Falchieyan
First Post
I'm currently DMing a Savage Tide game and have an odd problem with one of the players: he has TERRIBLE luck with the dice. He went nearly the entirety of a session without rolling over an 8 on attack rolls, and he's the vocal enough type that the whole group had to hear a big rant each time. I've come to dread his turns in combat as a result. It at times comes to the point that even his successes end with complaints. "Oh, NOW I roll the 18," or, "jeez, I finally get a hit in. This is BS."
Even worse, he consistently puts his character in the most danger(always plays a tank, even though he never plays a tanking class), then accuses me of trying to kill him all of the time(he's a proponent of the DM vs. players school of thought).
He cycles dice, he tries to min-max(though he's bad with numbers and tends to end up with sub-par combatants), and does all kinds of luck tricks. To no avail.
Is there anything that I as a DM can do to help this situation? Maybe introduce "luck" feats from Complete Scoundrel to give him a way of possibly re-shaping some of his poor fate?
Any help would be appreciated...
Even worse, he consistently puts his character in the most danger(always plays a tank, even though he never plays a tanking class), then accuses me of trying to kill him all of the time(he's a proponent of the DM vs. players school of thought).
He cycles dice, he tries to min-max(though he's bad with numbers and tends to end up with sub-par combatants), and does all kinds of luck tricks. To no avail.
Is there anything that I as a DM can do to help this situation? Maybe introduce "luck" feats from Complete Scoundrel to give him a way of possibly re-shaping some of his poor fate?
Any help would be appreciated...