end of the world
First Post
hi everyone. this is my first post. i just joined the forums a few minutes ago, so forgive me if i'm clumsy with any of the established etiquette.
i started playing d&d in middle school. while i dabbled a bit in 1st edition, most of my early experience was with second edition. toward the end of that time, my friends and i started playing 3rd edition, and now i've got a new group of friends and we play 3.5.
introduction out of the way, i've always had a problem with how magic works in the game.
here are my biggest complaints:
1. spells per day. this has never sat right with me. i believe that if you know how to do something, you can do it as often as you want. i've read the official explanation about the magical energy leaving your mind when the spell is cast, and that seems like b.s. to me.
2. xp costs for writing scrolls. this is completely counterintuitive. the more you work with a particular spell, the more experienced you should become with it.
3. i'm pretty sure i have more complaints, but i'm nearly out of time and i've got other stuff to do right now. i'll let you stew on those first two.
yes, i know these limitations are there for balanced game play, and that not everything in a fantasy role playing game is going to be rational. that being said, i think there are better alternatives.
i would like to see a system where wizards or sorcerers (maybe even combine the two again) are more limited in the number of spells they can learn, but can cast the spells they know an unlimited number of times (dependent on the availability of any material components that said spells may require). the spells could also be less powerful, and the acquisition of a new spell may take longer to earn.
i'm a stranger to most role playing games outside of d&d, so if there is a similar game out there with a system like the one i'm imagining, please point me in that direction. otherwise, please discuss.
i started playing d&d in middle school. while i dabbled a bit in 1st edition, most of my early experience was with second edition. toward the end of that time, my friends and i started playing 3rd edition, and now i've got a new group of friends and we play 3.5.
introduction out of the way, i've always had a problem with how magic works in the game.
here are my biggest complaints:
1. spells per day. this has never sat right with me. i believe that if you know how to do something, you can do it as often as you want. i've read the official explanation about the magical energy leaving your mind when the spell is cast, and that seems like b.s. to me.
2. xp costs for writing scrolls. this is completely counterintuitive. the more you work with a particular spell, the more experienced you should become with it.
3. i'm pretty sure i have more complaints, but i'm nearly out of time and i've got other stuff to do right now. i'll let you stew on those first two.
yes, i know these limitations are there for balanced game play, and that not everything in a fantasy role playing game is going to be rational. that being said, i think there are better alternatives.
i would like to see a system where wizards or sorcerers (maybe even combine the two again) are more limited in the number of spells they can learn, but can cast the spells they know an unlimited number of times (dependent on the availability of any material components that said spells may require). the spells could also be less powerful, and the acquisition of a new spell may take longer to earn.
i'm a stranger to most role playing games outside of d&d, so if there is a similar game out there with a system like the one i'm imagining, please point me in that direction. otherwise, please discuss.