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Confusion about Community & Organisation Creation rules.....

Robbert Raets

Explorer
The DMG has rules for determining the number of individuals with PC classes in towns and cities.
Dragon #296 has rules for determining the class spread in guilds & other organisations.
These rules seem contradictory at some points; the first rule indicates that there would be 45 members of each class in a Large City, while the second rule states that a Major Religious Order or Wizard's Academy would have at least 46 Clerics or Wizards amongst it's members.

Anybody know a way out of this one?
 

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Vaxalon

First Post
Heh, yeah.

Check your work after you've generated organizations in a city to see if there's enough classed individuals to fill the ranks. If there aren't, start eliminating until they match up reasonably well.

It's entirely possible that ALL of the wizards in a city, for example, are members of the city's guild.
 


Silveras

First Post
The easy answer

You will note that the 3.5 DMG (p.139) mentions that the NPC spread generated by the tables on Community Building does not include any extras the DM chooses to add. The examples given include a lone, powerful wizard and a whole guild of assassins.

So, the simple answer is to make the members of any such guilds "extra" population.
 

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