Ovinomancer
No flips for you!
The former. Movement is conducted in an I go you go manner until all units are moved. So, if sides are even, they are moved 1 for 1, back and forth. If the number of units are uneven, the larger side moves more units at a time.How exactly are actions resolved in the Battletech system? When you declare first, do you also actually resolve first? Do you get to say "I move to the high ground on the hill" and then actually get to the high ground on the hill before the other guy can act? Or does everybody declare, then everybody resolve?
Because if it's the former, then I can certainly see how "losing" initiative would give you a real advantage in the game. But if it's the latter, then I don't see how the advantage is anything more than psychological, and could be overcome with correct play. At the very least, your opponent could simply plug their ears when you declare your action in order to just declare theirs independently, then it would be as if you both had "lost" initiative and the playing field would be even.
My actual experience with a system like this comes mostly from the Legend of the Five Rings card game, where cavalry units get to declare which battle they're going to after infantry, and it is a very distinct advantage, so I'm wondering what the difference is.
Once movement is complete, attacks are declared, but not resolved, in the same manner. Once all declarations are made, the results are determined simultaneously, so being destroyed doesn't prevent fire. Then physical attacks are conducted, if any, in the same manner.
But, so long as actions are resolved in a known manner, even declarations of movement are prejudicial. Perhaps less so, but military tactics places a high regard on seizing the initiative and dictating the pace of engagements for a reason. Making your opponent react to you means they're not enacting plans of their own. Unless they're just that much better than you, in which case you generally find out you've been reacting to them, but didn't know it.