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Converting monsters from Imagine Magazine

freyar

Extradimensional Explorer
Hmmm, awaken might work, though it does bump the caster level up to 9th.

The list of weights looks reasonable to me.
 

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Shade

Monster Junkie
freyar said:
Hmmm, awaken might work, though it does bump the caster level up to 9th.

That should be fine, since it was limited to "name-level druids".

So...

Construction
A rock totem’s body is chiseled from a single block of hard stone, such as granite, with a minimum weight based on the base creature's size (see below). The stone may be of any quality, and thus costs are negligible. However, two gems worth 5,000 gp each are needed for the creature's eyes. Assembling the body requires a DC 20 Craft (sculpting) check or a DC 20 Craft (stonemasonry) check.

CL 9th; Craft Construct, awaken, commune with nature, detect poison, reincarnate, stone shape, caster must be at least 9th level; Price 40,000 gp; Cost 25,000 gp + 1,600 XP.

Creature Size/Weight of Stone Block Needed
Fine: 1 lb.
Diminutive: 10 lbs.
Tiny: 100 lbs.
Small: 500 lbs.
Medium: 1,000 lbs.
Large: 3,000 lbs.
Huge: 10,000 lbs.
Gargantuan: 50,000 lbs.
Colossal: 100,000 lbs.

Should we vary the price by size?
 

dhaga

First Post
Shade said:
Should we vary the price by size?
It makes sense that a huge one would be worth more (and be more dangerous) than a small one.

Maybe set a base price, and then set a multiplier based on size?

Say base price is for a Medium, at 25,000 gp?
Small is 1/2 that price.
Tiny is 1/2 Small's price.
Dim is 1/2 Tiny's price.
Fine...etc
And then go x2 as we go up in size?

Going this way, a Fine totem would cost 1562 gp, and a Colossal would cost 400,000 gp.

Thoughts?
 
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dhaga

First Post
Looks about done to me, once our pricing text is included.

Also:
Ability Scores: Increase the creature's Intelligence and Wisdom scores to 9 (unless already better). As a construct, the a rock totem has no Constitution score.

Should just be "a" rock totem :cool:
 

Shade

Monster Junkie
Fixed the "a the". Thanks!

Updated in Homebrews. Note I had to change the pricing on the gemstones for eyes, as the Small and smaller rock totems actually had negative costs to produce.

Check my math on the Construction part. That was a challenge!
 


Shade

Monster Junkie
Totems

This group holds a greater potential for DMs to be inventive, dealing with animations in the form of beasts. Transient examples as seen in spells are few, but include: sticks to snakes, live oak; simulacrum is an example that is permanent in effect. As with hylems, there are corresponding magical items, for example, the figurines of wondrous power or Quaal's feather token (bird). Also there exist monsters that possess related powers which can induce temporary theriomorphic animations (see treant and algoid). Permanently animated theriomorphic beings are not particularly numerous in the bestiaries (see homonculus, iron cobra, and necrophidius).

Black Widow Totem
Freq: Very rare
# App: 1
AC: 6
Move: 24"/15"
HD: 7
% in lair: Nil
Treasure Type: Nil
# Att: 1
Dmg/Att: Variable
SA: Poison
SD: See below
Magic Resistance: See below
Int: Average
Alignment: Neutral
Size: S (2' diameter)
Psionics: Nil
Level/xp value: VII/1415
Save As: Fighter 5
Morale: 12

This totem is specifically constructed by noble drow, who honor Lolth as their patron deity. Its creation is unusual because it requires cooperation between a male drow magic user and a female drow cleric. The former needs to be of at least 12th level, while the cleric must have attained 11th level. First a black opal and a ruby, worth at least 5,000 gp each, must be sought. When obtained, they are then crafted into a black spider with a red cross central on its abdomen. This is then followed by the casting of the spells from both cleric and mage. The mage spells required are: web and reincarnation; while the cleric performs bless, prayer, poison, commune and animate object. It takes 2 months to fabricated and costs 30,000 gp overall.

The totem can only be successfully controlled by the female cleric involved in its making. All others, including the assisting magic user, require a specific trigger word or action detailed by the cleric, to be able to bypass the spider without difficulty.

The Black Widow can cast once per round, over a range of 5", a normal strength web spell (not requiring support) at a single opponent; cast at 12th level of ability. To determine whether the target has been hit by the spider, the totem needs to roll "to hit". If the black widow attacks a webbed victim, the spider will automatically hit. The creature's bite does 1-10 damage and contains a virulent poison, resulting in a save at -4.

A +2 weapon or better is needed to score a successful hit on this creature and the only spell that affects the black widow is neutralize poison which will deactivate the totem's poison for 1 turn (if it fails its save).

Basic: The black widow totem is the creation of chaotic elves. Other details as above.

From Imagine Magazine #19, October 1984.
 

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