• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Converting Monsters from D&D Official Video Games

Shade

Monster Junkie
Lets drop the natural armor by 3 to preserve the original AC.

Slams should be +3 (+2 BAB, +1 size)

It gets two feats.

Otherwise, looks good.
 

log in or register to remove this ad




freyar

Extradimensional Explorer
Shade said:
Construction. :)

Oh, right, the section you have there is from the full-size version. I guess the full-size version would work if we take the construction cost to be 2000 gp plus a 500 gp gem. Then just remove the salamander/fire snake blood and heat metal (& maybe cat's grace) and drop CL to 6th. I think that would put the final price at 5000 gp and cost to construct 2500 gp + 20 XP.
 



Mortis

First Post
freyar said:
Power attack is a reasonable 2nd feat.
Except it doesn't qualify for it unless we increase Str to 13.

Weapon Focus (slam) instead?

CR 2 seems reasonable.

<edit>It would certainly make sense to remove Cat's Grace from its construction.

Regards
Mortis
 
Last edited:


Shade

Monster Junkie
CONSTRUCTION

A copper automaton is crafted from 250 pounds of copper ore, iron gears, and lead counterweights, and requires a 500 gp gem as the focus for its magical energy source. Assembling the body requires a DC x Craft (metalworking) check.

CL 6th; Craft Construct, grease, caster must be at least 9th level; Price 5,000 gp; Cost 2,250 gp + 20 XP.

Since the standard model requires a DC 15 check, maybe 12 or 13 for the miniatures?
 

Remove ads

Top