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Converting First Edition monsters from DRAGON magazine

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Shade

Monster Junkie
Since they'll essentially become natural attacks, we shouldn't need a special ability to justify oversized weapons. ;)

This golem attacks with its pick, for 2d12 hp damage, and hammer, for 2d10 hp damage.

I think the oversized maul/pickaxe/greataxe will yield the closest damage here, so I'll go with your (warped) mind. :)
 

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Shade

Monster Junkie
In addition, it can employ a pounding force every turn. This is similar to a repulsion spell, except that, in addition to the usual effects, it inflicts 4d6 hp damage if the save fails, or 2d6 hp otherwise.

Does this still suffice?

Pounding Force (Su): A hammer golem can employ pounding force once per minute. The pounding force inflicts 4d6 points of damage and pushes away all creatures within 60 ft. of the hammer golem. Treat this as a bull rush with a +15 bonus on the Strength check (+9 for Strength 29, +4 for being Large, and +2 for charging bonus, which it always gets). The force always moves with the creature to push it back the full distance allowed, and it has no speed limit.

A hammer golem is immune to every spell except for wish (which affects the golem as the caster wants) and stone to flesh (which acts as a heal spell on the golem).

Immunity to Magic (Ex): A hammer golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A wish spell affects the golem normally, even if duplicating a spell to which the golem would otherwise be immune.

A stone to flesh spell repairs all of the golem's lost hit points.
 


Shade

Monster Junkie
Updated Homebrews.

A stone golem weighs 2,000 pounds.

A suit of half-plate sized for a Large creature weighs 100 pounds.

A Large warhammer weighs 10 lbs., while a Large heavy pick weighs 12 pounds.

So 2,132 pounds? Round up to 2,200 for the slightly larger weaponry?
 




Shade

Monster Junkie
Updated.

Construction?

A stone golem’s body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.

CL 14th; Craft Construct, antimagic field, geas/quest, slow, symbol of stunning, caster must be at least 14th level; Price 90,000 gp; Cost 50,000 gp + 3,400 XP.
 
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Shade

Monster Junkie
Maybe...

A stone golem’s body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Additionally, a suit of adamantine half-plate and a pair of weapons sized for a Large creature are needed (totalling 12,000 gp). Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.

CL 14th; Craft Construct, antimagic field, geas/quest, repulsion, stone shape, caster must be a dwarf and at least 14th level; Price 90,000 gp; Cost 53,500 gp + 3,600 XP.
 

Shade

Monster Junkie
Also...

Hammer golems are made by dwarven priests (or High Ones in the FORGOTTEN REALMS setting) for use as guards, warriors, or massive miners (they can tunnel through rock at MV 6). A hammer golem for war possesses an axe on the left arm, and one for mining has pickaxes on both.

Hammer golems (at least those with two picks) should be able to burrow through rock at their burrow speed. Ability or flavor text? Should we allow those with only one pick to burrow through rock at half burrow speed?
 

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