tigycho
Explorer
Many people, like me, are disturbed by the sheer number of new classes (both Core and Prestige) that are coming out of Dragon and WotC lately. You hear them point to the proliferation of splat books in 2e as something that almost broke the game system.
This problem, though, is not entirely new. I was amused to find the following in a letter to Dragon*.
For the record, that was published in March 1977, Issue number 5.
Tigycho
* - Back then, Dragon was titled The Dragon. <- ObTrivia
This problem, though, is not entirely new. I was amused to find the following in a letter to Dragon*.
Mike Lueders said:Dear Sirs,
Allow me to congratulate you on your new magazine, as well as to order a copy of The Dragon #1. Although not a D&D player myself, I still find many of the articles and rules most interesting. However, I begin to wonder where it will all end. My meaning is this: I fear you are going to become bogged down in such a plethora of rules, sub-classes, etc. that, if all are used, the game could easily become practically unplayable. I wonder how many players use more than a tithe of them now? Overcomplication can be as bad as oversimplification.
I’m not saying it should be a game for the lowest common denominator, but it’s not impossible to foresee a loss of interest in it due to its becoming almost incomprehensible. The most successful games are those which do not require one eye on the game and the other on a rule book. They’re also the most enjoyable.
For the record, that was published in March 1977, Issue number 5.
Tigycho
* - Back then, Dragon was titled The Dragon. <- ObTrivia