Eh. We have to remember WHY confirms were there in the first place. The level 10 warrior with his +X plate, his +Something Feat, His "Shield of you shall not hit me"
Then a goblin with a lowsy to-hit comes up at take a shot. The goblin needs to get a 19 or better to hit.
That means they will hit once every ten swings but 50% of those hits will crit
Thats what I call odd
So its a rule for something that never would happen. Goblin survived 10 rounds against a 10th level warrior? he deserved to get critted. Or maybe it was 20 goblins, and they got 2 got crits, so that is double damage from a GOBLIN at level 10. Double damage is still pathetic ,and doesnt break any simulationism I can see.
if a wizard should go toe to toe with a storm giant and opt to whack him with a staff and rolls a d20, you bet he deserves the crit (ooh 1d6 doubled that giant is in trouble!) because it will probably be the last crit the wizard ever gets.
This rule is for some sense of realistic alignment of averages for corner cases that never happen and are so silly that crits are the least of the realism-wrecking going on. That's my opinion of course, but it is infallible (to me)
These are all good points.ByronD said:The idea that a low level wizard swinging a stick is just as likely to crit a storm giant as a skilled fighter is to crit an average orc is dysfunctional.
The idea that weapons can gain distinction through crit differences is cool.
A 20 is still cool because it is an autohit.
If the leak is true then the new crit mechanic seems pretty tasty. Max damage is the meat and potatoes.The confirmation roll the gravy.
Ick, no. I freaking hate critical fumbles. Auto-miss on a natural 1 is plenty.
...you need to have them occurring on rolls other than 20 (as 3e did).