Converting Creatures from Other Campaign Settings

Status
Not open for further replies.

Shade

Monster Junkie
Updated.

Skills: 7 ranks

Feats: 2

Do we want to give them any other spider skill bonuses? How about tremorsense (particularly in web)?

Treasure similar to other spiders?

What shall we do with this?

The spider's webbing, if gathered carefully, can be wound and corded to form a remarkably thin, but amazingly strong wire. Such wire is useful in making jewelry. If enough web is used, several wires can be twisted into a small cable stronger than any rope.

The spider's weapon-like forelegs can be used as improvised weapons (with a -1 attack penalty due to the lack of a proper hilt). If a hilt is added, a foreleg functions as short sword. The forelegs of a silver spider qualify as silver weapons for determining damage against foes not harmed by normal weapons, such as lycanthropes.
 

log in or register to remove this ad

Big Mac

Explorer
Do we want to give them any other spider skill bonuses? How about tremorsense (particularly in web)?

Do all spiders get tremorsense? If so give it to these guys. If only some spiders get tremorsense then we need to work out why some do and some don't.

Treasure similar to other spiders?

What shall we do with this?

The spider's webbing, if gathered carefully, can be wound and corded to form a remarkably thin, but amazingly strong wire. Such wire is useful in making jewelry. If enough web is used, several wires can be twisted into a small cable stronger than any rope.

The spider's weapon-like forelegs can be used as improvised weapons (with a -1 attack penalty due to the lack of a proper hilt). If a hilt is added, a foreleg functions as short sword. The forelegs of a silver spider qualify as silver weapons for determining damage against foes not harmed by normal weapons, such as lycanthropes.

I think the webbing and forlegs should be built into the spider's treasure. Webbing could probably be gathered without killing the spider (so someone could "farm" these spiders) but the legs can only be harvested by killing it.

I don't personally see how the leg could work exactly like a short sword (as the very end of the leg can't be as sharp as a sword point). Legs also have joints in them. I think that we should say that the very last joint of the leg can be used by anyone who has the ability to use a short sword.

I'm guessing that someone needs to make some sort of skill check to get the end of the leg off without damaging it (or cutting their fingers trying).
 

Shade

Monster Junkie
Yep, all monstrous spiders appear to get tremorsense.

Maybe a Heal check to harvest the blades, and a Craft check to fashion them into a sword?
 


freyar

Extradimensional Explorer
Yup, agreed. Maybe DC 20ish on the Heal check and 15ish on the Craft check? I forget if there is a set of guidelines for figuring that out.
 

Shade

Monster Junkie
Let's go with 15 for both since they aren't incredibly high level encounters.

Updated.

We have 7 skill ranks and 2 feats to allocate.

Arcane Sight (Su): Silver spiders continuously use arcane sight as the spell (caster level xth).

CR 3? They are slightly deadlier than Large monstrous spiders at CR 2.
 


Shade

Monster Junkie
Let's swap Stealthy for Ability Focus (silver toxin), since the DC isn't very impressive for one of their key abilities.

Updated. Anything left?
 


Shade

Monster Junkie
Arid Bloodthorn
CLIMATE/TERRAIN: Arid land
FREQUENCY: Rare
ORGANIZATION: Patch
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: Semi (2-4)
TREASURE: Incidental
ALIGNMENT: Neutral
No. APPEARING: 1-6
ARMOR CLASS: 4/2
MOVEMENT: 1
HIT DICE: 3-8
THAC0: 15
No. OF ATITACKS: 1 per Hit Die
DAMAGE/ATTACKS: 1d6
SPECIAL ATTACKS: Blood drain
SPECIAL DEFENSES: Thorns
MAGIC RESISTANCE: None
SIZE: L (10' vines)
MORALE: Fearless (19)
XP VALUE: 3 HD: 175, 4 HD: 270, 5 HD: 420, 6 HD: 650, 7 HD: 975, 8 HD: 1,400

This carnivorous plant of jakandor differs from the lush variety common to other AD&D worlds. These bloodthorns are tough, wiry plants that grow in thick, briar-like patches on the arid land of jakandor. It has a dull black bark, and its vines appear dry and desiccated. The base has several clumps of small-bladed leaves and lush, red berries.

While a bloodthorn appears innocuous, close examination will detect long, dangerous thorns lying flat against the vines. These spines can be raised quickly to impale prey or warn predators away.

Combat: When a warm-blooded creature approaches, the plant abandons its innocuous pose and lashes out at prey. The plant can strike with 3 to 8 long, thornstudded vines. The thorns extend to their full 3-inch length, and each tendril becomes a spiny lash. If any vine hits by 4 or more over the attack number needed to hit, it wraps around its prey and embeds its thorns in the victim's flesh. The impaled victim is drained of blood through the hollow thorns (Dmg 1d6). This draining is very painful and victims must make a successful System Shock roll or pass out. The vine drains blood each round until the victim dies or breaks free.

The bloodthorn is not particularly strong, but its vines are tough, and the thorns tend to twine when the vine wraps a victim's body. Any creature trying to pull free has to succeed at a bend bars/lift gates roll. The whole plant usually doesn't weight more than 200 or 250 pounds, so a strong victim might end up dragging the whole bloodthorn patch after him if he fails to pull himself free.

A slashing weapon (Type S) is needed to cut the vine. Each vine has AC 4, and requires 8 points of damage to sever. The thorns of a severed vine still drain blood until the whole vine is carefully detached from a victim - a process that requires one full round. The blood thorn's vulnerable spot is its dense root-bulb or base hidden beneath the other thorny vines. It's hard to reach and is AC 2.

The bloodthorn attacks until it or its prey is dead. The plant retreats from flame, and any stem that is seared releases its victim and curls back up around the base.

Habitat/Society: Unless one knows what to look for, it's easy to be surprised by this ordinary looking briar. One giveaway is the fact that this vine grows in places where other plants can't survive. In the barren places it calls home, the bloodthorn often grows in patches of several plants. These can be especially dangerous, since a person could find herself attached to several plants each draining her dry.

Ecology: The blood thorn derives its sustenance from the blood of small animals and birds. The plant's berries act as a lure for hungry wayfarers, but if someone perseveres and manages to collect some of the bloodthorn's fruit, it's barely worth the trouble - the berries are bitter.

Originally appeared in Jakandor, Land of Legend (1998).
 

Status
Not open for further replies.
Remove ads

Top