I've been DMing Revenge of the Giants using MapTools for a few months (in 4e). Once I got over the learning curve, I am really enjoying using it for combat. The part that has been the most help is condition tracking!
OMG, paragon level conditions are so crazy. At one point last night a monster had 8 conditions (from bloodied, dazed, marked, etc.). In my tabletop game, that would have meant probably 4-5 flags, and the rest of the conditions would have just have been "remembered." (Yeah, right, remembered. Or at least redundantly pointed out over and over.)
On the VTT, however, ... oh my, how much easier. Using the custom conditions I got from the MapTools forums, I had all 8 conditions on the monster and could tell by looking what was going on. It even worked for monsters with "auras" that I always forget in Real Tabletop games. I know there are alternative ways to keep track of conditions, but most haven't worked for me in the past.
While I still prefer the RTT for everything else, I'm starting to feel that VTT is the way for me for Paragon level combat.
Anybody else have the same experience?
OMG, paragon level conditions are so crazy. At one point last night a monster had 8 conditions (from bloodied, dazed, marked, etc.). In my tabletop game, that would have meant probably 4-5 flags, and the rest of the conditions would have just have been "remembered." (Yeah, right, remembered. Or at least redundantly pointed out over and over.)
On the VTT, however, ... oh my, how much easier. Using the custom conditions I got from the MapTools forums, I had all 8 conditions on the monster and could tell by looking what was going on. It even worked for monsters with "auras" that I always forget in Real Tabletop games. I know there are alternative ways to keep track of conditions, but most haven't worked for me in the past.
While I still prefer the RTT for everything else, I'm starting to feel that VTT is the way for me for Paragon level combat.
Anybody else have the same experience?