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Conversion: Fantasy Rules into Star Frontiers
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<blockquote data-quote="smootrk" data-source="post: 3498749" data-attributes="member: 28583"><p>Well, my initial thoughts are that Arcane, Divine, or other types of magic are akin to Military, Biosocial, or Tech skill areas, thus a Character could choose Arcane PSA. Each spell/ability could then be learned as desired as a separate skill with the effects scalable with the standard 6 Skill Levels. Sets of these skills can be further grouped as prerequisites for 'advanced casting' akin to the spaceship skills needing certain prerequisites. For instance, some sort of mastery of a set of force magic skills/spells (like the equivalent of mage armor, magic missile, tenser's disk) could grant access to another series of more powerful spells (like equivalents of wall of force, or advanced bigsby hands spells).</p><p></p><p>Mind you, I think the overall design will be rather low-magic or low-fantasy in this manner, especially given the slow XP advancement of the game setting (but this is OK by me). Also, given the very flexible nature of the SF Rules, any character could still pick up any combination of these skill/spells.</p><p></p><p>Anyhow, fuel for thought. That is the direction that I am heading, but there is nothing on paper so far... just ideas.</p><p></p><p>Another aspect of a Fantasy Ruleset for SF is that the current Skills need a complete overhaul to fit fantasy. No Robotics there. I have not refined my thoughts here, but I know this needs to be designed concurrently with any Magic system. I will most likely emulate the breakdowns from another game system, but I want to keep very close to original SF rules systems as possible otherwise.</p></blockquote><p></p>
[QUOTE="smootrk, post: 3498749, member: 28583"] Well, my initial thoughts are that Arcane, Divine, or other types of magic are akin to Military, Biosocial, or Tech skill areas, thus a Character could choose Arcane PSA. Each spell/ability could then be learned as desired as a separate skill with the effects scalable with the standard 6 Skill Levels. Sets of these skills can be further grouped as prerequisites for 'advanced casting' akin to the spaceship skills needing certain prerequisites. For instance, some sort of mastery of a set of force magic skills/spells (like the equivalent of mage armor, magic missile, tenser's disk) could grant access to another series of more powerful spells (like equivalents of wall of force, or advanced bigsby hands spells). Mind you, I think the overall design will be rather low-magic or low-fantasy in this manner, especially given the slow XP advancement of the game setting (but this is OK by me). Also, given the very flexible nature of the SF Rules, any character could still pick up any combination of these skill/spells. Anyhow, fuel for thought. That is the direction that I am heading, but there is nothing on paper so far... just ideas. Another aspect of a Fantasy Ruleset for SF is that the current Skills need a complete overhaul to fit fantasy. No Robotics there. I have not refined my thoughts here, but I know this needs to be designed concurrently with any Magic system. I will most likely emulate the breakdowns from another game system, but I want to keep very close to original SF rules systems as possible otherwise. [/QUOTE]
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Conversion: Fantasy Rules into Star Frontiers
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