Shade
Monster Junkie
Updated.
Spines (Ex): A sohmien may fire its two primary spines as a standard action (make an attack roll for each spine). This attack has a range of x feet with no range increment. Targets must be within x feet of each other. A sohmien's spines are treated as magic weapons for the purposes of overcoming damage reduction. Expended spines regrow in 2d4 days.
A nightmare struck by a sohmien's spine loses its ability to fly and travel to other planes (see bane of nightmares, above).
Normal stampede ability merged with frightful presence? Retain the odd racial bonuses?
Combat: Sohmien prefer to attack with the spines that protrude from their shoulder blades. Three spines sprout from each shoulder; the top two primary spines can be fired at an opponent for 1-8 points of damage each. Their spines make a horrible whistling noise when fired and shriek when they taste blood. The spines are treated as +1 enchanted weapons, inflict double damage against nightmares, and regrow in 2d4 days.
Spines (Ex): A sohmien may fire its two primary spines as a standard action (make an attack roll for each spine). This attack has a range of x feet with no range increment. Targets must be within x feet of each other. A sohmien's spines are treated as magic weapons for the purposes of overcoming damage reduction. Expended spines regrow in 2d4 days.
A nightmare struck by a sohmien's spine loses its ability to fly and travel to other planes (see bane of nightmares, above).
The stampede of the sohmien inspires fear in any creature with fewer than 2 HD, forcing a Morale check. Nic’Epona, bariaur, and horses receive a +4 bonus to their Morale checks. The sohmien can only stampede at dusk and only at the request of someone who has invoked them (See below).
Normal stampede ability merged with frightful presence? Retain the odd racial bonuses?