Angellis_ater
First Post
Although the two systems have vastly different agendas and feel, both stem from the same roots in 3.5 which makes me ask - what concepts would do well in a modular system such as True20?
Rituals is one thing that I feel True20 could make easier, and the 4E way might be one way of doing it. Another (which is actually from Tome of Battle) is the per encounter powers. True20 deals out one feat per level allowing people to customize their characters, but I really think that "once per encounter" stuff fits well into True20 - perhaps as part of a Martial Arts style, or more "Warlock-y" stuff (drawing on ancient pacts can only be done as often as that) and allow them to be somewhat more powerful than the standard supernatural powers and feats of True20 (since they are limited in usability).
Any other takers on this?
Rituals is one thing that I feel True20 could make easier, and the 4E way might be one way of doing it. Another (which is actually from Tome of Battle) is the per encounter powers. True20 deals out one feat per level allowing people to customize their characters, but I really think that "once per encounter" stuff fits well into True20 - perhaps as part of a Martial Arts style, or more "Warlock-y" stuff (drawing on ancient pacts can only be done as often as that) and allow them to be somewhat more powerful than the standard supernatural powers and feats of True20 (since they are limited in usability).
Any other takers on this?