Cleon
Legend
Ihagnim
Large Aberration (Extraplanar)
Hit Dice: 8d8+32 (68 hp)
Initiative: +2
Speed: Fly 20 ft. (perfect)(2 squares)[only on Astral plane]
Armor Class: 20 (–1 size, –2 Dex, +13 natural), touch 7, flat-footed 20
Base ]Attack/Grapple: +6/+8
Attack: Tentacle +4 melee touch (grapple)
Full Attack: Four tentacles +4 melee touch (grapple)
Space/Reach: 10 ft./5 ft. (15 ft. with tentacles)
Special Attacks: Devour, extraplanar lure, improved grab
Special Qualities: Astral weightlessness dependency, damage reduction 5/piercing or slashing, darkvision 60 ft., fire resistance 10, immunities (haste, slow, hold, paralysis and mind-affecting powers), sensitivity to cold, vomiting reflex
Saves: Fort +6, Ref +2, Will +6
Abilities: Str 7, Dex 7, Con 18, Int 8, Wis 11, Cha 8
Skills: Hide –6* [+10 on Astral Plane], Knowledge (the planes) +0, Spot +10
Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)
Environment: Astral Plane
Organization: Solitary
Challenge Rating: #
Treasure: 50% coins; 25% goods (gems only); 10% items (inorganic only)
Alignment: Always neutral
Advancement: 9–16 HD (Large)[see below]
Level Adjustment: —
Description.
Background.
An ihagnim can only communicate with other ihagnim. Its cannot understand or be understood by any other creature, even if magic or telepathy is used to interpret its language.
Size/Weight.
Combat
Tactics.
Astral Weightlessness Dependency (Ex): Ihagnim can only fly on the Astral Plane. A flightless ihagnim can still attack with tentacles and pull itself around at a speed of 5 feet if it's floating in liquid or in an area of weightlessness or low gravity, but is helpless in an area with normal gravity.
Outside the Astral Plane, an ihagnim can survive for 10 minutes per point of Constitution in normal gravity, after which it starts suffocating (refer to the drowning rules). It can survive for 1 hour per 2 points of Constitution if it's afloat or weightless.
Devour (Su): An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures are considered to be grappled and trapped within the ihagnim's body. They have one round to escape or kill the ihagnim before being consumed, and can only use light slashing or piercing weapons to attack its interior (AC 20).
An ihagnim's interior can hold 1 Large, 4 Medium, 16 Small, 64 Tiny, or 256 Diminutive or smaller opponents; or up to 30 cubic feet of material.
Once an ihagnim has devoured creatures equal to its internal capacity (i.e. one Large creature, 1 Medium creature plus 12 Small creatures, or any other arrangement) it grows in size, gaining a Hit Dice over the next 1d6+4 rounds. A 16 Hit Dice ihagnim that gains a Hit Dice splits into two 8 HD ihagnim instead of growing larger; the ihagnim can still attack while splitting but is unable to move. Ihagnim can also grow by devouring other organic matter than living creatures or their corpses.
Extraplanar Lure (Su): An ihagnim's interior has a transdimensional conduct to a lure on the Prime Material Plane. This lure is the magic item known as a bag of devouring, and any creature destroyed by the bag counts as being devoured by the ihagnim (see above). Destroying a bag of devouring does no harm to the ihagnim connected to it. An ihagnim can have only one lure in existence at any given time. If the bag is destroyed, it takes an ihagnim 1d4 weeks to grow a new lure. It takes an ihagnim an hour to either create or absorb the lure's transdimensional conduct, to either "cast" the lure onto the Prime Material Plane or "reel in" the lure from another plane. Reeling in the lure causes the ihagnim's bag of devouring to appear on the Astral Plane in a space within the monster's reach.
If a ihagnim's bag of devouring is transported to the Astral Plane, the ihagnim infallibly senses its position as if using the discern location spell, and can travel to the location of its bag in 1d12 hours.
Immunities (Ex): An ihagnim has immunity to haste, slow, hold and paralysis effects and is also immune to all mind-affecting powers.
Improved Grab (Ex): To use this ability, an ihagnim must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to devour its foe the following round.
Sensitivity to Cold (Ex): If an ihagnim takes cold damage, it reflexively absorbs its pseudopods back into its body, releasing any creature or object being grappled with its tentacles, and then cannot make tentacle attacks for the next 1d4 rounds.
Vomiting Reflex (Ex): If an ihagnim is damaged by poison from any source, it immediately vomits out all creatures or objects being devoured in its interior (see Devour).
Skills: An ihagnim's translucent body grants it a +16 racial bonus on Hide checks against the background of the Astral Plane.
Advanced Ihagnim
???
Originally from Dragon Magazine #89 (1984).
Large Aberration (Extraplanar)
Hit Dice: 8d8+32 (68 hp)
Initiative: +2
Speed: Fly 20 ft. (perfect)(2 squares)[only on Astral plane]
Armor Class: 20 (–1 size, –2 Dex, +13 natural), touch 7, flat-footed 20
Base ]Attack/Grapple: +6/+8
Attack: Tentacle +4 melee touch (grapple)
Full Attack: Four tentacles +4 melee touch (grapple)
Space/Reach: 10 ft./5 ft. (15 ft. with tentacles)
Special Attacks: Devour, extraplanar lure, improved grab
Special Qualities: Astral weightlessness dependency, damage reduction 5/piercing or slashing, darkvision 60 ft., fire resistance 10, immunities (haste, slow, hold, paralysis and mind-affecting powers), sensitivity to cold, vomiting reflex
Saves: Fort +6, Ref +2, Will +6
Abilities: Str 7, Dex 7, Con 18, Int 8, Wis 11, Cha 8
Skills: Hide –6* [+10 on Astral Plane], Knowledge (the planes) +0, Spot +10
Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (tentacle)
Environment: Astral Plane
Organization: Solitary
Challenge Rating: #
Treasure: 50% coins; 25% goods (gems only); 10% items (inorganic only)
Alignment: Always neutral
Advancement: 9–16 HD (Large)[see below]
Level Adjustment: —
Description.
Background.
An ihagnim can only communicate with other ihagnim. Its cannot understand or be understood by any other creature, even if magic or telepathy is used to interpret its language.
Size/Weight.
Combat
Tactics.
Astral Weightlessness Dependency (Ex): Ihagnim can only fly on the Astral Plane. A flightless ihagnim can still attack with tentacles and pull itself around at a speed of 5 feet if it's floating in liquid or in an area of weightlessness or low gravity, but is helpless in an area with normal gravity.
Outside the Astral Plane, an ihagnim can survive for 10 minutes per point of Constitution in normal gravity, after which it starts suffocating (refer to the drowning rules). It can survive for 1 hour per 2 points of Constitution if it's afloat or weightless.
Devour (Su): An ihagnim can try to devour a grabbed opponent its own size or smaller size by making a successful grapple check. Once devoured, the opponent is consumed in 1 round. The ihagnim destroys the victim's body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic. Devoured creatures are considered to be grappled and trapped within the ihagnim's body. They have one round to escape or kill the ihagnim before being consumed, and can only use light slashing or piercing weapons to attack its interior (AC 20).
An ihagnim's interior can hold 1 Large, 4 Medium, 16 Small, 64 Tiny, or 256 Diminutive or smaller opponents; or up to 30 cubic feet of material.
Once an ihagnim has devoured creatures equal to its internal capacity (i.e. one Large creature, 1 Medium creature plus 12 Small creatures, or any other arrangement) it grows in size, gaining a Hit Dice over the next 1d6+4 rounds. A 16 Hit Dice ihagnim that gains a Hit Dice splits into two 8 HD ihagnim instead of growing larger; the ihagnim can still attack while splitting but is unable to move. Ihagnim can also grow by devouring other organic matter than living creatures or their corpses.
Extraplanar Lure (Su): An ihagnim's interior has a transdimensional conduct to a lure on the Prime Material Plane. This lure is the magic item known as a bag of devouring, and any creature destroyed by the bag counts as being devoured by the ihagnim (see above). Destroying a bag of devouring does no harm to the ihagnim connected to it. An ihagnim can have only one lure in existence at any given time. If the bag is destroyed, it takes an ihagnim 1d4 weeks to grow a new lure. It takes an ihagnim an hour to either create or absorb the lure's transdimensional conduct, to either "cast" the lure onto the Prime Material Plane or "reel in" the lure from another plane. Reeling in the lure causes the ihagnim's bag of devouring to appear on the Astral Plane in a space within the monster's reach.
If a ihagnim's bag of devouring is transported to the Astral Plane, the ihagnim infallibly senses its position as if using the discern location spell, and can travel to the location of its bag in 1d12 hours.
Immunities (Ex): An ihagnim has immunity to haste, slow, hold and paralysis effects and is also immune to all mind-affecting powers.
Improved Grab (Ex): To use this ability, an ihagnim must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to devour its foe the following round.
Sensitivity to Cold (Ex): If an ihagnim takes cold damage, it reflexively absorbs its pseudopods back into its body, releasing any creature or object being grappled with its tentacles, and then cannot make tentacle attacks for the next 1d4 rounds.
Vomiting Reflex (Ex): If an ihagnim is damaged by poison from any source, it immediately vomits out all creatures or objects being devoured in its interior (see Devour).
Skills: An ihagnim's translucent body grants it a +16 racial bonus on Hide checks against the background of the Astral Plane.
Advanced Ihagnim
???
Originally from Dragon Magazine #89 (1984).
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