GREAT idea. Here is my character from a game i play. It uses the Dragon 302 varient summoning rules.
"Bernedette leCroix" female human Wizard (Conjuerer) 4: CR 4; AL CG; Size M; HD 4d4+4; hp __ (10); Init 1; Spd 30 ft.; AC 11 (Touch 11, Flat-footed 10, Mage Armor 15, Flat Footed Mage Armor 14, Mage Armor/Shield 22, Shield 18, Flat Footed Shield 17); Atk 2 (Melee +2 Masterworked Quarterstaff 1d6-1; Melee -2 Masterworked Longsword 1d8), or +2 (Ranged); SV Fort +2, Ref +2, Will +5; Str 8, Dex 12, Con 12, Int 17, Wis 12, Cha 11; Height 5 ft. 7 in.; Exp: 6755; Hero Points: 0
Languages Spoken: Common, Celestial, Abysal, Draconic, Elf
Skills (ranks are in parenthesis): Spot 3 (0), Listen 3 (0), Search 3 (0), Intimidate 0 (0), Bluff 0 (0), Hide 1 (0), Move Silently 3 (0), Gather Information 0 (0), Diplomacy 0 (0), Alchemy 7 (4), Concentration 5 (4), Knowledge (Arcana) 8 (7), Knowledge (Adventuring/Fairy Tales) 6 (3), Knowledge (Religion) 7 (5), Knowledge (Planes) 8 (6), Knowledge (Local) 4 (1), Craft (Bookbinding) 4 (1), Sense Motive 1 (0), Spellcraft 9 (7), Craft (Gemcutting) 6 (3), Perform 0 (Writing) (0), Riding 1 (0), Speak Language 1; Scribe Scroll, Spell Focus (Conjuration), Greater Spell Focus (Conjuration), Craft Wonderous Item
Class Abilities: Summon Familiar, Scribe Scroll, Metamagic Feat every 5 levels
Racial Abilities: 4 extra skill points at 1st level, extra skill point each additional level after 1st, 1 extra feat
Spells Prepared (4/4+1/3+1; base DC = 13 + spell level/ Conjuration DC = 17 + spell level; * indicates a bonus school spell): 0- ____________, ____________, ____________, ____________, ____________; 1st - *_____________, _____________, ________________, _____________, _____________; 2nd - *_____________, _____________, ________________, _____________
Possessions: Spell Components, Peasants Outfit, 3 Vials Ink, Masterworked Quarterstaff, Pen, 19 pages of Parchment, 1 Week Food, 2 owlbear feathers, Medallion from Peldon's Helm (10 gp), Personal Spellbook (74 pages left) (0 level - Reistance, Ray of Frost, Detect Poison, Daze, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic; 1 - Summon Monster I, Shield, Mage Armor, Identify, Ray of Enfeeblement, Grease, Unseen Servant, Enlarge, Mount; 2 - Summon Monster II, Alter Self, Summon Swarm, Mirror Image), 1/2 Orc's Spellbook (77 pages left) (0 level - Reistance, Ray of Frost, Detect Poison, Daze, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Dancing Lights, Flare; 1 - Alarm, Tenser's Floating Disk, Sleep, Magic Missile), Ring of Alignment Undetection, 3 potions of Cure Light Wounds (1d8+1), Worg Teeth, 353 gp
"Dioji" [Summon Monster I]
Small Magical Beast (Celestial Dog)
Hit Dice: 1 (6 hp)
Initiative: +3 (Dex)
Speed: 40ft
AC: 15 (+1 natural, +2 Dex, +2 Size)
Attacks: Bite +2
Damage: Bite 1d4+1
Special Attacks: Smite Evil (1/day +1 damage)
Special Qualities: Scent, Darkvision 60', SR 2, Acid/Cold/Electricity Resistance 5
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6
Skills: Listen 5, Spot 5, Swim 5, Wilderness Lore 1
Feats: NA
Challenge Rating: 1/2
Alignment: CG
"Ariel" [Summon Monster I]
Tinay Magical Beast (Celestial Hawk)
Hit Dice: 1 (4 hp)
Initiative: +3 (Dex)
Speed: 10ft /60 ft Fly
AC: 17 (+2 natural, +2 Dex, +2 Size)
Attacks: Claws +5
Damage: Claws 1d4-2
Special Attacks: Smite Evil (1/day +1 damage)
Special Qualities: Darkvision 60', SR 2, Acid/Cold/Electricity Resistance 5
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6
Skills: Listen 6, Spot 6 (+8 daylight)
Feats: Weapon Finesse (claws)
Challenge Rating: 1/2
Alignment: CG
"Akibecc" [Summon Monster I]
Medium Sized Outsider (Infernal Tiefling)
Hit Dice: 1 (4 hp)
Initiative: +1 (Dex)
Speed: 30ft
AC: 15 (+1 Dex, +3 Studded Leather, +1 Shield)
Attacks: +2 Melee (Rapier) or +2 Ranged (Light Crossbow)
Damage: Rapier 1d6, Light Crossbow 1d8
Special Attacks: Smite Good (1/day +1 damage), Darkness (1/day 1st level)
Special Qualities: Darkvision 60', SR 2, Cold/Fire Resistance 5
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8
Skills: Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3
Feats: Weapon Finesse (Rapier)
Challenge Rating: 1
Alignment: LE
"Loup" [Summon Monster II]
Small Magical Beast (Celestial Wolf)
Hit Dice: 2d8+4 (13 hp)
Initiative: +2 (Dex)
Speed: 50ft
AC: 14 (+2 natural, +2 Dex)
Attacks: Bite +3 Melee
Damage: Bite 1d6+1
Special Attacks: Trip, Smite Evil (1/day +1 damage)
Special Qualities: Scent, Darkvision 60', SR 4, Acid/Cold/Electricity Resistance 5
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 13, Con 15, Int 3, Wis 12, Cha 6
Skills: Listen 6, Spot 4, Hide +3, Move Silently +4, Wilderness Lore +1
Feats: Weapon Finesse (Bite)
Challenge Rating: NA
Alignment: CG
"Wynder" [Summon Monster II]
Small Magical Beast (Celestial Eagle)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2 (Dex)
Speed: 10ft/Fly 80ft
AC: 14 (+1 natural, +2 Dex, +1 Size)
Attacks: 2 Claws +3, Bite -2
Damage: Claws 1d3, Bite 1d4
Special Attacks: Smite Evil (1/day +1 damage)
Special Qualities: Darkvision 60', SR 4, Acid/Cold/Electricity Resistance 5
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 3, Wis 14, Cha 6
Skills: Listen 6, Spot 6 (+9 in daylight),
Feats: Weapon Finesse (Bite), Weapon Finesse (Claw)
Challenge Rating: 1
Alignment: NG
"Razor" [Summon Monster II]
Medium Sized Outsider (Infernal Bladeling)
Hit Dice: 1d8 (4 hp)
Initiative: +5 (Dex)
Speed: 30ft
AC: 15 (+4 natural, +1 Dex)
Attacks: Claw +1 Melee or Sword +1 Melee
Damage: Claw 1d6, Longsword 1d8 (19-20)
Special Attacks: Razor Storm 1/day, Smite Good (1/day +1 damage)
Special Qualities: Darkvision 60', SR 4, Cold/Fire Resistance 5, DR 15/+1 (Slashing and peircing weapons only), immunties (no damage from acid, immune to rust attacks), outsider traits
Saves: Fort +2, Ref +3, Will +2
Abilities: Str 11, Dex 13, Con 11, Int 10, Wis 10, Cha 10
Skills: Craft (weaponsmithing) +4, Jump +4
Feats: Improved Inititive
Challenge Rating: 1
Alignment: LE
((Razor Storm: expells shrapnel like razors in a 15' cone that inflict 2d6 pts of peircing damage. Reflex DC 10 saves for half. After this attack, the bladelings natural armor decreases to a +2 for 24 hours))