Elder-Basilisk said:
The other bit of logic is that it is a small (I've always imagined it as buckler sized) mobile disk of invisible force rather than a large plane. As such, I'm not convinced that there's any logical reason for foes to assume that it lacks the tactical mobility of a real shield which can adjust to their position.
Small? It offers 3/4 cover!
Maybe the halflings Shield spell, but for a person its gotta be pretty big. And it takes a free action to move it on your turn so its not too mobile. Making it as mobile as a real shield makes it godly powerful. +7 AC thats cover against everything and stops magic missles. Forget Full Plate I'm making a fighter with a level of sorceror so I can cast shields all day, then grab my magic shield and chain shirt and go to town.
Lets see Shirt +4, +3 say for a shield, +7 cover, +1 deflection,+1 natural, +1 Dex for... 27 AC without really anything at all. Heck I'll make a wand AND wear fullplate so I can tank out in the High 30's or low40's at level 5 or 6.
No thanks its bad enough as it is.
As far as the deflection thing, I see deflection as slightly altering your arc so you miss the target. Sort of a bending space so you miss type effect. Shields cover, like a wall is cover. So I think they'd know the difference between having thier arm pushed away so they miss and hitting an unbreakable wall with a full force swing. Try this little experiment, punch at something and have someone push your elbow so you miss it. Now punch at something and have someone put a table between you and your target. I think you'll notice a difference in the way you missed your goal.
Edit:Sorry if I seem snippy. Too many Kreynolds posts, still the points are valid.