Shade
Monster Junkie
Let's tackle Eucladoceros first.
Fit it between an elk and a moose?
Elk
Large Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof +4 melee (1d4+2)
Full Attack: 2 hooves +4 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 14, Dex 12, Con 13, Int 2, Wis 13, Cha 6
Skills: Hide +3, Listen +5, Spot +4
Feats: Alertness, Endurance
Environment: Cold forests, hills, and mountains
Organization: Solitary or herd (3-12)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Moose
Large Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: -2
Speed: 40 ft. (8 squares)
Armor Class: 11 (-1 size, -2 Dex, +4 natural), touch 7, flat-footed 11
Base Attack/Grapple: +2/+8
Attack: Gore +4 melee (1d8+2)
Full Attack: Gore +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 14, Dex 7, Con 13, Int 2, Wis 8, Cha 5
Skills: Listen +2, Spot +2
Feats: Endurance, Power Attack
Environment: Cold forests and cold plains
Organization: ?
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Fit it between an elk and a moose?
Elk
Large Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof +4 melee (1d4+2)
Full Attack: 2 hooves +4 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +1
Abilities: Str 14, Dex 12, Con 13, Int 2, Wis 13, Cha 6
Skills: Hide +3, Listen +5, Spot +4
Feats: Alertness, Endurance
Environment: Cold forests, hills, and mountains
Organization: Solitary or herd (3-12)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Moose
Large Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: -2
Speed: 40 ft. (8 squares)
Armor Class: 11 (-1 size, -2 Dex, +4 natural), touch 7, flat-footed 11
Base Attack/Grapple: +2/+8
Attack: Gore +4 melee (1d8+2)
Full Attack: Gore +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 14, Dex 7, Con 13, Int 2, Wis 8, Cha 5
Skills: Listen +2, Spot +2
Feats: Endurance, Power Attack
Environment: Cold forests and cold plains
Organization: ?
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -