I feel like I'm the only person who plays warlock because they ooze flavour... or maybe I'm one of the few who doesn't try to min/max for highest possible dee-pee-ess.
*slow clap* Well done. You managed to combine the "it's a tabletop, not an MMO!" snobbery with "roleplaying, not rollplaying!" snobbery. Impressive work. </sarcasm>
More seriously, is it really necessary to cast such aspersions? There's a vast excluded middle between "I ONLY PLAY MATHEMATICALLY PERFECT CHARACTERS" and "What's an 'attack bonus'? Dammit, I'm a roleplayer, not a GAMER!" Maybe people want...I dunno...
both things?
A warlock isn't a primary caster. A pre-Pact warlock is a bag o'tricks (not unlike the sorcerer) who is able to pick Invocations and cantrips to best mould his persona (he IS Charisma-based). A feylock hexblade should play and feel a LOT different than a Old One warlock with the Chain Pact (the one with the familiar).
Is a warlock's casting dependent on short rests? Sure. Does a warlock need to cast said spells every combat? Probably not. Does a ranged Warlock spam Eldritch Blast? He sure does!
Other than the first sentence, none of the first paragraph appears to have any bearing on the actual question asked by the OP. And the last two bits (questions and answers, not sure if those count as separate sentences) blithely dismiss that issue. You seem to be thinking that its not-a-primary-caster status is a minor bump on the road to getting to the cool stuff. The way the OP speaks, its non-primary status
is the problem. The player
wants to be slinging SPELL spells in combat, and that isn't happening.
See, I wouldn't even consider that a "design failure". I personally see no reason why getting to level 20 in a particular class is the "best" or "rightest" way to play a character.
I...don't think that's actually what was being said, there. I think what was being said was, "The Warlock provides
nothing that cannot be done more effectively, more simply, or more flexibly by a different casting class...once you have all the flavorful stuff." It's not that you SHOULD *always* make Warlocks go to 20 levels of the class, it's that there's little to nothing worth
taking from it at those high levels.
It's incredibly frustrating to have these kinds of conversations almost guaranteed to be sidetracked by "jeez guys, ever heard of choosing flavor???" comments. Choosing flavor is what we WANT. We just don't want flavor to be a
sacrifice for no good reason, since there are plenty of character concepts that never have to sacrifice one bit of power for their flavor. It's the unfairness of that--that some character concepts are just straight-up shortchanged compared to others--that drives us mad.
It's the same way someone might feel their "ultimate ranger" would be 20 levels of Champion fighter with the Outlander background. Is that bad design? Not from where I'm sitting. I've also tried making the case all the time that if the Battle Master fighter's specific maneuvers to choose from doesn't produce a "warlord" type of character you're looking for... take the War Cleric mechanics and wipe all the "divine" and "magic" fluff off of it and make your "warlord" that way.
And for those who think there should be meaningful mechanical differences between magical effects and non-magical effects, even though the overall quantities of power, utility,
and flavor are/should be more-or-less equivalent between the two?
The game mechanics are just rules and numbers. There's no story that can't be wiped off of them. So once you figure out what your character's story is... take whatever mechanics you want as you go along that best exemplifies it. And never think you or the designers are "doing it wrong" by making that choice.
Funny, the whole playtest seemed to say that this is
not the case; that the nature of the mechanics has a distinct impact on the feel and flavor of the game. If it's all pure numbers which can be described any way you want, why did the designers have to re-build the Fighter four or five times before they "got it right"?
So the barbarian is a design failure because he's only hitting things all the time?
Ehren already covered this, but it bears repeating: No, it's not, because that's explicitly what the Barbarian does, and the Barbarian's features clearly and explicitly support such activity. I still think that it's a painfully bland class (the Totem Barb has inklings of a much more interesting class, but it's all nascent and underdeveloped). By comparison, the Warlock
is billed as being on the same playing field as Sorcerers and Wizards, but straight-up isn't. The only direct equivalent I can think of for this would be if the 4e Slayer were billed as a Defender like all other types of Fighter, despite being built to be a Striker. Of course, in 4e, it would be trivial to prove such statements false (Slayers don't have marking mechanics nor mark punishment, but do have a very clear Striker class feature in Power Attack), so it's not perfectly analogous, but it would be close.
Not a bad idea, particularly if you have mutually workable classes (Fighter, Cavalier, Barbarian, Swashbucker) or even mandatory prestige classes from 10th level onwards.
Get your class capstone at 10th, then embark upoon the prestige 10 levels of your career to truly define who you are.
Yeah...it's not like any version of D&D has ever had 10-level breakpoints where you select new options...*cough*
Such a concept of..."echelons" of power, where you pick up..."elite advancements" and, I dunno, "legendary fates" would be super cool. It's too bad D&D has never embraced this kind of thing....
I don't really see how Warlock is more dependant on short rests than, say, the fighter, who everybody seems to think is fine.
We must frequent vastly different sections of the internet. The dependency of the Fighter (*especially* the Battlemaster) on short rests is definitely a bone of contention for some people. "Everybody" does not think it's fine. Some do. Some vehemently do not.
Warlock spell slots should be pretty much equivalent to Action Surge: A sudden burst of power that changes the complexion of an encounter. A timely Fireball or a well-executed Suggestion should be just as devastating as doubled attacks for a round. Like Action Surge, they need to be carefully rationed for a time of great need or excellent opportunity.
How well does the description of the class communicate that you
shouldn't be casting spells most of the time? Does it say or imply that Warlocks should be using magic in the same way Wizards and Sorcerers do? Because if it doesn't communicate that Warlock spells are
extremely precious and
only appropriate for special circumstances, then the writeup is to blame.
I think the reason some people get confused by warlock is because wizards walk into an encounter deciding how big a spell is warranted by the threat, while the warlock needs to decide if the encounter warrants a spell at all. It's a different rhythm, and wizards have had decades of being a DnD staple to set expectations which the warlock was never designed to meet.
I agree. I think it is a serious failure on the part of the authors to create a class, that diverges heavily from the way others of its kind work, and do diddly-squat to communicate the change in expectations. I hated this BS obscurantism in 3e, and I still hate it now.