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Concept Cards - Physical Random Generators for RPGs... and Playing Cards

Kingreaper

Adventurer
When you plan for A, B and C your players will choose 7. Every GM has moments when they get stuck, with no clear view of where the game is going next.

Concept Cards provide a quick and easy source of inspiration in those situations, without needing to go to a computer or search through your books for the right random table. They're system neutral, because they aren't based around mechanics but around flavour. This makes them ideal for rules light games where the flavour is what really matters. Once you find out your players are about to encounter a Gruesome Dragon (that's secretly a dracolich) your game may find a whole new direction.
Clubs11-TheGruesomeDragon.png
So, take a look at Concept Cards, the geekiest playing cards you're likely to find.

ps. If you want to know how all 10 decks work, consider reading this update
 

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