Shade
Monster Junkie
Gurrash
Climate/Terrain: Bayou
Frequency: Rare
Organization: Village
Activity Cycle: Any
Diet: Carnivore
Intelligence: Low (5-7))
Treasure: M
Alignment: Chaotic evil
No. Appearing: 1d6
Armor Class: 5
Movement: 12, Sw 18
Hit Dice: 3
THAC0: 17
No. of Attacks: 3
Damage/Attack: 1d4/1d4/2d4 (or by weapon)
Special Attacks: Tail slap, drown
Special Defenses: Nil
Magic Resistance: Nil
Size: L (8’ tall)
Morale: Elite (13-14)
XP Value: 420
Leader: 650
Gurrash
The savage gurrash stand about 8 feet tall and weigh almost 300 pounds. They have deep green scales and heads like alligators, with prominent sharp teeth and slitted red eyes.
Gurrash consider themselves the mortal enemies of shazaks, usually attacking them on sight in an effort to drive the shazaks away from gurrash homeland.
Habitat/Society: Gurrash hunt and make war; they are survivors in an unforgiving environment. They refuse to negotiate with strangers, preferring instead to attack unwary parties of humans and demihumans. When their population depletes the available resources, the shamans call for raids to keep the gurrash from feeding on each other.
Gurrash worship the Immortal Goron, the embodiment of gurrash evil and destruction. As the reptilian queen of evil and water, she made the gurrash brutal and bloodthirsty, causing them to revolt against the Herathians. For the gurrash, Goron is the patron of victory.
Ecology: Not originally a naturally occurring species, gurrash are at the top of the food chain in their bayou homes.
Gurrash subsist on lizards, alligators, fish, and the occasional shazak. Still, raiding parties of gurrash have sometimes been known to make sweeps of isolated settlements for fresh human meat to supplement their diet.
Climate/Terrain: Bayou
Frequency: Rare
Organization: Village
Activity Cycle: Any
Diet: Carnivore
Intelligence: Low (5-7))
Treasure: M
Alignment: Chaotic evil
No. Appearing: 1d6
Armor Class: 5
Movement: 12, Sw 18
Hit Dice: 3
THAC0: 17
No. of Attacks: 3
Damage/Attack: 1d4/1d4/2d4 (or by weapon)
Special Attacks: Tail slap, drown
Special Defenses: Nil
Magic Resistance: Nil
Size: L (8’ tall)
Morale: Elite (13-14)
XP Value: 420
Leader: 650
Gurrash
The savage gurrash stand about 8 feet tall and weigh almost 300 pounds. They have deep green scales and heads like alligators, with prominent sharp teeth and slitted red eyes.
Gurrash consider themselves the mortal enemies of shazaks, usually attacking them on sight in an effort to drive the shazaks away from gurrash homeland.
Habitat/Society: Gurrash hunt and make war; they are survivors in an unforgiving environment. They refuse to negotiate with strangers, preferring instead to attack unwary parties of humans and demihumans. When their population depletes the available resources, the shamans call for raids to keep the gurrash from feeding on each other.
Gurrash worship the Immortal Goron, the embodiment of gurrash evil and destruction. As the reptilian queen of evil and water, she made the gurrash brutal and bloodthirsty, causing them to revolt against the Herathians. For the gurrash, Goron is the patron of victory.
Ecology: Not originally a naturally occurring species, gurrash are at the top of the food chain in their bayou homes.
Gurrash subsist on lizards, alligators, fish, and the occasional shazak. Still, raiding parties of gurrash have sometimes been known to make sweeps of isolated settlements for fresh human meat to supplement their diet.