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Conversion: Fantasy Rules into Star Frontiers
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<blockquote data-quote="smootrk" data-source="post: 3500636" data-attributes="member: 28583"><p>Here is a basic Framework of mods I propose happen to enable a Fantasy Star Frontiers. Feel free to comment or critique, but be constructive. Don't bother to post if all you have is anti-star frontiers comments, or suggestions to use 'd20' or whatnot. Anyhow, it is something to build from. Do you see any areas that are lacking consideration?</p><p></p><p><strong>Star Frontiers Fantasy Modification</strong></p><p></p><p>Areas to Develop: all very rough ideas so far</p><p>• Skills/PSA redesign for low-tech and fantasy elements (this is a major area of revamping to make the fantasy setting work as I envision it so far).</p><p>• Advanced Skills (akin to spaceship skills) to emulate certain types of characters, for instance:</p><p>- Paladin type: Certain marital skills of appropriate level coupled with certain Divine spell skills of appropriate level = new array of available options.</p><p>- Bard type: Certain rogue skills coupled with certain spellskills = new array of available options like Bard Songs</p><p>- Advanced Casters: mastery of certain sets of spellskills = new array of available spellskill/powers</p><p>• Weaponry options should be broken up and expanded… no more simple ‘Archaic Weapon’ group as a catch all.</p><p>• Armor options need detailing including Armor Skill effects.</p><p>• Additional setting appropriate equipment</p><p>• Races (start with iconic basic fantasy Races – dwarf type, fey type, goblin types, then come up with a couple of unique ones for the setting).</p><p>• Monsters (easy area, choose a critter then restat for new mod, mixup & rename and change any preconceptions as desired to make unique to the setting)</p><p>• Magic Items</p><p>• Lists of Spellskills and their effects. (arcane, divine, psionic, other).</p><p>- When it comes to spellskills, I may combine some effects to simplify the stuff within a major grouping: Force Magic would include an array of effects (magic missile, mage armor, floating disk), Healing would include Stamina repair (HP) as well as other aspects of ‘curing’… etc. Hopefully I can come up about 3 to 5 features to go with each ‘spellskill’</p><p></p><p>PSA as I see things (and this is major, as I see this as an area that even standard SF needs to address and expand to allow for more character archetypes). Instead of three I see:</p><p>• Martial PSA (akin to Military) contains weapon skills (as standard SF rules), armor skills, maybe some tactical special skills such as Riding or Siegework.</p><p>• Rogue PSA (new) contains stealth, sleight of hand, traps, performance, and related skills </p><p>• Arcane PSA contains spellskills as well as skills associated with ‘wizardly types’ like magical item crafting, familiars, etc.</p><p>• Divine PSA contains spellskills as well as certain skills for dealing with otherworldly agents (as in demons, devils, etc.), ministering, etc.</p><p>• Psionic PSA (akin to existing Mentalist but redeveloped somewhat to match the framework for the Arcane/Divine sets of spellskills).</p><p>• Crafter PSA (akin to Tech) contains the various craft/professions. Of obviously less importance in Fantasy/lowtech settings, but has skills for special occasions that could be useful (such as magic item crafting).</p><p>• Nature PSA (aspects of Biosocial) contains natural healing, herbalism, nature lore, and hunting/survival. </p><p>• Other non-PSA associated skills include:</p><p>- Languages (per normal SF rules)</p><p>- Mutations (maybe called something different like aberrations, but effectively some stuff from Gamma Dawn)</p><p>- Career or guild info (akin to some treatments of Star Law, UPF Fleet personnel)</p><p>- Maybe some new template type effects or something akin to prestige classes taken from D20 games.</p></blockquote><p></p>
[QUOTE="smootrk, post: 3500636, member: 28583"] Here is a basic Framework of mods I propose happen to enable a Fantasy Star Frontiers. Feel free to comment or critique, but be constructive. Don't bother to post if all you have is anti-star frontiers comments, or suggestions to use 'd20' or whatnot. Anyhow, it is something to build from. Do you see any areas that are lacking consideration? [B]Star Frontiers Fantasy Modification[/B] Areas to Develop: all very rough ideas so far • Skills/PSA redesign for low-tech and fantasy elements (this is a major area of revamping to make the fantasy setting work as I envision it so far). • Advanced Skills (akin to spaceship skills) to emulate certain types of characters, for instance: - Paladin type: Certain marital skills of appropriate level coupled with certain Divine spell skills of appropriate level = new array of available options. - Bard type: Certain rogue skills coupled with certain spellskills = new array of available options like Bard Songs - Advanced Casters: mastery of certain sets of spellskills = new array of available spellskill/powers • Weaponry options should be broken up and expanded… no more simple ‘Archaic Weapon’ group as a catch all. • Armor options need detailing including Armor Skill effects. • Additional setting appropriate equipment • Races (start with iconic basic fantasy Races – dwarf type, fey type, goblin types, then come up with a couple of unique ones for the setting). • Monsters (easy area, choose a critter then restat for new mod, mixup & rename and change any preconceptions as desired to make unique to the setting) • Magic Items • Lists of Spellskills and their effects. (arcane, divine, psionic, other). - When it comes to spellskills, I may combine some effects to simplify the stuff within a major grouping: Force Magic would include an array of effects (magic missile, mage armor, floating disk), Healing would include Stamina repair (HP) as well as other aspects of ‘curing’… etc. Hopefully I can come up about 3 to 5 features to go with each ‘spellskill’ PSA as I see things (and this is major, as I see this as an area that even standard SF needs to address and expand to allow for more character archetypes). Instead of three I see: • Martial PSA (akin to Military) contains weapon skills (as standard SF rules), armor skills, maybe some tactical special skills such as Riding or Siegework. • Rogue PSA (new) contains stealth, sleight of hand, traps, performance, and related skills • Arcane PSA contains spellskills as well as skills associated with ‘wizardly types’ like magical item crafting, familiars, etc. • Divine PSA contains spellskills as well as certain skills for dealing with otherworldly agents (as in demons, devils, etc.), ministering, etc. • Psionic PSA (akin to existing Mentalist but redeveloped somewhat to match the framework for the Arcane/Divine sets of spellskills). • Crafter PSA (akin to Tech) contains the various craft/professions. Of obviously less importance in Fantasy/lowtech settings, but has skills for special occasions that could be useful (such as magic item crafting). • Nature PSA (aspects of Biosocial) contains natural healing, herbalism, nature lore, and hunting/survival. • Other non-PSA associated skills include: - Languages (per normal SF rules) - Mutations (maybe called something different like aberrations, but effectively some stuff from Gamma Dawn) - Career or guild info (akin to some treatments of Star Law, UPF Fleet personnel) - Maybe some new template type effects or something akin to prestige classes taken from D20 games. [/QUOTE]
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