Blue Orange
Gone to Texas
You know, the OP probably leans pretty left, and wants to put the warning labels in. That's his prerogative as the artist, and he's the one going to the trouble of making what sounds like a pretty cool compendium of folkloric monsters.
I kind of like the idea of having specific single-letter codes attached to the monsters, so it's not too obtrusive. You might have an index in front so GMs who know they have a player who gets triggered by, say, child abuse can avoid those particular monsters.
Personally, I think stuff like this goes with the territory. Folklore is scary. These stories were told by poor, isolated peasants, who often knew little about the world outside their village and had to live with the fear of starvation and disease (not to mention exploitative lords and knights) every day. It's not surprising they would tell dark stories and try to keep their kids from wandering off alone into the forest where, yeah, a wolf might eat them.
I kind of like the idea of having specific single-letter codes attached to the monsters, so it's not too obtrusive. You might have an index in front so GMs who know they have a player who gets triggered by, say, child abuse can avoid those particular monsters.
Personally, I think stuff like this goes with the territory. Folklore is scary. These stories were told by poor, isolated peasants, who often knew little about the world outside their village and had to live with the fear of starvation and disease (not to mention exploitative lords and knights) every day. It's not surprising they would tell dark stories and try to keep their kids from wandering off alone into the forest where, yeah, a wolf might eat them.