In the Realms
Tarsardar serve Azuth and Mystra, often grudgingly. They will obey the two gods and their Chosen, but they ignore their Magister and priests. Tarsardar also enjoy twisting Mystra's and Azuth's doctrines as much as they can get away with, but the gods take notice and, at times, punish these wayward servants. Tarsardar that misbehave so much as to change alignment often find themselves transformed into other creatures, including Wingless Wonders.
Hmm, upon reflection we could trim that down a bit. There's also a bunch of stuff in the following we can stick in the general info.
We should draw from this:
Tarsardar do obey Azuth and Mystra and their Chosen, but tend to ignore the authority of the current Magister and all clergy of the deities of magic, and to follow the letter and not the spirit of dictates and strictures of Mystra, Azuth, and the Chosen when those beings are not actually present. Many tarsardar have been destroyed for disobedience, or forcibly and permanently transformed into wingless wonders, common mules, and other creatures (sometimes even those suitable for use as familiars). When such destruction occurs (at the hands of Azuth or Mystra), the tarsardar can be viewed as having shifted alignment, losing the lawful (and perhaps the neutral) facet of their nature.
Tarsardar never willingly fight each other, even by means of items they animate. Rival mortals who attack each other with items that are inhabited by tarsardar will usually discover that such items suddenly become inert, all powers simply refusing to activate.
How about...
A glowing ghostlike figure glides through the air. Its shape constantly flows and changes, but includes the vague outline of a humanoid head and shoulders.
A tarsardar is an incorporeal creature formed from the spirit of a deceased mortal spellcaster. They are created by a god or power of magic to serve its interests on the Prime Material Plane. Tarsardars have the exotic ability to possess and animate any magic item.
A tarsardar retains the personality and memory it had in life. It follows the dictates of whichever deity created it, but tends to obey the letter rather than the spirit of its duties when not in the presence of a godlike master. Tarsardars created by the same deity never willingly fight each other. A tarsardar possessing a magic item renders the item inert if its owner attempts to use it against another tarsardar or a tarsardar-possessed magic item.
A tarsardar is 5 to 6 feet tall and is weightless. It can speak whatever languages it knew in life in a whispering voice, and can also communicate telepathically with any other creature it touches.
In the Realms
Tarsardar serve Mystra by trying to increase the use and allure of magic. They obey the golds Mystra, Azuth, and their Chosen, but tend to ignore their Magister and priests. Some tarsardar enjoy twisting Mystra and Azuth's doctrines, but the gods take notice and, at times, punish these wayward servants. Disobedient tarsardar are destroyed, or permanently transformed into a shameful creature such as a mule, toad or Wingless Wonder.
***
That last bit reminds me, have we given it "touch telepathy" yet.
Hmm, checking the
Working Draft it seems we haven't. Just adding telepathy (touch range) to the Special Qualities ought to cover it.
Oh, and we don't seem to have a number for the Spell Resistance X yet.