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Core requirements of a good party-based fantasy RPG
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<blockquote data-quote="aco175" data-source="post: 8056088" data-attributes="member: 27385"><p>I was reading your part about on one players turn the other players check out. That got me thinking about having an action you could use on other players turns like a card that does cool things. First thoughts were granting advantage or taking it away. Maybe cast a cantrip or use a skill, or grant +1 to a roll. I was thinking some minor things that would help the other PCs out. </p><p></p><p>The fighter wants to charge the BBEG- you place your card down that allows you to cast a cantrip at the mook blocking the fighter hoping to kill it allowing the fighter a clear path.</p><p></p><p>The thief wants to backstab the evil mage- throw your card down that lets him gain advantage on the attack. </p><p></p><p>It might be a bit like casting an instant in Magic, but will get the players to pay attention more and only cost a few minor boons. Then again, give some to the leaders of the monsters in a fight as well granting one of them a power. Not sure if it will slow combat down or really thought about it more than just now.</p></blockquote><p></p>
[QUOTE="aco175, post: 8056088, member: 27385"] I was reading your part about on one players turn the other players check out. That got me thinking about having an action you could use on other players turns like a card that does cool things. First thoughts were granting advantage or taking it away. Maybe cast a cantrip or use a skill, or grant +1 to a roll. I was thinking some minor things that would help the other PCs out. The fighter wants to charge the BBEG- you place your card down that allows you to cast a cantrip at the mook blocking the fighter hoping to kill it allowing the fighter a clear path. The thief wants to backstab the evil mage- throw your card down that lets him gain advantage on the attack. It might be a bit like casting an instant in Magic, but will get the players to pay attention more and only cost a few minor boons. Then again, give some to the leaders of the monsters in a fight as well granting one of them a power. Not sure if it will slow combat down or really thought about it more than just now. [/QUOTE]
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Community
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Core requirements of a good party-based fantasy RPG
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