Gelatinous Giant
Gelatinous Giant (Graygiant)
Large Construct
Hit Dice: 12d10+30 (96 hp)
Initiative: –2
Speed: 20 ft. (4 squares)
Armor Class: 22 (–1 size, –2 Dex, +15 natural), touch 7, flat-footed 22
Base Attack/Grapple: +9/+23
Attack: Hookhand +19 melee (1d10+10/19-20×3)
Full Attack: Hookhand +19 melee (1d10+10/19-20×3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Acid, improved grab, enveloping blubber, grafted hooks, paralysis, rend
Special Qualities: Blindsight 60 ft., blind, grayman construct traits, immunity to acid, oozing demise
Saves: Fort +4, Ref +2, Will +4
Abilities: Str 31, Dex 6, Con —, Int 1, Wis 10, Cha 1
Skills: Climb +18, Swim +17
Feats: Blind-FightB, Improved Bull's Rush, Improved Overrun, Improved Sunder, Power Attack, Weapon Focus (hookhand)
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 13–24 HD (Huge)
Level Adjustment: —
This ghastly creature is over twice the height of a man, its sickly grey body is so bloated that it is hard to discern that it was once humanoid, with vast rolls of glutinous flesh that almost obscure its legs. Its pallid skin is so stretched that it has split in many places, were it oozes a translucent slime that is so thick it does not drip to the floor. The creature has no eyes, just empty eye sockets which weep trails of clear jelly down its face. Instead of hands, it has a set of three metal hooks grafted onto each wrist, which flex and clutch like the talons of a monstrous raptor. Scars and sutures from other monstrous surgeries mark its body, including a gaping hole were its heart would be and a trepanning scar circling its forehead.
Gelatinous giants, or greygiants as they are sometimes called, are strange constructs created by inserting a gelatinous cube into the body of a giant. The corpse of any giant over 10 feet tall may be used in their construction, but most are created from hill or stone giants.
A typical gelatinous giant is about 12-15 feet tall with a bloated body almost 10 feet wide, they weigh about 8000 pounds.
Combat
A gelatinous giant is a straightforward fighter, it always tries to grab an opponent in its hookhands and pull them into the folds of its blubber to be paralysed, dissolved and rent apart.
Acid (Ex)
A gelatinous giant oozes an acid that does 1d6 damage to organic objects such as flesh or wood but does not harm metal or stone. Any creature that strikes a gelatinous giant with a natural attack or is hit by the giant's grapple, rend or envelop attacks will take acid damage as well as being exposed to its paralysis attack (q.v.).
Blind (Ex)
Immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Improved Grab (Ex)
To use this ability, a gelatinous giant must hit with its hookhand attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rend and envelop.
A gelatinous giant can maintain a hold with a hookhand at a –10 penalty on its grapple check while attacking with its other hookhand or moving normally, provided the opponent is smaller than the giant (Medium or less). It can grapple, rend and envelop two smaller opponents simultaneously, one in each hand.
Enveloping Blubber (Ex)
A gelatinous giant that is holding a Large or smaller creatures with a hookhand can pull its opponent into the glutinous folds of its body by winning an opposed grapple check in place of making an attack. Opponents can make opportunity attacks against the giant, but if they do so they are not entitled to a grapple check to oppose being enveloped. Enveloped creatures take 1d6 acid damage and are exposed to the gelatinous giant’s paralysis every round. They are considered to be grappled and trapped within its body and can only use light slashing or piercing weapon to attack the giant. A gelatinous giant can envelop two opponents simultaneously if both are smaller than the giant, one in each hand.
Grafted Hooks (Ex): A gelatinous giant's arms have been replaced by an set of three articulated metal hooks. These are treated as natural attacks that deal 1d10 piercing and slashing damage, threaten a critical hit on a natural attack roll of 19–20, and inflict triple damage if the critical is confirmed. As natural attacks, these weapons may not be disarmed.
Paralysis (Ex)
A gelatinous giant secretes an anaesthetizing slime. A target hit by the giant’s rend or envelop attack must succeed on a DC 16 Fortitude save or be paralysed for 3d6 rounds. The giant can automatically envelop a paralysed opponent. The save DC is Constitution-based.
Rend (Ex)
A gelatinous giant can automatically inflict 1d10+10 damage to an opponent it is grappling with a hookhand, it can do this twice if it is grappling a foe with both hookhands.
Oozing Demise (Ex)
When a gelatinous giant is destroyed, the gelatinous cube trapped within its body is freed to attack as a full-strength creature, taking one round to burst out of the giant's overstretched skin. The ooze within a gelatinous giant is an advanced specimen with Hit Dice equal to the giant. A standard 12 hit dice gelatinous giant produces an ooze with the following statistics:
Gelatinous Cube (Large Ooze, Hit Dice 12d10+96 (162 hp); Init: –5; Speed: 15 ft. (3 squares); AC: 4 (–1 size, –5 Dex), touch 4, flat-footed 4; Base Attack/Grapple: +9/+13; Attack: Slam +8 melee (1d6 plus 1d6 acid); Space/Reach: 10 ft./ 5 ft.; Special Attacks: Acid, engulf, paralysis; Special Qualities: Blindsight 60 ft., immunity to electricity, ooze traits, transparent; Saves: Fort +2, Ref –3, Will –3; Abilities: Str 10, Dex 1, Con 26, Int—, Wis 1, Cha 1)
Construction
Creating a gelatinous giant requires the fairly intact corpse of a giant of at least Large size and a living gelatinous cube, plus metal implants, special unguents and alchemical reagants costing 1000 gold pieces. Correctly mixing the reagants requires a DC 14 Craft (alchemy) check, while preparing the body requires a DC 14 Craft (leatherworking) check.
CL 9th; Craft Construct, animate dead, fabricate, geas/quest, rage, caster must be at least 9th level;
Price 25,000 gp; Cost 13,000 gp + 960 XP.