construct thread major update (wildwood golem)

A Crazy Fool

First Post
"BEBLITH" GOLEM



Huge Construct (golem)
Hit Dice: 25d10 (170 hp)
Initiative: +0
Speed: 40 ft 20 feet climb
AC: 22 (-2 size, +14 natural)
Attacks: Slam +11 melee
Damage: Slam 2d6+8
Face/Reach: 10 ft by 10 ft/15 ft
Special Attacks: Web as 10th level caster.
Special Qualities: DR 6 adamantine, freedom of movement slows for 2 rnds, web hastes for one round. , construct, immune to magic.
Saves: Fort +3, Ref +3, Will +4
Abilities: Str 32, Dex 10, Con ---, Int ---, Wis 12, Cha 2
Challenge Rating: 9
Alignment: Neutral


Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
 

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A Crazy Fool

First Post
PLATE WARRIOR



Medium-size Construct
Hit Dice: 6d10+20 (55 hp)
Initiative: +2 (+2 Dex)
Speed: 40 ft
AC: 22 (+2 Dex, +10 natural)
Attacks: Heavy Poleaxe +9 melee
Damage: Heavy Poleaxe (2d6 x3) +9 melee
Face/Reach: 5 ft by 5 ft/5 ft
Special Qualities: DR 3/adamantine, SR 22, construct
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 20, Dex 14, Con ---, Int ---, Wis 12, Cha 2
Feats: assumed profiecient with weapons weilded
Challenge Rating: 3
Alignment: Neutral
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

this construct appears as a reed man but instead of read mats it is made of steel plates.
Creation
CL 4 1200 gp 400 xp (dc 14 blacksmithing or armorsmithing)
is this balanced
 
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A Crazy Fool

First Post
PLAIDIN "GOLEM"



Medium-size Construct (pseudo-golem)
Hit Dice: 6d10 (50 hp)
Initiative: +4 (+4 Improved Initiative)
Speed: 40 ft
AC: 20 (+8 natural, +2 mw large shield)
Attacks: +3 melee
Damage: 1d6+2
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: casts as clr 1 (good and war), DR 5/adamantine, sr 12
Special Qualities: Construct
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 18, Dex 10, Con ---, Int 10, Wis 11, Cha 12
Skills: heal +13 +diplomacy +14
Feats: power attack, cleave, improved initiative


Challenge Rating: 4
Alignment: Neutral good



Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

A palidin golem is effectively an animiated suit of armor. It is created exclusively by a spell. It animates the suit of armor of palladin (of a least 6th level) to continue the causes the pallidin persued in life.
 
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A Crazy Fool

First Post
this is for all the planescape DMs, give you players hell!



RAZORVINE GOLEM


Medium-size Construct (golem)
Hit Dice: 10d10 (68 hp)
Initiative: +4 (+4 Dex)
Speed: 50ft climb 50 ft
AC: 18 (+4 Dex, +4 natural)
Attacks: Slam +4 melee
Damage: Slam 1d6+1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Constrict, improved grab
Special Qualities: Sharp Edges (2d4 1-20 on any hit with nonreach wepon) immune to magic, 1/2 damge from magic fire, cure or repair spells both heal damage. controll plants dominates for 2 rounds, construct, darkvision
Saves: Fort +3, Ref +11, Will +4
Abilities: Str 14, Dex 18, Con ---, Int ---, Wis 12, Cha 2


Challenge Rating: 4
Alignment: Neutral



Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Darkvision: This creature can see in complete darkness, up to 100.
Improved Grab (Ex): When this creature hits with its arms, it attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can constrict.
Constrict: This creature deals 2d6+2 on a sucessful grapple check, in addition to the grappling weapon's normal damage.
 
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A Crazy Fool

First Post
CHITIN GOLEM



Large Construct (Golem)
Hit Dice: 16d10 (88 hp)
Initiative: +4 (+4 Dex)
Speed: 40 ft climb 10 ft
AC: 26 (+4 Dex, 0 size, +12 natural)
Attacks: Slam +12 melee
Damage: Slam 1d8+4
Face/Reach: 5 ft by 5 ft/10 ft
Special Qualities: Construct, darkvision, magic immunity, Light weight
Saves: Fort +5, Ref +9, Will +5
Abilities: Str 22, Dex 18, Con ---, Int ---, Wis 11, Cha 1
Challenge Rating: 8
Alignment: Neutral

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Darkvision: This creature can see in complete darkness, up to 60.
Light weight: If advantagus to it the chitin golem is treated as medium, including dexterity limits.

Creation: i am too lazy to do the costs, it will be similar to the flsh golem's though. It is created by melting the exoskeletons of several hundered medium monsterous insects poured into a mold. the mold must be made with a dc 16 craft sculpting or pottery check.
 


Nyaricus

First Post
hello everybody,

A Crazy Fool, i got an idea for a golem, but i havent really bothered with making it myself yet. anywho, this might be a good one for an Urban Druid, but what about Scarecrow Golems? they could have a fear ability, and there could be lesser and greater kinds. the lesser could have a fear affect only for animals, particularily ones that eat crops (CR 1, perhaps?), and then a greater version would kinda be a sneaky one, where it would appear to just affect crops eaters, but also can have a fear affect on humans (not sure for CR, maybe 3, 4 or 5?, depending on abilities) anyways, good luck, just my two cents :p
 


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