Ok, so I wish to incorporate the condition track from the Star Wars Saga Edition RPG into D&D 4e because it adds some short term detriment to big hits. The main problem I have been having is that the math in 4e is very very specific and I can't figure out a good way to calculate a damage threshold for the life of me. I have been crunching numbers all night with different appraoches including numbers based of HPs, Defenses, and even trying to come up with my own formula thatd work. However the numbers in my own formulas are far to high for the monsters to hit this or far to low that theyd be hitting it all the time. I have been attempting to scale with both lvl (as 4e is fond of doing) and tier in many ways.
While I know I could set the threshold at a set relation to HP I believe this would make it too static. Wizards would have no ability to withstand the side effects of suddenly enduced pain. As such I have decided on making it defense based. I'd like to use fort as a base at the very least.
Looking at various damage capabilities straight Fort score is a bit high for monsters to hit in one swing so I decided "hey what about half!" and this seemed to bring it just low of midline monster hits. So I am now think to myself this late evening perhaps add something based on tier.
So here is my final thought 1/2 Fortitude + 3/Tier = Damage Threshold. This equal -1 on the condition track. So a 18 fort fighter would have a threshhold of 12 while a wizard of the same lvl and fort 11 or so would have a threshhold of 8. So on and so forth, with possible feats so your character uses Ref (rolling with hits vs. resist) or Will (using willpower to ignore pain).
I know this takes testing and such but please if anyone else does something to this effect let me know or if you think this strategy is viable let me know too. I need something longer term than damage that can be 15 minute rested away after battle.
While I know I could set the threshold at a set relation to HP I believe this would make it too static. Wizards would have no ability to withstand the side effects of suddenly enduced pain. As such I have decided on making it defense based. I'd like to use fort as a base at the very least.
Looking at various damage capabilities straight Fort score is a bit high for monsters to hit in one swing so I decided "hey what about half!" and this seemed to bring it just low of midline monster hits. So I am now think to myself this late evening perhaps add something based on tier.
So here is my final thought 1/2 Fortitude + 3/Tier = Damage Threshold. This equal -1 on the condition track. So a 18 fort fighter would have a threshhold of 12 while a wizard of the same lvl and fort 11 or so would have a threshhold of 8. So on and so forth, with possible feats so your character uses Ref (rolling with hits vs. resist) or Will (using willpower to ignore pain).
I know this takes testing and such but please if anyone else does something to this effect let me know or if you think this strategy is viable let me know too. I need something longer term than damage that can be 15 minute rested away after battle.