A Half-elf Druid/Wizard is easy to translate into 4E, and unlike its 3E counterpart will be more effective than two midget stuck together. There's no need to take half-measures trying to capture the "essence" of the character, at least in this case. Observe:
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Drew, level 10
Half-Elf, Wizard|Druid
Hybrid Druid: Hybrid Druid Reflex
Hybrid Talent: Arcane Implement Mastery
Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES
Str 8, Con 15, Dex 11, Int 18, Wis 18, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 11, Int 16, Wis 16, Cha 10.
AC: 25 Fort: 20 Reflex: 23 Will: 23
HP: 62 Surges: 8 Surge Value: 15
TRAINED SKILLS
Heal +14, Insight +16, Arcana +14, Nature +14
UNTRAINED SKILLS
Acrobatics +5, Bluff +6, Diplomacy +8, Dungeoneering +9, Endurance +7, History +9, Intimidate +6, Perception +9, Religion +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4
FEATS
Level 1: Armor Proficiency (Leather)
Level 2: Focused Expertise (Quarterstaff)
Level 4: Hybrid Talent
Level 6: Ritual Caster
Level 8: Spirit Talker
Level 10: Arcane Familiar
POWERS
Dilettante: Magic Weapon
Hybrid Druid at-will 1: Pounce
Hybrid Wizard at-will 1: Thunderwave
Spirit Talker: Spirit's Shield
Hybrid encounter 1: Chill Strike
Hybrid daily 1: Sleep
Hybrid utility 2: Barkskin
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Summon Guardian Drake
Hybrid utility 6: Wizard's Escape
Hybrid encounter 7: Fire Shroud
Hybrid daily 9: Visions of Ruin
Hybrid utility 10: Mass Resistance
ITEMS
Defensive Staff +2, Amulet of Protection +2, Summoned Leather Armor +2, Adventurer's Kit, Ritual Book[/sblock]
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Drew, level 10
Half-Elf, Wizard|Druid
Hybrid Druid: Hybrid Druid Reflex
Hybrid Talent: Arcane Implement Mastery
Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES
Str 8, Con 15, Dex 11, Int 18, Wis 18, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 13, Dex 11, Int 16, Wis 16, Cha 10.
AC: 25 Fort: 20 Reflex: 23 Will: 23
HP: 62 Surges: 8 Surge Value: 15
TRAINED SKILLS
Heal +14, Insight +16, Arcana +14, Nature +14
UNTRAINED SKILLS
Acrobatics +5, Bluff +6, Diplomacy +8, Dungeoneering +9, Endurance +7, History +9, Intimidate +6, Perception +9, Religion +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4
FEATS
Level 1: Armor Proficiency (Leather)
Level 2: Focused Expertise (Quarterstaff)
Level 4: Hybrid Talent
Level 6: Ritual Caster
Level 8: Spirit Talker
Level 10: Arcane Familiar
POWERS
Dilettante: Magic Weapon
Hybrid Druid at-will 1: Pounce
Hybrid Wizard at-will 1: Thunderwave
Spirit Talker: Spirit's Shield
Hybrid encounter 1: Chill Strike
Hybrid daily 1: Sleep
Hybrid utility 2: Barkskin
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Summon Guardian Drake
Hybrid utility 6: Wizard's Escape
Hybrid encounter 7: Fire Shroud
Hybrid daily 9: Visions of Ruin
Hybrid utility 10: Mass Resistance
ITEMS
Defensive Staff +2, Amulet of Protection +2, Summoned Leather Armor +2, Adventurer's Kit, Ritual Book[/sblock]