Gonna convert Druid over to Warlock chassis as well, after I get more work done on the Cleric. For now, I have some ideas I want to get down and get input on.
Shapeshifting will be for Moon Druids.
This is a big one, because of how many levels it affects. 2, 4, 8, 18, and 20th level features are all for Wild Shape, and all of those will be moved exclusively to the Moon. What can I use to replace those things for Land?
Invocations
The best part of the Warlock Chassis, and I already have a few good ideas for this one. A number of choices for Moon Druids that open up their wildshape to other Monster types (Fiend, Monstrosity, Celestial, etc.), with the same limitations they already have on CR. Some ones for Land Druids that give at will spells (Moon druid will get very few-to-none of these), and bonuses restricted to their Land choice. For example, an Arctic Druid could have resistance to cold damage, and ignore Extreme Cold altogether, while a Coastal Druid could get a Swim speed, and have no disadvantage on attacks while in water. More differentiation between Land types is important, IMO.
Half-Lycanthropy
I think one of the invocations for Moon Druid will allow a half-change, basically giving them Lycanthrope stats, without the Resistances and Vulnerabilities. Think this is too strong, or does it fit well?
Land Druid Natural Recovery
Land druid gets to recover some spells on a short rest already. What should I give them to replace this? I am thinking of going the simple route and just giving them an extra spell slot over their counter part. That extra slot-per-rest will certainly make them feel different from other Warlock-style characters.
My next target for this will be Sorcerer, who should get some interesting stuff.
Shapeshifting will be for Moon Druids.
This is a big one, because of how many levels it affects. 2, 4, 8, 18, and 20th level features are all for Wild Shape, and all of those will be moved exclusively to the Moon. What can I use to replace those things for Land?
Invocations
The best part of the Warlock Chassis, and I already have a few good ideas for this one. A number of choices for Moon Druids that open up their wildshape to other Monster types (Fiend, Monstrosity, Celestial, etc.), with the same limitations they already have on CR. Some ones for Land Druids that give at will spells (Moon druid will get very few-to-none of these), and bonuses restricted to their Land choice. For example, an Arctic Druid could have resistance to cold damage, and ignore Extreme Cold altogether, while a Coastal Druid could get a Swim speed, and have no disadvantage on attacks while in water. More differentiation between Land types is important, IMO.
Half-Lycanthropy
I think one of the invocations for Moon Druid will allow a half-change, basically giving them Lycanthrope stats, without the Resistances and Vulnerabilities. Think this is too strong, or does it fit well?
Land Druid Natural Recovery
Land druid gets to recover some spells on a short rest already. What should I give them to replace this? I am thinking of going the simple route and just giving them an extra spell slot over their counter part. That extra slot-per-rest will certainly make them feel different from other Warlock-style characters.
My next target for this will be Sorcerer, who should get some interesting stuff.
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