Myth and Legend
First Post
Oh this sounds like so much FUN! OK here is my proposal:
We create the God's personality and background. We can use official sources as inspiration - mortals acceding trough the murder of a God, a God granting some of his power to a mortal or lesser deity, a God springing up after a mass of believers start praying to him/her etc.
Having an Overdeity create everyone will not explain the fundamental differences in character they will have. Why not make everyone lawful for example, so they don't stab each other in the divine backs?
So after we make the God's personality, we choose domains. For the sake of power we should equalize them (Jemal's writeup seems OK). For example, a God with two very strong Portfolies (Death, Time) should be equalized by a Deity with six or even eight lesser Portfolios (magical beasts, light, rivers etc.)
Overall the power levels should be the same. The deities should not be able to destroy each other directly (immune to each others Salient Life and Death abilities), and as such, should attempt at manipulating the events in the Prime Material plane so that the rival deitie's followers are either converted or exterminated.
They can do that via the promotion of champions or even trough the springing of an Avatar (that costs a lot of power so can be done only once in a while). Avatars are CLVL 50 characters that we have pre-generated.
At the start of the game everyone has some time to roleplay as we shape our own little niche in the world, complete with followers, religious cults, temples, whole countries following us, geographical and other details etc. Then, we have at it!
We create the God's personality and background. We can use official sources as inspiration - mortals acceding trough the murder of a God, a God granting some of his power to a mortal or lesser deity, a God springing up after a mass of believers start praying to him/her etc.
Having an Overdeity create everyone will not explain the fundamental differences in character they will have. Why not make everyone lawful for example, so they don't stab each other in the divine backs?
So after we make the God's personality, we choose domains. For the sake of power we should equalize them (Jemal's writeup seems OK). For example, a God with two very strong Portfolies (Death, Time) should be equalized by a Deity with six or even eight lesser Portfolios (magical beasts, light, rivers etc.)
Overall the power levels should be the same. The deities should not be able to destroy each other directly (immune to each others Salient Life and Death abilities), and as such, should attempt at manipulating the events in the Prime Material plane so that the rival deitie's followers are either converted or exterminated.
They can do that via the promotion of champions or even trough the springing of an Avatar (that costs a lot of power so can be done only once in a while). Avatars are CLVL 50 characters that we have pre-generated.
At the start of the game everyone has some time to roleplay as we shape our own little niche in the world, complete with followers, religious cults, temples, whole countries following us, geographical and other details etc. Then, we have at it!