Sure! Do you have a proposal for assigning skill ranks?
Let's see. We've got 29 skills:
Appraise, Balance, Bluff, Climb, Concentration, Craft (alchemy), Craft (sculpting), Decipher Script, Diplomacy, Gather Information, Heal, Intimidate, Jump, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (nobility and royalty), Knowledge (religion), Knowledge (the planes), Listen, Perform (oratory), Search, Sense Motive, Spellcraft, Spot, Use Magic Device
But Andromidus only has enough 946 SPs, enough for 22 skills maxed out to 43 ranks.
Hmm... we could have seven skills maxed out to 43, nineteen with 30 ranks and three with 25 ranks, or some other arrangement with 20-30 ranks in the other skills.
Is seven enough for the key competences though?
You've suggested Bluff, Concentration, Diplomacy, Gather Information, Heal, Intimidate, Listen, Search, Sense Motive, Spellcraft, Spot for the essential skills. That's eleven. I don't think we need Heal, Gather Information and Intimidate maxed out, and we could also shave some ranks off Search.
So how about:
7 skills with 43 ranks [maxed out] - Bluff, Concentration, Diplomacy, Listen, Sense Motive, Spellcraft, Spot
4 skills with 40 ranks - Gather Information, Heal, Intimidate, Search
12 skills with 30 ranks - Craft (alchemy), Craft (sculpting), Knowledge (arcana), Knowledge (dungeoneering), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (nobility and royalty), Knowledge (religion), Knowledge (the planes), Use Magic Device
6 skills with 20 ranks - Appraise, Balance, Climb, Decipher Script, Jump, Perform (oratory)