Some diakk thoughts. The temptation seems to be to make the varath (“tall” diakk) Large creatures. They are only 8 feet tall after all – therefore within range of either Medium or Large. Usually, I defer 8’ tall to Medium unless the creature’s drawing or description makes them feel “bulky” to me. As diakka are actually sort of skinny, I don’t think this merits making the varath Large. Besides, it actually has less HD than the smaller variety. But who knows, maybe they need the height advantage.
Response to this?
Comparing available examples (which varied wildly), I came up with this for ability scores:
Varath:
Str 12-15, Dex 15-18, Con 16-18, Int 6, Wis 8-10, Cha 10-15
Carcene:
Str 16-18, Dex 8-12 (“Broad diakka are rather slow”), Con 19-20, Int 10, Wis 12-15, Cha 12-16
Magical abilities:
Spell-Like Abilities: 2/day – jump; 1/day – ghost sound, weakness?
One thing I noticed is that my 2E PHB doesn’t have a spell called weakness. in fact, neither does my 1E PHB. Not only that, but although both writeups of the diakk reference such a spell, neither goes into any detail about explaining it. :/ I don’t know if that is supposed to be a separate power from the dance of weakness or not. Maybe we can just give them ray of enfeeblement instead? I see that demiurge substituted chill touch instead; this is another option.
Speaking of dance of weakness, we have:
1E MM2 said:
If at least 4 of these creatures succeed in circling the opponents while giving out their odd hooting calls and croaks for 4 consecutive rounds, the sounds and rhythm of this circling dance evoke an hypnotic enfeeblement which has an area effect identical to the ray of enfeeblement spell. Each subject, regardless of magic resistance, must save vs. spell or become enfeebled as if by a 13th level magic user, i.e., 40% strength loss for 13 rounds. Once opponents are thus affected, individual diakka use physical attacks and remaining spell-like powers to kill the prey, and then the whole flock feasts.
and
PoCo said:
Additionally, if there are four or more diakka, they can encircle a foe and perform the dance of weakening. This hypnotic dance requires the diakka to screech and croak at their foes for at least four rounds. The victims are then affected similarly to a ray of enfeeblement - their Strength scores are lowered to 5 for 13 rounds. This power ignores magic resistance (although the victim gets a saving throw), making it useful against even yugoloths or other fiends.
of course, as mentioned, we have the vrock’s dance as an example on how we might work this.