Companion Set said:and water to ice 3 times per day (all as if a 9th level magic-user).
Looks goodShade said:How about...
Transmute Dust to Water (Sp): Three times per day, a hydrax can transform up to 18 ten-foot cubes of normal dust (or similar matter) into water permanently. Any creature caught in the area is allowed a DC X Reflex save to escape before the area is transformed into water. Caster level 9th.
Agreed.I think we should also add freezing sphere 3/day to its SLAs based on this:
Habitat/Society: Hydraxes are solitary creatures who, though lawful in behavior, tend to align with the forces of evil. They spend much of their time creating complex cities and devices of great beauty with tools made of ice. They seldom work together on such efforts, however. Each hydrax instead waits its turn to add to their strange group efforts.
Two completely different sets there one set all about mobility the other about power. We could be boring and merge the two - Combat Reflexes and Power Attack?Shade said:Feats? It gets two. Ice paraelementals have Combat Reflexes, Dodge, Mobility, Weapon Finesse. Water elementals have Alertness, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack.
Not really sure - probably standard progression.Advancement: x (should we follow the standard up to twice HD at same size, up to thrice HD at one size larger, or follow progressions more similar to elementals?)
What do Ice paraelementals get?Any languages other than Aquan? Maybe Infernal?
Mortis said:Two completely different sets there one set all about mobility the other about power. We could be boring and merge the two - Combat Reflexes and Power Attack?
Mortis said:What do Ice paraelementals get?