Awesome stats.
I'm slowly working through the clone wars to force awakens in star wars stuff..
Awesome stats.
So something like 'wolf pack tactics'.
Well, here was a thought...
Inspiration for these guys (in my head) was the Colonial Marines from "Aliens" (having the "Technical Manual" by Lee Brimmicombe-Wood, I can tell you with certainty that the only reason the setting loves making them Xenomorph chow with ease is because the fact they *can* become Xenomorph chow with ease is supposed to be a terror booster), the Imperial Guard (talking combined arms here. The group has superhumans, mecha, aliens, vehicles, whatever--they do the whole 'fight shoulder to shoulder' thing) and the Mobile Infantry (the Heinlein version, the guys that get trained like crazy. Also has the 'fight shoulder to shoulder' thing).
Ok, combined forces tactics is good! Maybe play off the there hasn't been enough of the other units (the heavies like supers or, mechs, special tech guys) in a particular location at the time when an attack happened. This has been recently fixed due to heavy recruiting or those that were in training are now OUT of training and ready.I guess something that is exclusive to them is the fact that they are combined-tactics monsters or something... dunno, really. They have a superhuman division that had been getting quite a lot of focus on fanfics so far, and I had this flash of thought that, to differentiate them from something like the Avengers and SHIELD or JLA and any random cop that pops up, the division was "one of the guys" in many ways--so rather than one bunch of cannon fodder guys waiting for Supergirl to save them, they do stuff like flanking while the bad guy is distracted by the person with spandex and counter-sniping the guys with the Kryptonite lasers (or something like that).
Hellsoldier.. looking over the original post.. it's a little bare.. but the concept.. good.. Now, how to fix this.. Lower level ones affect an area around them, which yes, means affects allies within that area, that's why you team them up with non-magic/psionic/super powered user, per tech. Higher level (say lvl 4+) can actually FOCUS their ability to either smaller, and more concentrated (higher resistance/higher DCs for opponent to resist, making it harder for them to use their powers, but the hellsoldier has to be very close), or larger area but weaker (a bit easier to resist, lower resistant values), or change from a sphere around them to a cone or line in a particular direction.. in game terms means taking an action to concentrate and focus to a cone or line or smaller/larger area, and each round make concentration check to maintain that changed area as a free action, so can act normally. This allows friendly supers/magic/psychics to use their powers nearby, as long as not in the affected area.There is also the Hellsoldier Project--people who are, well, anti-superhuman Terminators. These guys have Pariah Genes (power-nullifiers, pretty strong ones), modified so much that you need seriously big guns to kill 'em off (and magic and superpowers and magi-tek don't work around 'em, so if you don't know how to use a gun or a grenade or even how to throw a punch, you're screwed).
Yeah.. you should have wrote a bit more before hand.. so now either Ret Con a lot.. or we hand wave in some excuse of more green units or those not quite fully prepared for those type of threats in those areas. A very large batch of fresh recruits, with full training and gear (Stingray spent time updating equipment and is issuing them to all new recruits but haven't fully distributed to older units).To make a long story short, I didn't wrote about these guys extensively when I had the chance, and the check has been put on the table: they have been getting some pretty hefty humiliation on the fanfics that have been written for this setting (even a moment that was supposed to be, y'know, Guard-style "we, the normal guys, had some real bad odds coming at us--and we are still standing!" in message, some author took in context to be "oh, the bad guys were holding back!" Although in the author's defense, the whole situation has been a bit of a flame war).
This where combined tactics (hellsoldier to dampen the power levels with lots of heavy firepower to just pelt with lead, and also use stuff like tranqs, stunguns and tangler grenades to slow them down for more heavy firepower to just hammer) is important.Which, again, comes to what I was saying. If I write that (say for example) the Services use .50 Beowulf rounds on their assault rifles, with some kind of super-tech binary-propellant action that allows the bullet to be shot with the potency of a full-blown .50 BMG round (although, yeah, there's probably some issues with firing something THAT powerful from an M-14-sized gun)... the possible response is that it's still not enough gun to take down, say, Kid Goku (let alone the grown-up version with the "Super Saiyan God" crap) and who the heck are you kidding, sending men out to fight Fiction threats with that gun? Too 'awesome but impractical'--it's either overkill or nowhere near enough kill, every single time.
The Champions have been put on a pedestal by the other authors, and the one that wrote the 'holding back' thing makes it a big deal that Hellsoldiers block all powers around them in a radius--by having it that they also block the powers of allies, so they get in the allies' way.
Well, with the Pariah Gene and what you proposed with the training to shape things, I was thinking:
-Pariah Gene carrier--Template,
-Pariah aura shaping--Feat or some kind of Class, obviously only available to Gene carriers,
-Hellsoldiers--Template (dunno whether or not to have an additional Class for them a la the "Helix Warrior" of D20 Future).