Complete Adventurer: Which classes are you allowing?

You know the drill

  • Animal Lord

    Votes: 37 43.5%
  • Beastmaster

    Votes: 41 48.2%
  • Bloodhound

    Votes: 40 47.1%
  • Daggerspell Mage

    Votes: 33 38.8%
  • Daggerspell Shaper

    Votes: 32 37.6%
  • Dread Pirate

    Votes: 47 55.3%
  • Dungeon Delver

    Votes: 41 48.2%
  • Exemplar

    Votes: 41 48.2%
  • Fochulan Lyricist

    Votes: 42 49.4%
  • Highland Stalker

    Votes: 41 48.2%
  • Maester

    Votes: 36 42.4%
  • Master of Many Forms

    Votes: 41 48.2%
  • Nightsong Enforcer

    Votes: 35 41.2%
  • Nightsong Infiltrator

    Votes: 36 42.4%
  • Ollam

    Votes: 35 41.2%
  • Shadowbane Inquisitor

    Votes: 37 43.5%
  • Shadowbane Stalker

    Votes: 37 43.5%
  • Shadowmind

    Votes: 36 42.4%
  • Spymaster

    Votes: 44 51.8%
  • Streetfighter

    Votes: 44 51.8%
  • Tempest

    Votes: 42 49.4%
  • Thief-Acrobat

    Votes: 53 62.4%
  • Vigilante

    Votes: 38 44.7%
  • Virtuoso

    Votes: 43 50.6%
  • Wild Plains Outrider

    Votes: 40 47.1%
  • Ninja

    Votes: 39 45.9%
  • Scout

    Votes: 65 76.5%
  • Spellthief

    Votes: 39 45.9%
  • None

    Votes: 7 8.2%
  • Ghost Faced Killer (almost forgot him)

    Votes: 31 36.5%

  • Poll closed .

Robert Ranting

First Post
Of all the complete books, Adventurer is certainly my favorite, and should I ever go back to running D&D, would probably see the most use. In my current Arcana Evolved game, however, I've found use for quite a bit of the content.

Scout- I've always disliked the execution of the Ranger class, so Scout is a neat alternative. While the Rogue, Akashic, Unfettered, and Totem Warrior may overlap some aspects of the class, the Scout is uniquely suited to the Woodsman/Guerilla tactics fighter, and thus earned it's place in my game. I've made extensive use of it for NPCs, and have had two players take levels in it.

Bloodhound- Gotta have bounty hunters.

Dread Pirate- My setting consists of countries on the edges of an inland sea, who do almost all their trading by sea. Obviously, this has to be there.

Exemplar- Now the Rogue can stop complaining about his friend's abysmal sneak checks and do something about it ;-)

Highland Stalker- Once skirmish is in the system, I may as well run with it.

Streetfighter- My setting has large Urban Areas, and this seemed a natural fit.

Thief-Acrobat - see comments on Streetfighter.

Virtuoso- Grants Bardic Music without the need to convert the spellcasting.

Wild-Plains Outrider- seemed very cool and flavorful for those Totem Warriors who want to ride their companions.

Robert "Excellent Book Overall" Ranting
 

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Psion

Adventurer
Everything but the core classes.

Legends of the Samurai ninja is a better take.
Scout - feh, I don't need another ranger, I just fix the ranger (with FFG's Wildscape)
Spelltheif. I allowed this. In a certain type of campaign it would work. More generally it's too weak to stand up to standard adventuring rigors and too situation reliant.
 

Gold Roger

First Post
All of them, with some flavor changes. Also I'm thinking of making the Ninja's abilities Int instead of Wis based (though I'd certainly allow both for players).
 

Sejs

First Post
All of 'em. The Ninja in my games is just like the Spellthief - a rogue/mage hybrid, but one that focuses their magic on stealth rather than stealing. No oriental flavor required. :)

Ghost-Faced Killer, as noted above, just another cabal of assassins.
 


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