COPS & ROBBERS Redux - The stories of cops in a steampunk setting

Viking Bastard

Adventurer
.

When the party enters Little Gromnburg they are greeted by nothing but hostility. “Go back to yer home witches!” People just stand in the distance and stare at them, some mumbling prayers or exorcism, but most just hurl curses at them. “Ya can’t corrupt us ye filthy pigs!”

Someone screams, a woman’s voice. “Nooo! My baby!! The witch’s got my baby!” A hysterical young woman runs in the party’s direction. “Somebody help me!!” She crumbles down into the muddy street crying. “Somebody... ::sob:: took my baby...” A crowd starts to form in a circle around her, all staring, but none offers aid.

The party makes it’s way through the crowd and Incognito helps her up and asks what happened. The woman tells them that someone snatched her daughter when she was playing near the church and dragged her inside. She claims it was the witch that she’d seen sneaking around the church at night. Then suddenly she realizes that the PCs are not of her kin and her complete demenour changes and she screams at them: “Ye all are not one of us! Corrupt pigs!”

Incognito slaps the woman who falls back down into the mud. “We pigs are the only ones who seem to be willing to save your girl, so watch it!” Kurk kicks open the front doors of the old church and they storm in.

.

The church is big and majestic. Nearly 25 meters from floor to ceiling, all made from black stone. There used to be six big mosaic windows on either side of the church, but now they are all broken and have been replaced by bits of wood. This results that the only light inside the church comes from the broken entrance. The church has been stripped of everything of any real value ages ago, long before the Gromnburgians came. There’s nothing there but dust and spider webs, and lots of both. Even the church benches have been taken away. The only thing left is the stone altar and that’s just because it’s too heavy to carry out.

From the other end of the church a faint crying can be heard. The little girl sits on the altar, hugging her knees. As they approach the girl they hear a dark, snakelike voice: “Who’s there? Looks like we have some friends over to play with.” A young pale fellow, wearing a long brown leather trench coat, levitates a couple of meters over the altar. They could’ve sworn he wasn’t there a second ago. Incognito points his pistol at the pale stranger and threatens to shoot if he doesn’t unhand the girl at once. The stranger just laughs at the PCs, claiming that their little toys can’t harm him.

“Yeah whatever.” Incognito remarks as he fires his pistol, but the bullet just goes straight through the stranger’s flesh without really affecting him in real way. He just laughs, “Oh darn, you put a hole through my coat! Now I have to kill you.”

Just as he prepares to attack, fangs and talons ready, Stickler screams out: “He’s an vampire, open the windows!” The three capes start tearing down the wooden plates covering the windows. Sunlight floods into the church, hitting the vampire who howls in pain as it crashes into the floor. As the capes tear the wood from the remaining windows the burning vampire flees up the stairs to the church tower.

Incognito grabs the girl and runs outside while Stickler and Kurk follow the vampire up the staircase. Outside, Incognito gets greeted by a big crowd of people armed with torches and hayforks. A tall skinny guy waves a shovel at him: “Put the girl down ya freak!!” Incognito puts the girl down who runs to her mother and puts her arms around her neck. “Mommy, the sun burns...” The shovel waving skinny guy turns to the mob: “This building may once have been a house of the lord, but now it is infested by spawns of the shadows! We must destroy it and all it’s evils with it!!”

About halfway up the tower the vampire falls down from fatigue. It’s badly burned and the repulsive smell of burned dead flesh fills the air. Kurks swing his axe at the vampire, but it jumps up and grabs it in mid-air. Stickler prepares to attack as well, but the vampire gives him a kick to the head, while still holding onto the axe, sending Stickler rolling down the staircase. Kurk is able to wrestle the axe of the vampire’s hands and with a quick left hand strike he seperates his foe’s right arm from it’s owner. The vampire, now terrified, flees further up the stairs.

Downstairs Stickler is greeted by a terrifying sight. The whole floor has been covered in oil and five barrels of gunpowder have been placed in the middle of the hall. Stickler screams warnings at his partner, but Kurk decides to follow the vampire up to the tower. Kurk catches up with the vampire at the top of the stair, not able to go any further up because of the sunlight that shines through the glassless windows in the top room. The vampire goes into a frenzy and leaps at Kurk, who wrestles it down with ease. He gets a good hold of it and draws the vampire with him to the top room, (lacking any kind of church bell now, somebody pinched it years ago). It starts to burn as Kurk forces it into the light. It screams in pain. Kurk throws the vampire out the window. “Fry bastard!” It bursts into flames and then explodes halfway down. Only ash lands on the ground.

Meanwhile downstairs, somebody throws a torch through one of the windows. Stickler quickly throws it back out, but three other torches get thrown in immediatly and ignites the oil on the floor. Stickler runs over to the staircase and screams: “Kurk, get your butt down here, it’s about to blow!” Kurk runs down the stairs as fast as he can. When he gets down every inch of the floor along with the gunpowder barrels are burning. The two capes run through the fire and smoke trying to find their way out. The doors have been barricaded so they jump out one of the windows.

When they’re out they just run as hell away from the church as it goes up in a gigantic blue fireball. Showering chunks of debris over the neighbourhood.

They go and reunite with Incognito and then go to Leeta to get their part of the bargain. The Leeta is at first a little bit relunctant to pay up, but when she’s been shown the proof of the vampire’s death she gives them the identity of the witch hunter, who turns out to be an Gromnburgian immigrant named Gerald. Last time she knew he stayed in the Mad Cow Inn over in the eastern worker’s ward.
 

log in or register to remove this ad

Viking Bastard

Adventurer
.

The Mad Cow Inn is the biggest Inn in Serpent City, located in the Merchant’s Guild’s old headquarters (before they moved over to the king’s palace). It’s a five storey building with 68 rooms and about 50 employees. The owner, old Turk, is an ex-cape. He is old and fat now, but once upon a time he was the City Guard’s finest. He’s also Sergeant Carp’s old partner and mentor. When given the vague description of Gerald Leeta had given the PCs he seems to remember him, goes looking through some scrolls on his desk and then hands the PCs a key to a room.

The room is full of witch hunting weapons. Swords, stakes, crossbows and silver pointed bolts, couple of buckets of garlic, crosses and holy scriptures, a dozen unused torches, oil, gunpowder (but strangely no guns) et cetera. The walls is covered in holy symbol and the words “ARE THEE CORRUPTED SHALT THEE BURN” have been carved into the one of the walls in capital letters. They also find some newspaper clips about old Guildmaster Beramix’s death and the upcoming crowning of his replacement, Ztorialim, who is also the Merchant Guild’s most powerful sage. The PCs come to agreement that Gerald probably plans to do something at the ceremony, which is scheduled for later that day. Immediently they go and show their discovery to Sergeant Carp who issues additional security to the crowning, including the PCs.

.

The crowning is held in the Merchant Guild’s great hall, formerly the throne room of the old King. The PCs are given the task of protecting the stage, where Ztorialim himself will be along with the bishop that crowns him. The night comes and the first guests of the ceremony start to arrive. The other seven guildmasters are the first on the scene and they gather around in one group, probably discussing some Guild issues and the running of the Union of Free Cities. As the other guests arrive, guildmembers and ambassadors from neighbouring lands, the guildmasters scatter.

One of them, the youngest one, the one named Qter, walks over to the players. He is tall but slender, in his late thirties but one might’ve thought he was even younger. He has shoulder long black hair, well groomed and shining as if it’s been sprayed by somekinda oil and a small, tidy beard. He wears a dark blue silk suit and a fine silver-embroidered black cape. To the PCs’ surprise he brings them drinks. “As our protectors, you all deserve something to drink.” He then makes a remark that they should really be protecting the city from the other Guildmasters, saying that they’re corrupt and the only thing they really care about is the size of their own wallets. He seems drunk. “The Guild has abandoned all of the principals the Union was formed on.” He keeps on babbling, now about the diplomatic tension between the Union and the Dracani Dynasty. Since Iron City, the biggest source of thunderstone in all the lands, declared independance against the Dynasty and sought for admittance to the Union, the two powers have been at the brink of war. If they accept Iron City’s offer they’d dominate the thunderstone market but it would also guarantee an attack by the Dynasty. “And as you know, the Union has no real army to speak of, if it comes to war we are destined to loose!”

When Ztorialim enters the hall everyone fall silent. He has a strong precense and dominates all the attention in the room. He’s old, in his late sixties, yet looks firm and healthy. He’s completely bald which is made extra noticable by his long grey beard and thick dark fluffy eyebrows. He’s wearing scarlet ceremonial robes embroidered with entwined black and golden threads in the shapes of dragons. He walks up the steps to the golden stage and kneels in front of the bishop. As the lower priests start hitting the ceremonial drums, Ztorialim chants his wows: “I vow to you, the people of the Free Cities, I am ready. I am ready to rule wisely, to rule by the wishes of the people, not my own. I am ready to follow the teachings of God and his messengers. I am ready to stand against evil and corruption in all forms they might come, and ready to uphold truth and justice. I vow to serve the people until my days on earth are over. I am ready if you see so fit to honour me.” The bishop asks the audience: “Is there anyone here who objects to his crowning as a Guildmaster? If so, speak now or forever hold their peace.”

The great hall is silent. Someone coughs in the distance. When the Bishop sees that nonone objects he signals one of the lower priests to bring him the ceremonial silver crown. When the bishop picks the crown up an angry voice calls from the balcony: “ I object! I object to the idea of the holy lands of man being ruled by witches, I object to the corruption that this city is drowning in and I object to that the people of the realm close their eyes and act like they see nothing. It’s time for them to see, to understand!” There on the balcony stands Gerald the Witchhunter in all his glory, clad in tattered leather armour, which is covered in various holy symbols and trinkets, and sporting a large crossbow in his hands and a old rusty longsword strapped to his back.

Gerald fires a bolt from his crossbow at Ztorialim, but it vanishes in white flames about a half a metre from his chest. Ztorialim starts laughing: “You fool, did you think a great scary witch like me comes here without any means of magical protection?!”

Gerald lets out a cry of fure and hastily prepares to reload his crossbow but is stopped as one of the guards attack him from behind and tries to wrestle him down. Another guard comes running to help but is quickly sent to the floor as Gerald breaks his kneecap with a kick. Gerald swings the first guard over his head and off the balcony, sending him crashing down onto the floor of the great hall, unsheaths his sword and in one mighty swing chops the other guard’s head in half as he’s trying to stand up.

Then he jumps through the big mosaic window behind him, onto the roof. He starts running. The PCs follow him. Incognito screams after him: “STOP, YOU’RE UNDER ARREST!” He gets no reply from Gerald, who is reloading his crossbow while he runs. Even though the palace is big, Gerald soon runs out of roof to run after.

He jumps down off the roof, spins around in the air and fires a bolt from his crossbow at the players which hits Incognito in the shoulder, sending down on his back in a groan of pain. Gerald lands on a balcony two floors down and quickly swings himself off it down onto the roof of the next building.

Kurk and Stickler jump after him. Stickler lands safely on the balcony but Kurk seems to have miscalculated. He falls down but Incognito (who got back on his feet) casts Levitate and levitates Kurk back up on the roof. Stickler swings himself down off the balcony and onto the roof below and immediately starts running after Gerald who has reached the end of this roof and prepares to jump to the next one.

Gerald jumps over to the next roof with Stickler close on his trail. Stickler is able to grab on to one of the holy trinkets on Gerald’s armour, but Gerald jumps into the air, disbalancing Stickler who falls down onto his face. Gerald keeps running but finds out that the distance to the next roof is too great to jump over. He looks over the edge but there he sees Sergeant Carp and a large group of capes coming around the corner. He’s stuck, Carp and the capes down below and Stickler blocking his other way away (with Kurk and Incognito gaining on them).

Gerald panics: “If ya come any closer, I’ll jump!”

Stickler slowly walks up to him and then pushes him off the roof, sending him spiralling to the ground below, landing with a loud thump.

Sergeant Carp runs over to the body. “Eww!” He says as he steps in the pool of blood that’s starting to surround the body. He bends down, checks for pulse and then shakes his head slowly. “He’s dead.” He looks up to the roof at the players and says loudly: “Good work guys. Now come down and help in cleaning this mess up.”

Guildmaster Qter, who just entered the scene, objects: “On the contrary sergeant, if anything, our heroes should be rewarded, not to be forced into such activities.” He raises his glass. “I salute you, the very pride of Serpent City.”

A couple of the other guests join the salution as well as the rest of the capes raise their weapons into the air, praising the PCs.
 

Viking Bastard

Adventurer
The next two installments, session three and four, I've never actually posted before. In the original thread I decided to skip them as they had nothing to do with main storyline of the campaign.

I have seen the errors of my ways.

Next up: Snake cults, ancient evils and sanity-stealing magical spheres.
 


Viking Bastard

Adventurer
Session Three: "It Came From Beyond"

.

The Merchant Guild has outposts all over the world. From neighbourhood nations to the Kentaari Empire and beyond. The Guild has been trying to found a new outpost in the small country known as the Centrum Alliance, which lies south of the Kentaari Empire. King Ludwig, the descendant of a Kentaari noble who dared to oppose the Emperor and deny paying war taxes during the west continent rebellion, rules the Alliance. Angered, the Emperor’s sent his forces to beat the rebellious nature out of the lord. The Lord, quite aware of the fact that his small legion of personal guards was no match for the Emperor’s hordes of loyal soldiers, ran with his family and guards over the border and into the southern desert lands.

There they wandered from community to community, further and further south until they came across the city Kerim. It was bigger and more civilized than most of the other communities they’d been to and the lord decided to stay. There the lord’s family lived for decades, their influential power increasing with the years.

After the lord’s death the family’s place in the city started to become of question. While the lord’s two sons battled over the estate a new leader took over the city that did not like the foreigners. He systematically tried to get rid of them, which ended in a direct attack on their estate. The two brothers were forced to unite and for a month they held off the attackers. One of the brothers was able to sneak out and headed out into the desert looking for allies. After a week he returned with a tribe of desert warriors. Instead of saving the estate he headed straight to the city leader’s palace and slaughtered everyone inside and claiming himself as the new King of Kerim, renaming it Centrum.

The new King sought for peace with his brother and gave him half the kingdom, creating the Centrum Alliance, the alliance of brothers. This may have been a bad move as a couple of months later he died mysteriously while eating dinner and his brother crowned himself as the sole King.

This all has resulted in three basic castes in Centrum. First there are the royals, the descendants of the lord and his family and his personal guards. They are the supreme rulers. The other castes have no rights against the royals, or the ‘pales’ as the lower castes call them. Second there are the Jt’eri. The descendants of the warrior tribe that joined the lord’s son and allowed for his takeover. They serve as the Centrum’s military as well as royal guards. They are blindly loyal to the royals and their only goal in life is their protection. Their forefathers pledged their loyalty to them and they will honour it until the last of them die. Third, there are the peasants. The descendents of the city’s original population.

Over the years the kingdom has grown taking over the neighbourhood city Caddram and claiming leadership over the many desert tribes in the surrounding area.
 

Viking Bastard

Adventurer
.

The King just built a new spire in the city, opening the whole area to trade by aircruisers. The Merchant Guild wants power there and has sent Guildmaster Qter to open negotiations with the King. The PCs are to escort him as his bodyguards. They have been travelling for a whole three weeks by the Guild’s luxury cruiser, the Unicorn, beyond the vast inner seas to the eastern continent, beyond the Kentaari Empire and to the South-Eastern lands. When they finally arrive it’s late, about eleven o’clock. They dock with the newly built spire where they are greeted by a special envoy, the King’s right hand man, Ser Leonard and a group of the royal guards.

Ser Leonard escorts the Serpent City citizens to the palace. They go through the tight streets of Centrum. The city is very dirty and colourless, everything in the same yellow-grey colour of the sand. The people seem poor, yet content, and very very busy.

The palace is rather small when compared to the great buildings of Serpent City, yet very glamorous. Especially when compared to the rest of the city. It’s white, with a shining red roof and archways. It’s well guarded, by both members of the royals and the Jt’eri.

In the Palace entrance they are greeted by the King. He’s large and strong, with a big mighty brunette beard. He’s wearing a somekinda mix of Kentaari and Centrum native outfit. While he wears a classic (if somewhat outdated) Kentaari suit, he wears a native cloak and jewellery. He shakes Qter’s hand with much intensity, letting out a loud laugh. After showing Qter the palace and all his riches (who pale when compared to the Guild’s, but Qter seems most impressed) he takes them to his office, who is seems more like a big playroom, filled of food and riches as well as things that might only be seen as toys.

Ser Leonard takes a guarding posture outside the main entrance to the “office” and when the PCs see the last of him he’s standing loyally outside the door.

Qter tries to engage the King in business talk, but all he seems to want to discuss is idle chitchat, of the newest Harrgard gadgets and the state of world politics.

Suddenly a loud crash can be heard from the hallway. The PCs, along with the King, jump to their feet and smash their way through the door. Leonard is on his knees, his face torn by agony and his body shaking in spasms of pain. Over him stands a robed man. He has red bronze-like skin and on the forehead of his completely shaven bald head there’s a tattoo of a Snake. He’s holding a shining glowing sphere right in front of Leonard’s torn face. When the PCs burst in he mumbles something under his breath and extends his hand in their direction. The King, mad with rage, rushes at the stranger with his sword drawn but crashes into somekinda invisible barrier and bounces back. The stranger grins, clutches the sphere and jumps out the broken window behind him.

When the PCs try to walk forward, the barrier seems to be gone. They run to the window and look out. The stranger is climbing into a carriage. Three similarly robed men are helping him. When the carriage takes off, they stay behind. Two of them seem to be armed, one with a large scimitar and the other with two crescent shaped daggers.

[ Music = “Spybreak” by Propellerheads from the Matrix soundtrack ]

The PCs jump out the window and down onto the street. Incognito takes out his pistol and prepares to shoot one of the robed men. The unarmed guy stretches out his arms and mumbles something in a foreign language. When Incognito fires, the pistols only gives a very disappointing hiss and a lot of smoke. When Stickler and Kurk try to fire their weapons they get the same results.

The scimitar-wielding thug slashes at Incognito but he easily dodges and throws away the gun and unsheathes his two rapiers. Stickler pistol-whips the scimitar thug across the back of his head, sending him stumbling forward. Incognito uses the opportunity and separates the thug’s head from his body with a quick and strong blow. Meanwhile, the dagger-wielding thug lounges at Kurk and it able to cut him slightly. Kurk grabs one of the thug’s arms and head butts him so he falls limp to the ground.

Stickler and Incognito make their way to the spellcaster. He seems calm and braces himself into defensive postures. When they seem to be about to attack he raises out his open palm and pushes forward. Stickler and Incognito are thrown backwards by some invisible force. Kurk grabs his axe and with a berserk roar he rushes at the spellcaster and slashes. The spellcaster easily avoids the blow and circle kicks Kurk in the lower back, knocking him off his feet.

Stickler and Incognito get to their feet. Stickler lounges at the spellcaster with his short sword. The spellcaster mumbles something and casts another spell but Incognito casts dispel magic and the spellcaster finds Stickler’s sword ripping open his gut. While trying to shove his intestines back into his stomach and with a stunned look on his face he falls down onto his knees. Stickler finishes the job with a quick beheading.
 





Remove ads

Top