Forked from: The real future of D&D
I agree that WotC's 3.xE and 4E modules have so far been on the lackluster side (with a few exceptions).
Paizo's adventure paths and modules are written "generically" enough to be easily converted to the 4E D&D ruleset, which is what I've been doing for my 4E game. I know one guy who is converting the Second Darkness AP to the Call of Cthulhu ruleset.
Just wondering if anyone has tried converting the Pathfinder APs or modules to Mutants & Masterminds with the Warriors & Warlocks book. (I just picked up W&W a few days ago).
Derulbaskul said:People look back on 1E so fondly because of the great adventures. That's not the case with 3.xE (with the obvious exception of Paizo) and I don't believe it can yet (or ever?) be said about 4E.
I agree that WotC's 3.xE and 4E modules have so far been on the lackluster side (with a few exceptions).
Paizo's adventure paths and modules are written "generically" enough to be easily converted to the 4E D&D ruleset, which is what I've been doing for my 4E game. I know one guy who is converting the Second Darkness AP to the Call of Cthulhu ruleset.
Just wondering if anyone has tried converting the Pathfinder APs or modules to Mutants & Masterminds with the Warriors & Warlocks book. (I just picked up W&W a few days ago).