Shade
Monster Junkie
Shouldn't we fiddle with its ability scores?
Dex 36 seems too good, and its Str and Con seem weak.
Compare the Primal Elementals:
Air Elder: Str 22, Dex 33, Con 18
Air Primal: Str 32, Dex 43, Con 28
Air Elemaster: Str 36, Dex 43, Con 36
Elder => Primal +10 Str, +10 Dex, +10 Con
Prime => Master +4 Str, +0 Dex, +8 Con
Earth Elder: Str 33, Dex 8, Con 21
Earth Primal: Str 43, Dex 8, Con 31
Elder => Primal +10 Str, +0 Dex, +10 Con
Following the previous progression would give Str 47, Dex 8, Con 35. I'd like to arbitrarily boost the Str and Con, let's say +5 each:
Earth Elemaster: Str 47, Dex 13, Con 40 ?
I definitely oppose dropping the Dex. These are deities, after all.
We were modeling it off the "Each has the full ability scores of the elemaster, all of which are 75 (+13 modifier)" from the original text, giving the minimum scores of 36 (to retain the +13 modifier).
We might be able to boost the Str and Con a bit more, but if we do, I think we need to boost the Air Elemaster's Dex score likewise.