Compelling Encounters!

mmadsen

First Post
Evilhalfling said:
From the Underdark book -
if the hallway is narrow or low =
meaning it is 1/2 the required space for an individual
-2 to attack with light weapons, -4 with 2 handed, movement at 1/2
-2 ac

If hallway is both narrow and low =
1/4 movement and double above penalties
some piercing weapons count as on class size smaller, such as spears.
-4 ac

Crawl space
meaning 1/4 of the nessary space in either dimension
5' move only, -4 to hit with light, -8 with 2 handed, and the only missle weapon useable is a crossbow. Loose dex bonus to AC
Thank you, Evilhalfling; those look quite helpful. (And thank you, Plane sailing, for pointing out that the 3.5 Players Handbook does have rules for "squeezing" into smaller spaces. The 3.5 SRD also covers those rules.)
 

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mmadsen

First Post
WSmith said:
On the decks of airborne craft such as dridgables and zeppelins, or magically flying ships. Imagine how dangerous repelling boarders would be if getting tossed overboard meant falling 1000 feet?
Heck, falling overboard from a normal water craft is bad enough -- assuming you're not sorcerer-king of an island empire with ties to the elemental lord of water...
 
Last edited:

mmadsen

First Post
DanMcS said:
The other wheel is connected to a big axle which has studs sticking out from it. These hit the ends of 30 pound sledges which are mounted on pivots like seesaws. So there's a constant clanging din inside (-20 to listen checks, 50% chance a verbal spell fails), a hot area near the furnace (if you touch it, 2d6 heat damage), plenty of stuff to use as weapons, a huge rotating log that daring characters might fence upon (balance DC 15 every round, plus each attack and every time you get hit or fall to the ground below for a d6), and hammers that bang up and down on their own and could hit a careless combatant, or someone that falls of the axle (reflex save DC 13 or take 2d6 blunt damage if you end up under a hammer somehow).
It's always good to have something for the players to bull rush Goblins into -- until their Ogre ally shows up. Knocking PCs into a forge is good clean fun.
 

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