Alan
Frequency: Rare
No. Appearing: 1-20
Armor Class: 6
Move: 9”/18” (MC: C)
Hit Dice: 4
% in Lair: 70%
Treasure Type: C
No. of Attacks: 2
Damage/Attack: 1-4/1-4 or by weapon type
Special Attacks: Charge
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: High
Alignment: Chaotic neutral
Size: S
Psionic Ability: Nil
Attack/Defense Modes: Nil
Level/X.P Value: III/60 +4 per hp
This creature is a birdlike humanoid. It has the feathered wings of a bird and the body of a man. Although it only has stubby fingers on its wings, the toes of the creature are long and prehensile, able to handle items with great skill. The alan lives deep in the heart of tropical and sub-tropical forests.
The alan prefers to avoid combat, relying on its wings to make quick strikes and sudden escapes. Its favorite form of attack is to hang by its toes from the branches over a trail, dropping on its victims as they pass underneath. When attacking this way, the alan surprises on a roll of 1-4 on 1d6. Whenever possible, alans try to fight on the wing, striking with their clawed feet or a spear gripped in their toes. When fighting with a spear while in flight, a successful hit causes double normal damage. When fighting while flying, the alan can only make one attack per round. When fighting on the ground, the alan either batters with its wings or fights with a spear held in its toes. However, when using a weapon, the alan is limited to one attack per melee round.
The alan is highly intelligent and clever. It speaks the language of its race and the languages of human inhabitants living in or near its territory. The alan has little contact with man, but it is generally friendly and occasionally helpful when encountered. However, some have been known to be hostile, attacking lone travelers or raiding villages in the night. They are also known to be mischievous, resorting to pranks and tricks on unwary hunters. They live in small, ornately fashioned treehouses hidden in the branches of large trees. A lair typically has three to five such houses hidden in a single tree. Guards will be posted in nearby trees, hanging batlike from the higher branches. Once enemies are sighted, the guards fly back to the main tree, alerting all who reside there. If the intruders do not directly threaten the lair, the alans prefer to remain in hiding until the party is past. Should the
intruders climb or threaten the tree, the alans wait until the enemy is in a disadvantageous position
(climbing in the branches, etc.,) before swooping in to attack.
Originally appeared in Kara-Tur: The Eastern Realms (1988).