LordVyreth
First Post
So, what next?
After defeating the strange creature, the party reclaimed their mounts, which they hid before first visiting the temple, and began the trek home. It took a couple of days to return to Methosilang using the underground tunnels, and it wasn’t for Lerissa’s help, they would have been completely lost. The path branched every few hundred feet for the entire trip, and it was becoming increasingly obvious to the party members exactly how Methosilang has stayed in existence this long. Between the protection of the gods and this constant labyrinth of tunnels, no invading army would get very far before getting split into hundreds of smaller forces or herded into a dead end, while being attacked by guerilla forces constantly.
As the party traveled, Lerissa explained about the powder. Apparently, the orcs called it Spark Powder, and it is used primarily as fuel for a unique variety of orc weaponry. These devices can propel an explosive blast at an incredible range, and is capable of puncturing even heavy armor with little difficulty. Lerissa is a devout worshiper of Ordhari, the goddess of knowledge, and while their church has been trying to duplicate this weapon for centuries, the best that they can come up with is a slow, unreliable imitation, but if they can discover the secrets of this powder, they might be able to improve upon their designs by quite a bit.
Apart from this, the party rode largely in silence. All had their own concerns. Quercus, Tal, Tsine and Raz were still trying to figure out the strange world they are in, and why it’s both so familiar and so alien to what they think is “right,” while Rudyard and Flix are trying to understand this Bas figure, and if she’s a real goddess or a fraud. And if she is a real goddess, then why has the church never mentioned her?
The party soon arrived home, where they received the gratitude of the church of Ordhari, the Temple of the Sisters, and Lerissa’s family. In addition, with their test completed, the party had the freedom to pursue their own missions, provided it theoretically works in the best interests of the kingdom. However, before they could make a decision about it, Quercus realized he had to speak to Shanna about what he saw at the temple. When he finished his tale, she was very quiet, yet was clearly very angry about something. She carefully responded, “Whatever this Bas is, it’s clearly a fraud. There are only eleven sisters. However, there were Bas cultists before in the past. Centuries ago, these madmen and women endangered the kingdom, and in fact helped destroy the original city of Methosilang, forcing us to move to a new home. But they worshipped a lie! There never was a Bas; I don’t know what they really worship, but it can’t be one of the sisters. Perhaps it is Nerull, or the false, faceless god of the orcs?”
Hearing this, Quercus took his leave of the priestess, and gathered together with the rest of the company to discuss their next move. He also came to a difficult decision. Though it might compromise his position in the church if it became known, he revealed to all of them about the existence of Nerull, proving that there is at least one god beyond that of the eleven sisters. Now that they’ve heard of a second potential new goddess, it was time to get some answers. Flix suggested that they go to Delaspie, the last bastion of pure good left in this world. Its capital apparently has a library which contains books and other relics of the time before the Two Plagues (the Puppet and the Head the Rules the Claw,) and while they worship the eleven sisters there as well, they’re not as certain about the theory that the sisters always existed, and just returned in this new age. They have a theory that the goddesses inherited their powers from an old set of gods, which Nerull was a part of. Finally, the party agreed to this mission, and eager to travel in the world above after a lifetime of living underground, and to prove themselves further as adventurers, they decided that instead of a long and boring trip underground, they would work adventuring missions above ground as they went. With a decision made, they decided to rest in town for tonight, and look for a job in the morning.
OOC Notes: Not much to say. This was actually one of the more in-depth role-playing adventures we had, between the temple sneaking and the party-based decision to advance the plot in a specific direction. It also helped quite a bit because the actual adventure ended earlier than expected, as I mentioned above. And, for those wondering (assuming anyone actually reads this thing,) the reason Flix and Rudyard are out of the whole “Lady Memory” thing is because they don’t have players. They were NPCs added to help fill gaps in the party, but the PCs control them in combat.
After defeating the strange creature, the party reclaimed their mounts, which they hid before first visiting the temple, and began the trek home. It took a couple of days to return to Methosilang using the underground tunnels, and it wasn’t for Lerissa’s help, they would have been completely lost. The path branched every few hundred feet for the entire trip, and it was becoming increasingly obvious to the party members exactly how Methosilang has stayed in existence this long. Between the protection of the gods and this constant labyrinth of tunnels, no invading army would get very far before getting split into hundreds of smaller forces or herded into a dead end, while being attacked by guerilla forces constantly.
As the party traveled, Lerissa explained about the powder. Apparently, the orcs called it Spark Powder, and it is used primarily as fuel for a unique variety of orc weaponry. These devices can propel an explosive blast at an incredible range, and is capable of puncturing even heavy armor with little difficulty. Lerissa is a devout worshiper of Ordhari, the goddess of knowledge, and while their church has been trying to duplicate this weapon for centuries, the best that they can come up with is a slow, unreliable imitation, but if they can discover the secrets of this powder, they might be able to improve upon their designs by quite a bit.
Apart from this, the party rode largely in silence. All had their own concerns. Quercus, Tal, Tsine and Raz were still trying to figure out the strange world they are in, and why it’s both so familiar and so alien to what they think is “right,” while Rudyard and Flix are trying to understand this Bas figure, and if she’s a real goddess or a fraud. And if she is a real goddess, then why has the church never mentioned her?
The party soon arrived home, where they received the gratitude of the church of Ordhari, the Temple of the Sisters, and Lerissa’s family. In addition, with their test completed, the party had the freedom to pursue their own missions, provided it theoretically works in the best interests of the kingdom. However, before they could make a decision about it, Quercus realized he had to speak to Shanna about what he saw at the temple. When he finished his tale, she was very quiet, yet was clearly very angry about something. She carefully responded, “Whatever this Bas is, it’s clearly a fraud. There are only eleven sisters. However, there were Bas cultists before in the past. Centuries ago, these madmen and women endangered the kingdom, and in fact helped destroy the original city of Methosilang, forcing us to move to a new home. But they worshipped a lie! There never was a Bas; I don’t know what they really worship, but it can’t be one of the sisters. Perhaps it is Nerull, or the false, faceless god of the orcs?”
Hearing this, Quercus took his leave of the priestess, and gathered together with the rest of the company to discuss their next move. He also came to a difficult decision. Though it might compromise his position in the church if it became known, he revealed to all of them about the existence of Nerull, proving that there is at least one god beyond that of the eleven sisters. Now that they’ve heard of a second potential new goddess, it was time to get some answers. Flix suggested that they go to Delaspie, the last bastion of pure good left in this world. Its capital apparently has a library which contains books and other relics of the time before the Two Plagues (the Puppet and the Head the Rules the Claw,) and while they worship the eleven sisters there as well, they’re not as certain about the theory that the sisters always existed, and just returned in this new age. They have a theory that the goddesses inherited their powers from an old set of gods, which Nerull was a part of. Finally, the party agreed to this mission, and eager to travel in the world above after a lifetime of living underground, and to prove themselves further as adventurers, they decided that instead of a long and boring trip underground, they would work adventuring missions above ground as they went. With a decision made, they decided to rest in town for tonight, and look for a job in the morning.
OOC Notes: Not much to say. This was actually one of the more in-depth role-playing adventures we had, between the temple sneaking and the party-based decision to advance the plot in a specific direction. It also helped quite a bit because the actual adventure ended earlier than expected, as I mentioned above. And, for those wondering (assuming anyone actually reads this thing,) the reason Flix and Rudyard are out of the whole “Lady Memory” thing is because they don’t have players. They were NPCs added to help fill gaps in the party, but the PCs control them in combat.