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Converting monsters from First Edition modules

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Shade

Monster Junkie
dhaga said:
Control Temperature (Su): Aeraldoth can control the temperature of the air around him, in a radius of 100 feet. As a swift action, he can raise or lower the temperature by 10 degrees. This change affects the entire radius, and additional uses of the ability are cumulative with the previous uses.

Still not sure that sounds quite right, but I think it's on the right track.

Streamlining a tad...

Control Temperature (Su): As a swift action, Aeraldoth can raise or lower the temperature by 10 degrees in a 100-foot-radius centered on him. Subsequent uses of this ability stack, so he could, for example, lower the temperature by a total of 20 degrees after two rounds.
 

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dhaga

First Post
Shade said:
Streamlining a tad...

Control Temperature (Su): As a swift action, Aeraldoth can raise or lower the temperature by 10 degrees in a 100-foot-radius centered on him. Subsequent uses of this ability stack, so he could, for example, lower the temperature by a total of 20 degrees after two rounds.

Yeah, that's it!
 


Shade

Monster Junkie
Shall we give this guy a nice weapon like we did for the Pasha of the Efreet? We gave him a +3 flaming burst unholy falchion.

Maybe a scimitar?
 




Shade

Monster Junkie
Time to determine feats and skills.

Skills: 450 (Max out Survival for weather prediction)

Standard djinn skills: Appraise +12, Concentration +12, Craft (any one) +12, Diplomacy +4, Escape Artist +14, Knowledge (any one) +12, Listen +12, Move Silently +14, Sense Motive +12, Spellcraft +12, Spot +12, Use Rope +4 (+6 with bindings)

Feats (includes standard djinn feats): Combat Casting, Combat Reflexes, Dodge, Improved Initiative (B), Improved Natural Attack (slam), (10 total, 3 can be epic)

Here's what we gave Pasha of the Efreet:

Skills: Bluff +40, Craft (any one) +39, Concentration +41, Diplomacy +11, Disguise +7 (+9 acting), Intimidate +42, Jump +25, Knowledge (any 3) +39, Knowledge (the planes) +42, Listen +40, Move Silently +42, Sense Motive +40, Spellcraft +39 (+41 scrolls), Spot +40, Survival +7 (+9 on other planes), Use Magic Device +40 (+42 scrolls)

Feats: Combat Expertise, Combat Reflexes, Dodge, Empower Spell-Like Ability (fireball), Empower Spell-Like Ability (flame strike), Improved Initiative b, Improved Natural Attack (slam), Mobility, Quicken Spell-Like Ability (fireball), Quicken Spell-Like Ability (scorching ray), Skill Focus (Knowledge [the planes]), Spring Attack
 

Shade

Monster Junkie
For feats, how about:

Combat Expertise, Combat Reflexes, Dodge, Empower Spell-Like Ability (chain lightning), Improved Initiative (b), Improved Natural Attack (slam), Improved Whirlwind Attack (epic), Mobility, Quicken Spell-Like Ability (chain lightning), Quicken Spell-Like Ability (control winds), Spring Attack, Whirlwind Attack

For skills, how about:

Appraise +30, Concentration +30, Craft (any one) +30, Diplomacy +30, Escape Artist +30, Knowledge (nobility and royalty) +30, Knowledge (the planes) +30, Listen +30, Move Silently +30, Sense Motive +30, Spellcraft +30, Spot +30, Survival +30, Tumble +30, Use Magic Device +30
 


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