ok, next we're doing monsters from the module WG5 Mordenkainen's Fantastic Adventure!
Colchiln
FREQUENCY Rare (on the Prime Material Plane)
NO. APPEARING: 2-16
ARMORCLASS: 4
MOVE: 10”
HIT DICE: 4-7
% IN LAIR: 60%
TREASURE TYPE: F
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 4-9/4-9 (plus strength bonus)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSE: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Low
ALIGNMENT: Neutral Evil
SIZE: S (4 ft.)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/nil
LEVEL/XP VALUE: (4 HD) III/130 + 5/hp; (7 HD) V/500 + 10/hp
The Colchiln are a most uncommon demon-spawn, set upon this world to assist high-level evil beings (demons or similar creatures). They may be found wherever major concentrations of evil are located, but are most often found underground in mountainous caves that extend into the inky depths of the earth, lower level dungeons where abominable rites are practiced and horned non-human deities are worshipped. The colchiln are possibly created from larvae, but the complete process is unknown. Their mission is to serve and follow. They do this very well, for even if they are incapable of imaginative thought, they usually have a good memory and can follow orders explicitly. They are thus often incorporated into legions to fight subterranean wars to which those “evil ones of the pits and caverns” are accustomed.
The colchiln attack with their iron-hard claws, but have no teeth. They usually (55%) move silently, and when set for ambush, surprise their victims two-thirds of the time.
Their strengths range from 18/01 to 18/00, but the creatures gain only the +3, +4, +5, or +6 damage bonus (add to the base ld6.3 points of damage) and not the corresponding “to hit” bonus, as they are rather uncoordinated. However, their appearance provides no indication of their great strength. They never check morale, and will impassively fight to the death in all situations.
Description
A colchiln is black in color, bipedal, with scale-like skin and lidless, bulbous white eyes. Its mouth sports no teeth, but its red forked serpent’s tongue is used to sense things. Its four-fingered hands have iron-hard claws, adamantite-hard in larger varieties of colchiln.
here are some preliminary stats:
Colchiln
Medium Outsider (Evil, Extraplanar)
HD: 4d8+X (X hp)
Initiative: +X
Speed: 25 ft (5 squares)
AC: 15 (+X size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +4/+X
Attack: Claw +X melee (2d4+X)
Full Attack: 2 claws +X melee (2d4+X)
Space/Reach: 5 ft/5 ft
Special Attacks: X
Special Qualities: darkvision 60 ft, (damage reduction X/X?), (fearless?), spell resistance 15
Saves: Fort +X Ref +X Will +X
Abilities: Str 19 (at least) Dex X Con X Int 6 Wis X Chr X
Skills: Move Silently (+6 bonus)
Feats: ---
Environment: (Gehenna? Hades? Carceri? – probably created from larva)
Organization: 2-16
Challenge Rating: X
Treasure: Standard
Alignment: Always neutral evil
Advancement: X
Level Adjustment: +X
COMBAT
Originally found in module WG5 - Mordenkainen's Fantastic Adventure (1984, Robert J. Kuntz and Gary Gygax).