Folks,
I'm sort of struggling converting adventures from older or other editions of D&D. I have to say that I don't like what WOTC has come out with, but I like what I see elsewhere.
I want to know if anyone else has done some conversions and what their experience was.
I suppose I prefer an old school style of game with 4e style action. I'm not keen on dungeon crawls, and I'm not keen on Skill Challenges. I find that a lot of adventures that I like offer more open exploration and role playing opportunities, and this is what I really want.
Out of interest I started converting and running the Freeport Trilogy. My first run of Death In Freeport was a blast. I found that the story line was very compelling, along with the fact that much of the decision making was thrust on the PCs, made it more enjoyable. The players got up the those crazy antics that I remember when I was younger. In fact the players were clamoring for more sessions.
On the down side, I've found converting the Trilogy to be quite difficult. I made Death in Freeport too difficult, and Terror too easy. I'm, now staring down Madness a little nervously. (The role playing session where the 5 adventurers questioned the 18 individuals at the Lighthouse Ball went extremely well though.)
Converting modules butts up against a lot differences between games.
Random Encounters don't really fit 4e. (Perhaps these could be Mook Encounters of EL+0 or EL-1. You know keep the ball rolling.) A few might be prepared, but maybe toss the whole 'random' thing.
Pace... namely damage isn't permanent in 4e. Hit points come back the next day. So hitting the right pace and allowing for wider exploration is difficult.
General differences in the games...
Terrain is barely discussed.
Has anyone had any experience with converting adventures to 4e? Got any tips or advice?
I'm sort of struggling converting adventures from older or other editions of D&D. I have to say that I don't like what WOTC has come out with, but I like what I see elsewhere.
I want to know if anyone else has done some conversions and what their experience was.
I suppose I prefer an old school style of game with 4e style action. I'm not keen on dungeon crawls, and I'm not keen on Skill Challenges. I find that a lot of adventures that I like offer more open exploration and role playing opportunities, and this is what I really want.
Out of interest I started converting and running the Freeport Trilogy. My first run of Death In Freeport was a blast. I found that the story line was very compelling, along with the fact that much of the decision making was thrust on the PCs, made it more enjoyable. The players got up the those crazy antics that I remember when I was younger. In fact the players were clamoring for more sessions.
On the down side, I've found converting the Trilogy to be quite difficult. I made Death in Freeport too difficult, and Terror too easy. I'm, now staring down Madness a little nervously. (The role playing session where the 5 adventurers questioned the 18 individuals at the Lighthouse Ball went extremely well though.)
Converting modules butts up against a lot differences between games.
Random Encounters don't really fit 4e. (Perhaps these could be Mook Encounters of EL+0 or EL-1. You know keep the ball rolling.) A few might be prepared, but maybe toss the whole 'random' thing.
Pace... namely damage isn't permanent in 4e. Hit points come back the next day. So hitting the right pace and allowing for wider exploration is difficult.
General differences in the games...
Terrain is barely discussed.
Has anyone had any experience with converting adventures to 4e? Got any tips or advice?