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CORELINE (D20 Modern/D20 BESM Setting).

Ravage_mk2

First Post
One would assume some of the more construction enclined Fictions would have tended to such matters asap?

I'd figure the Constructicons wouldn't be adverse to taking on various rebuild projects.

I mean, it'd be a challenge even to such "Master Builders" as them, to build things that can withstand whatever Coreline can toss at it.

Swindle convincing Mixmaster for setting up a construction (and otherwise) supply business is also an option. He IS a "fixer", pure and simple.

Assuming GGG's "Carpenters" don't beat them to it.


I'd guess there is ONE area of Coreline where, at least some, Transformers might feel right at home:

"Zoids country"

Dinobots, Terrorcons and Predacons would probably fit right in with the Zoids.
Though woe be to the Zoids pilot/warrior trying to "tame" any of them :D
 

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Now there's a thought.

And since we're talking Transformers here...

The following race was designed by Obrysii and greatamericanfolkhero. Damn good adaptations.

"Iron birds of fortune
Adrift above the skies
Cloudy revelations
Unseen by naked eyes
Flying tools of torment
Will penetrate the sphere
Erupt the rock of ages
Bringing final fear."

-'Instruments of Destruction', Animated Transformers OST.

Geewun_Movie_Optimus_Concept_by_hansime.jpg


TRANSFORMERS

'Transformers' is the street name given in Coreline to the living robots from Cybertron. Valiant Autobots, Destructive Decepticons, and the occasional 'innocent bystander' (if one can call 'em THAT) Cybertronian, most have come to Earth looking for a new life.

They are as diverse as the regular human, and one thing is certain: they truly are more than meets the eye.

RACIAL STATS:

Size: Transformers can range in size from Small to Colossal, though they are generally in the Large to Gargantuan range. Their ability adjustments and base land speed are based on size.

Ability Adjustments:
Small: Str -4, Dex +8, Con +2,
Medium: Dex +4, Con +2,
Large: Str +4, Dex -2, Con +4
Huge: Str +8, Dex -4, Con +4
Gargantuan: Str +12, Dex -6, Con +6
Colossal: Str +16, Dex -8, Con +6

Speed:
Small: 20ft
Medium: 30ft
Large: 40ft
Huge: 50ft
Gargantuan: 60ft
Colossal: 70ft

Type: Construct (Living construct)
As living Machines Transformers combine aspects of both constructs and living creatures, as detailed below.
  • A living construct derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects.
  • Unlike other constructs, a living construct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures.
  • Unlike other constructs, a living construct does not have darkvision. Unlike other living constructs, a Cybertronian does have low-light vision.
  • Unlike other constructs, a living construct is not immune to mind-influencing effects.
  • Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
  • A living construct cannot heal damage naturally.
  • Unlike other constructs, living constructs are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
  • Unlike other constructs, a living construct can use the run action.
  • Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell, for example, and a living construct is vulnerable to a harm spell. However, spells from the healing subschool provide only half effect to a living construct.
  • A living construct responds slightly differently from other living creatures when reduced to 0 hit points. A living construct with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, a living construct is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert living construct does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable.
  • Can be raised or resurrected.
  • Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
  • Does not need to sleep, but must rest for 8 hours before preparing spells.
  • Cybertronians can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage, and each check represents 1 hour of work. A Cybertronian may make the repair check on themselves.

Spark: Transformers have been imbued with life by the AllSpark. This gives them, in effect, a 'soul' or spirit. They can master powers of Arcane, Divine, or Psionic origin just as easily as any other life form.

Transformation: Transformers have an innate ability to transform into some vehicle-based form. This is a purely mechanical transformation, and parts required for its vehicle form are visible in its normal bipedal form.

As a standard action, a Transformer may assume into its chosen form or back again. While transformed, they lose any attacks that require appendages (although they may keep any ranged weapons that are mounted on weapons mounts).

At first level a Transformer chooses a civilian vehicle of the same size category as it’s base form. A Transformer becomes a standard version of the vehicle, but may later add gear (such as mounted weapons.) Whenever a Transformer would gain a new feat due to hit die, it may also change it’s vehicle form, so long as the new vehicle is of the same size category as it’s base form.

While in vehicle form they use all of the stats of the chosen vehicle form with the following exceptions: The Transformer keeps it’s own hit points, class defense bonus to armor class, and treats the listed vehicle’s hardness as Damage Reduction /-. A Transformer also retains any benefit from it’s feats or class talents (such as a fast hero’s increased speed or a tough hero’s damage reduction.)

While in vehicle form the Transformer follows all rules for vehicle movement, maneuvers, and stunts. The Transformer is treated as it’s own driver, but may relinquish (or regain) control to a passenger in the driver’s position as a free action once per round.

Skill Bonuses: All Transformers gain a +5 species bonus to Drive and Pilot as well as a +2 bonus to Disguise and Bluff. A Transformer is naturally capable of maneuvering it’s self and is can easily disguise it’s self as a mundane vehicle.

Free Language Skills: Read/Write Cybertronian, Read/Write English.

Other Languages: Any

Temperature Damage: Transformers are vulnerable to temperature extremes. They obtain double damage from cold and hot-based attacks that reach -30 degrees and 500+ degrees, respectively (more accurately, liquid nitrogen and thermite).

Level Adjustment: By size.
Small & Medium: +2
Large: +3
Huge: +4
Gargantuan: +5
Colossal: +6


TRANSFORMER RACIAL FEATS:​

Tougher Stuff [Transformer]
You’re a little tougher than the rest
Prereq: Two other Transformer Feats, BAB +11, Transformation special ability
Benefit: You retain half of your vehicle form’s DR (rounded down) while in your normal form. This stacks with any other source that grants DR /- (such as the tough hero DR talent Tree.)
Special: This feat may be taken as a Tough hero bonus feat.

Greased Lightning [Transformer]
You’re the envy of every car on the racetrack
Prereq: Fast Hero Increased Speed Talent, Transformation special ability
Benefit: In vehicle form the benefits you gain from the Fast hero’s Increased speed Talent Tree improve to match your capabilities as a vehicle. Increased Speed Provides +15% increase of movement instead of +5ft, Imp. Increased speed provides +30% increase, and Advanced Increased speed provide +50% increase.
Special: This feat may be taken as a Fast hero bonus feat.

Armored Frame [Transformer]
You were created with a more durable frame.
Prereq: BAB +1, Transformation special ability
Benefit: You gain a +4 Equipment bonus to Defense. This does not stack with other equipment bonuses to defense.

Efficient Transformation [Transformer]
You are able fit more into less space.
Prereq: Transformation special ability
Benefit: You may chose a vehicle form one size category smaller than your base form. This does not change your base form’s size category.

Larger Transformation. [Transformer]
You are able to do more with less.
Prereq: Transformation special ability
Benefit: You may choose a vehicle form one size category larger than your base form. This does not change your base form’s size category.

Big Surprise, Little Package [Transformer]
They are looking for cars. They are looking in the wrong places.
Prereq; Size Small, Transformation special ability
Benefit: Your non-base form may be of any mechanical or electronic device of your size category and does not have to be a vehicle.

Beast Mode [Transformer]
You have answered the call of the wild.
Prereq: Transformation special ability, Can only be taken at 1st level.
Benefit: Instead of choosing a vehicle for your alternate form, you instead choose a form of the Animal type that is of the same size as your base form and of equal or lower Challenge Rating. You may still only change your chosen animal form when you would gain a feat due to hit die. You transform into an average example of the animal. While in animal form you gain the Natural Armor bonus, Strength score, Dexterity score, Movement types and speeds, Natural Weapons, and any Special Qualities that do not derive a Save DC from Constitution. While in animal form you retain the ability to speak. Because your animal form may lack the appropriate appendages the GM may decide that cannot use certain skills, weapons, or equipment while in animal form.

Fully Armed [Transformer]
Sometimes civilian vehicles just aren’t enough
Prereq: One other Transformer feat, BAB +8, Transformation special ability
Benefit: You may now choose from military as well as civilian vehicles for your vehicle form. You are not automatically proficient with the weapons that may come with that form.
Normal: You may only choose civilian vehicles for your vehicle form.
Special: This feat may be taken as a Strong hero bonus feat.

Keen Senses [Transformer]
You can sense the world just as well as any flesh and blood creature.
Prereq: Wis 15, Beast Mode, Transformation special ability
Benefit: You retain the senses of your animal form while in your base form.
Special: This feat may be taken as a Dedicated hero bonus feat.

Faster Transformation [Transformer]
Your Transformations are a blur to the naked eye.
Prereq: Transformation special ability
Benefit: You may Transform as a move action instead of a standard action.
Special: This feat may be taken as a Fast hero bonus feat.

Crew Complement [Transformer]
Some people would become suspicious of a moving vehicle without a driver. Luckily, you have that covered.
Prereq: Deceptive, Transformation special ability
Benefit: While in vehicle form, if you have no passengers in the appropriate positions (i.e. someone in the driver's seat in a civilian vehicle) you may project a hologram of a person that appears to performing the correct actions while active. This hologram is merely a projection of light and cannot leave the position it is being generated at (i.e. the driver cannot get out of the car, change seats, ect.)
Special: This feat may be taken as a Charismatic hero bonus feat.

Advanced Crew Complement (Transformer)
Your hologram is better than most.
Prereq: Crew Compartment.
Benefit: You can project the hologram up to (10ft. x Character Level) away from the vehicle. This is a 'solid' hologram, capable of manipulating its environment and communication, but it disappears at the first 'rough' handle-like having a bullet passing through it. The GM might also make you roll Concentration to maintain the hologram, depending of conditions such as fog, thick materials, comunication jamming and plain combat.
Special: This feat may be taken as a Charismatic hero bonus feat.

Strafing Transformation [Transformer]
You can strike in unexpected ways.
Prereq: Dexterity 13, Dodge, Mobility, Faster Transformation, Transformation special ability
Special Prereq: Spring Attack or Shot on the Run, You must meet the the prereq’s of whichever you are using.
Benefit: While in vehicle or animal form, you may spend an action point to transform into your normal form before your attack and transform back to your vehicle or animal form after your attack. You use the movement speed of your vehicle or animal form instead of your normal form.

Body Shop
Your understanding of how things work allows you to rebuild things in record time.
Prereq: Repair 10 ranks, Craft (mechanical or electronic) 5 ranks
Benefit: When making a Repair check to repair damage to a construct or living construct you repair an additional point of damage for every 2 points you exceed the check.
 

Two new Advanced Classes.

THE NINJA

Pre-Vanishing and Post-Vanishing definitions of 'Ninja' are as far apart as the Grand Canyon. The Post-Vanishing view of the Ninja is defines by the Hidden Villages and countless amounts of mystical clans spread all over.

Those from before The Vanishing (and an astonishingly large number of Post-Vanishing Humans and even Fictions) see them as poseurs, depending greatly upon their Chakra (or Ki, or whatever) powers to achieve victory.

A Ninja specializes on stealth and ambushes. A Ninja is a skilled infiltrator and silent assassin, saboteur and spy. A Ninja uses deception and theatrics.

A Ninja, by Pre-Vanishing definition, is that who practices Ninjitsu. Post-Vanishing, this is the name that some take, but don't flaunt-a True Ninja does not has to.

Requirements
Skills: Hide 6 ranks, Move Silently 6 ranks.
Feats: Archaic Weapons Proficiency, Combat Martial Arts

Class Information
Hit Die
The ninja gains 1d6 hit points per level. The character’s Constitution modifier applies.

Action Points
The ninja gains a number of action points equal to 6 + half character level, rounded down every time she attains a new level in this class.

Class Skills
The ninja’s class skills are as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Chemical) (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Earth and Life Sciences, Tactics, Theology and Philosophy) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Read/Write Language (none), Sleight of Hand (Dex), Speak Language (none), Swim (Str), Tumble (Dex)
Skill Points at Each Level: 7 + Int modifier.

Class Features
The following features pertain to the Ninja Advanced Class.

Living Weapon
The ninja attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the ninja may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for a ninja striking unarmed.
The ninja also deals more damage with unarmed strikes. At 1st level, the ninja deals 1d6 points of damage with an unarmed strike.
This is an increase to Combat Martial Arts damage; this has no effect on Brawl.

Atemi Strike
When an opponent is denied their Dex modifier to their AC, the ninja may make an attack with a light melee weapon, or any weapon which you could use with Weapon Finesse, including unarmed strike to a vital area to deal extra damage. This extra damage is +1d6 at 2nd level, it increases to +2d6 at 5th level and +3d6 at 8th level. Should the ninja score a critical hit with an atemi strike, this extra damage is not multiplied.
The ninja can not use this ability merely by flanking an opponent, they must either be flat-footed (unaware/unready for the attack), or otherwise unable to effectively defend themselves.
A ninja can not make an atemi strike that deals nonlethal damage with a weapon that normally deals lethal damage. If a weapon normally deals nonlethal damage (such as a Sap), then the atemi strike also deals nonlethal damage. A ninja may use his Combat Martial Arts/Living Weapon ability to make either lethal or nonlethal atemi strikes. The ninja must be considered "armed" to gain the benefits of this technique.

Uncanny Stealth
Ninjas learn to move quickly yet quietly.
At 4th level, a ninja no longer suffers the –5 penalty on Hide and Move Silently checks while moving at full speed.
At 7th level, a ninja suffers only a –10 penalty on Hide and Move Silently checks while running or charging (instead of the normal –20 penalty).

Camouflage
A ninja of 10th level or higher can use the Hide skill even if the terrain doesn’t grant cover or concealment as long as he is within 10 feet of some sort of shadow.
He cannot however, hide in his own shadow.

Bonus Feats
At 3rd, 6th, and 9th level, the ninja gets a bonus feat. The bonus feat must be selected from the following list, and the ninja must meet all the prerequisites of the feat to select it.
Acrobatic, Advanced Combat Martial Arts, Alertness, Athletic, Blind-Fight, Combat Expertise, Combat Reflexes, Deceptive, Defensive Martial Arts, Exotic Weapon Proficiency, Improved Bluff, Improved Combat Martial Arts, Improved Combat Throw, Improved Disarm, Improved Initiative, Improved Trip, Low Profile, Nimble, Quick Draw, Spring Attack, Weapon Finesse;

TABLE 1-1: THE NINJA
Code:
Level	BAB	Fort	Ref	Will	Special 	Def	Rep
1st	+0	+0	+2	+1	L. Weapon 1d6	+1	+0
2nd	+1	+0	+3	+2	AtemiStrike+1d6	+2	+0
3rd	+2	+1	+3	+2	Bonus Feat	+2	+0
4th	+3	+1	+4	+2	Un. St.(full)	+3	+0
5th	+3	+1	+4	+3	AtemiStrike+2d6	+4	+1
6th	+4	+2	+5	+3	Bonus Feat	+4	+1
7th	+5	+2	+5	+4	Un. St.(charge)	+5	+1
8th	+6	+2	+6	+4	AtemiStrike+3d6	+6	+1
9th	+6	+3	+6	+4	Bonus Feat	+6	+2
10th	+7	+3	+7	+5	Camouflage	+7	+2

(Like the description says, this AdvC represents Pre-Vanishing Ninjitsu practicioners. Technically, anybody who is a Ninja could take this Class-but if he starts getting Narutoverse Chakra abilities (Frankto Vinetti's 'Naruto D20' being a good resource), this Class might look moot next to them).



Otaku-
The obsessed. The passionate. The completely wacked-out fanboys/ fangirls. The Otaku is, put simply, a specialist, an expert, on all things fictional. Be it an Otaku who's specialty is Japanese Fiction, or the reclusive gun-nut who can name every firearm ever made by Colt by caliber and year made since 1875, an Otaku is your best friend...or worst nightmare, depending.

Requirements:
Pre-Vanishing Human Only
Skills: Knowledge, Fiction- 8 ranks

Class Information

Hit Die: The Otaku gains 1d6 HP per level.
Action Points: 4+ half the Otaku's level, per level, rounded down.
Class Skills: Concentration (Con), Craft (Writing) (Int), Disable Device (Int), Knowledge (Fiction, Popular Culture, Tactics, Technology) (Int), Listen (Wis), Profession (Wis), Read/Write Language (none), Speak Language (none), Tumble (Dex)
Skill Points at Each Level: 15 + Int modifier.

Class Features:
Favorite Subject- At 1st level, the Otaku chooses one genre out of the following:
Japanese Culture (Anime, manga, etc.)
Millitary History (Weapons, Tactics, etc.)
Anything else the GM deems appropriate.

The Otaku gains a +5 bonus when dealing with this category (attack, defense, etc.)

Gandalf's Aprrentice- At 2nd level, the Otaku no longer suffers the -4 racial penalty to using magic. However, they keep their resistance to magic.

A Genius to Themself- At 4th level, the Otaku gains a +5 bonus to Knowledge, Fiction.

Weak Spots- At 5th level, the Otaku is able to spen two action points and a full-round action to determine the weakness of a particular Fiction.

Keep Your Friends Close...- At 7th level, the Otaku gets the "Judge Opponent" feat free.

I'm Learning as I Go- At 8th level, the Otaku gains the Feat "Weapon Focus" free, even if they do not meet the prerequisite Proficiency for the selected weapon.

Killing Blow- At 10th level, the Otaku may, when quipped with the weapon they have specialized in (see above) for 5 Action Points, once per encounter, may treat a successful attack as a Critical Hit.

Bonus Feats- At 3rd, 6th, and 9th level, the Otaku may select a Bonus Feat.
The bonus feat must be selected from the following list, and the Otaku must meet all the prerequisites of the feat to select it.

Alertness, Alien Technology Proficiency, Athletic, Archaic Weapons Proficeincy, Educated, Deceptive, Defensive Martial Arts, Exotic Weapon Proficiency, Gearhead, Improved Initiative, Low Profile, Quick Draw, Personal Firearms Proficiency, Renown, Weapon Finesse.

Code:
Level	BAB	Fort	Ref	Will	Special 	           Def	       Rep
1           0           0           0            +3        Fav. Subject   +0           0
2           +1         0           0            +3        Gan. Aprr.       +1           +1
3           +1         0           +1          +2        Bonus Feat      +1           +1
4           +1         0           +1          +2        Genius to Th.   +2           +1
5           +2         0           +1          +2        Weak Spots     +2           +2
6           +2         0           +1          +2        Bonus Feat      +3           +2
7           +2         0           +1          +2        Keep your...     +3           +2  
8           +3         0           +1          +2        Learning...       +4           +3
9           +3         0           +1          +2        Bonus Feat      +4           +3
10         +3         0           +1          +2        Killing Blow       +5           +3
 

Aquarius Alodar

First Post
.......All I can say is........this world is shaping up to be truly 'post-apocalyptic' in the Grecian sense, because the original meaning of 'apocalypse' for those who don't know was 'revelation' therefore 'post-apocalyptic' ......After Revelation.



marcoasalazarm said:
Now there's a thought.

And since we're talking Transformers here...

The following race was designed by Obrysii and greatamericanfolkhero. Damn good adaptations.

"Iron birds of fortune
Adrift above the skies
Cloudy revelations
Unseen by naked eyes
Flying tools of torment
Will penetrate the sphere
Erupt the rock of ages
Bringing final fear."

-'Instruments of Destruction', Animated Transformers OST.

Geewun_Movie_Optimus_Concept_by_hansime.jpg


TRANSFORMERS

'Transformers' is the street name given in Coreline to the living robots from Cybertron. Valiant Autobots, Destructive Decepticons, and the occasional 'innocent bystander' (if one can call 'em THAT) Cybertronian, most have come to Earth looking for a new life.

They are as diverse as the regular human, and one thing is certain: they truly are more than meets the eye.

RACIAL STATS:

Size: Transformers can range in size from Small to Colossal, though they are generally in the Large to Gargantuan range. Their ability adjustments and base land speed are based on size.

Ability Adjustments:
Small: Str -4, Dex +8, Con +2,
Medium: Dex +4, Con +2,
Large: Str +4, Dex -2, Con +4
Huge: Str +8, Dex -4, Con +4
Gargantuan: Str +12, Dex -6, Con +6
Colossal: Str +16, Dex -8, Con +6

Speed:
Small: 20ft
Medium: 30ft
Large: 40ft
Huge: 50ft
Gargantuan: 60ft
Colossal: 70ft

Type: Construct (Living construct)
As living Machines Transformers combine aspects of both constructs and living creatures, as detailed below.
  • A living construct derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects.
  • Unlike other constructs, a living construct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures.
  • Unlike other constructs, a living construct does not have darkvision. Unlike other living constructs, a Cybertronian does have low-light vision.
  • Unlike other constructs, a living construct is not immune to mind-influencing effects.
  • Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
  • A living construct cannot heal damage naturally.
  • Unlike other constructs, living constructs are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
  • Unlike other constructs, a living construct can use the run action.
  • Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell, for example, and a living construct is vulnerable to a harm spell. However, spells from the healing subschool provide only half effect to a living construct.
  • A living construct responds slightly differently from other living creatures when reduced to 0 hit points. A living construct with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, a living construct is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert living construct does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable.
  • Can be raised or resurrected.
  • Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
  • Does not need to sleep, but must rest for 8 hours before preparing spells.
  • Cybertronians can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage, and each check represents 1 hour of work. A Cybertronian may make the repair check on themselves.

Spark: Transformers have been imbued with life by the AllSpark. This gives them, in effect, a 'soul' or spirit. They can master powers of Arcane, Divine, or Psionic origin just as easily as any other life form.

........the primary objects of worship for Cybertronian acolytes or clerics being of course their creator, Primus, or the demiurge known as Oracle/Vector Sigma. Decepticons are, as ever, an exception to the rule......Some particularly twisted sparks (Galvatron, perhaps) pay homage to an entity referred to informally as 'the other devourer of worlds'......Unicron.
 
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Again, dreadfully (DREADFULLY) sorry for lack of posts. But here is something I hope helps.

For the sake of advancing this thread, I'll post something random and crazy (this whole setting is built upon them, anycase). In this case, how has Coreline changed the life of a random Fiction character. No character stats (although any help making them would be welcome), just backstory.

(P.S.: Seen 'GSD' up to Episode 46, and I really didn't liked how they offed her. I mean, yeah, it might have had to happen, but I just didn't liked it).


-EXCERPT TAKEN FROM 'ROLLING STONE' MAGAZINE, NOVEMBER 2007.-

Under the arc of a weather stain boards
Ancient goblins, and warlords,
Come out the ground, not making a sound,
The smell of death is all around,
And the night when the cold wind blows
No one cares, nobody knows.

I dont want to be buried in a pet sematary
I dont want to live my life again,
I dont want to be buried in a pet sematary
I dont want to live my life again.

-'Pet Sematary', The Ramones.

If you turned on the radio in the last few weeks and thought you heard Lacus Clyne singing these lyrics, you are not hallucinating. But neither are you hitting the target.

Meer Campbell's latest album, '180-Degree Turn', is full of covers such as Styx's 'Renegade', The Ramones' 'Pet Sematary' and 'I Wanna Be Sedated', REO Speedwagon's 'Back On The Road Again', Alice Cooper's 'Welcome To My Nightmare' and Ozzy Osbourne's 'Shot In The Dark'. The reason for such a varied, insane collection?

"I'm waving this good-bye.", Campbell says, referring to her current resemblance to the 'Princess', "And this is my way of saying: 'hey, I like old, Pre-Vanishing songs too. They're damn better'."

Following her assassination attempt on the LaGrange Colonies five months ago, Campbell went undergound, so to say, reappearing last month on New York's famous CBGB's with a 'Tribute to The Ramones' concert that was a massive hit.

Campbell says she has 'stopped being cute' and her following records will be inspired by Pre-Vanishing rock-punk bands...

Meer_Campbell_Vector_numba2_by_AzamiKiryu.jpg
COVER TO 'MEER CAMPBELL: 180-DEGREE TURN'.
 

Ravage_mk2

First Post
Something I don't think we've touched on just yet..

Fade in on a young man with a ponytail sitting before the desk of a gentleman wearing a business suit with the C.E.A initials...

"You're kidding right? You actually expect ME to go back to school just for being "underage"? I DO hope you know just who you're dealing with?
Cause if you don't, you're making a BIG mistake getting in my way....
Now, if you'll excuse me, a certain organisation has an appointment with a Death god..." the young man states as he prepares to leave.

"Ah yes, about that.... " the gentleman interrupts, a small smirk evident on his face.

"We've taken the liberty of confiscating your 'transportation' to such meetings, until such a time you've obtained, at the least, a High School graduation diploma."
the man adds. From the tone, it's quite clear he knows EXACTLY what this young man uses for 'transportation'.

The young man's eyes narrow dangerously.
"If you want to leave this room alive..." he starts.

"Oh please, not another death threat Mr. Maxwell. Your allies Misters Yui, Chang, Barton had a similar mindset.
Even Mr Winner, though quite agreeable with this entire situation, did mention that he couldn't keep a certain 3rd party in check should I decide to detain his machine." the gentleman once again interupts.

At this, the young man's face takes on a surprised look. "You actually tried this with Heero and LIVED!? I'm impressed"

"Actually, that was my former associate who handled his case. But let's cut to the crap as the younger generation would put it.
I have more people to see, and you have better things to do then argue with me. As it stands, you don't have a choice.
The C.E.A will provide the details for several institutions where you could potentially apply.
Some of them might actually return your machine sooner then you'd think...." the man responds once again in the same level voice he's had the entire time.

"If this is some sort of trap..."

"I know, I know, then the 'God of Death' will personally pay me a visit. Good day Mr Maxwell"

With that, Duo Maxwell left the room, and the next moment the man sinks in his seat, VERY relieved he didn't suffer the same fate as his collegue.

Fade out..

Excerpt from Coreline Education Association security video, date unknown.
 

Aquarius Alodar

First Post
*crackle of mystic energies as a forcesphere cycling purple-green-blue, purple-green-blue materializes*


Well.

Glad I got out from under *that* crap-covered windmill, then........


Chernobyl is actually more experimental zone than hellpit those days, due to timely intervention of certain....associates of the UN:
MAAEGIO RAKK
Large Outsider (chaos)
Hit Dice: 9d12 (197 hp)
Initiative: +2 (+2 Improved Initiative)
Speed: 30 ft. Fly 50 ft. (clumsy)
AC: 15 (-1 size, +4 natural)
Attacks: Bite +4 melee, huge Scimitar +5 melee
Damage: Bite 2d4 plus Necrovenom, huge Scimitar 2d8+4
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Necrovenom, Spell-like abilities
Special Qualities: SR 11, Acid and Electricity immunity, Bestow Pseudonature, Psionics
Saves: Fort +7, Ref +3, Will +9
Abilities: Str 18, Dex 11, Con 17, Int 18, Wis 16, Cha 13
Skills: Alchemy +6, Concentration +8, Decipher Script +5, Heal +7, Intimidate +9, Intuit Direction +5, Knowledge (arcana) +12, Knowledge (the planes) +13, Search +8, Sense Motive +10, Spellcraft +9, Use Magic Device +9
Feats: Alertness, Combat Casting, Expertise, Hover, Improved Disarm, Improved Initiative, Improved Trip, Weapon Finesse (bite)
______________________________________
Climate/Terrain: Any land and underground (Far Realm)
Organization: Solitary, pair or study (3-5)
Challenge Rating: 8
Treasure: Double standard magic items
Alignment: Usually neutral good
Advancement: By character class

Maaegio RaKK (mar-je-go rak) are a race of ancient beings that long ago penetrated the boundaries of the Far Realm, and unlike Kaorti they are unharmed against the logic of reality. Maaegio RaKK thankfully are rarely evil, in fact they merely like to observe and study the mechanics of the planes. Most will greet non-pseudonatural beings with a friendly attitude, and those trapped within the madness of the Far Realm are often saved by them. Then they provide them with a somewhat surreal but safe sanctuary in which the rescued travellers can safely stay until the Maaegio RaKK can figure out a way for them to get to their destination. Most Maaegio RaKK will not tolerate hostility towards their kind, though they understand that most mortals might find them somewhat disturbing.
Maaegio RaKK look mainly like a 10 ft. column of pale arms that writhe. From one side of them a massive raven-like wing and a bat-like wing protrude from the mass that form as a pair of wings. At the very top an 8ft long grey earth-worm-like neck protrudes, and ends with a horse-like skull with an emerald lodged in one empty eye-socket and a cowl of orange and black feathers on their crown. When they move their bodys twist from side to side in an unnatural fashion. Their voices are unusually benevolent, but a quiet metallic tone can be heard, as well as a muffled gravelly sound like a boot on shattered glass.
Maaegio RaKK speak their own complex buzzing, clanging language composed of unliving sounds and animal-like noises. They also speak Common and Undercommon.

As in Switzerland, so in Russia.......
 

Ravage_mk2 said:
Fade in on a young man with a ponytail sitting before the desk of a gentleman wearing a business suit with the C.E.A initials...

"You're kidding right? You actually expect ME to go back to school just for being "underage"? I DO hope you know just who you're dealing with?
Cause if you don't, you're making a BIG mistake getting in my way....
Now, if you'll excuse me, a certain organisation has an appointment with a Death god..." the young man states as he prepares to leave.

"Ah yes, about that.... " the gentleman interrupts, a small smirk evident on his face.

"We've taken the liberty of confiscating your 'transportation' to such meetings, until such a time you've obtained, at the least, a High School graduation diploma."
the man adds. From the tone, it's quite clear he knows EXACTLY what this young man uses for 'transportation'.

The young man's eyes narrow dangerously.
"If you want to leave this room alive..." he starts.

"Oh please, not another death threat Mr. Maxwell. Your allies Misters Yui, Chang, Barton had a similar mindset.
Even Mr Winner, though quite agreeable with this entire situation, did mention that he couldn't keep a certain 3rd party in check should I decide to detain his machine." the gentleman once again interupts.

At this, the young man's face takes on a surprised look. "You actually tried this with Heero and LIVED!? I'm impressed"

"Actually, that was my former associate who handled his case. But let's cut to the crap as the younger generation would put it.
I have more people to see, and you have better things to do then argue with me. As it stands, you don't have a choice.
The C.E.A will provide the details for several institutions where you could potentially apply.
Some of them might actually return your machine sooner then you'd think...." the man responds once again in the same level voice he's had the entire time.

"If this is some sort of trap..."

"I know, I know, then the 'God of Death' will personally pay me a visit. Good day Mr Maxwell"

With that, Duo Maxwell left the room, and the next moment the man sinks in his seat, VERY relieved he didn't suffer the same fate as his collegue.

Fade out..

Excerpt from Coreline Education Association security video, date unknown.

For soem reason, I'm imagining Gregory House doing this 'interview'.
 

Ravage_mk2

First Post
Don't know this Gregory House person, but I'll take your word for it.

Aquarius, I think the HP of your outsider might be a tad off 9D12 + 9x3(27) would max out 135, and the average would be somewhere near half that.

As for the Coreline Education Association, or C.E.A, I kinda view them as one of the things trying to get some order back into the world.

Albeit the world of education.

I mean, ALOT of young people in Coreline ARE at the age where (high) school attendance is prefered/encouraged/required.
(depending on the various guidelines of pre-Hours)

As such, the C.E.A. is doing it's best to get any such Coreliner, this being any pre-vanishing, post-vanishing or fictional person/being/entity,
(hereafter refered to as Client) into a "suitable educational facility".(this definition tends to be quite relative, at least for some Clients)

Depending on how easy it is to contact a given client, the methods range from an official letter or telephone call which requests their attendance at a meeting/interview at the earliest convenience, to a "living" messenger that, hopefully, won't get killed, eaten, mauled or whatever before reaching, or while dealing with, the Client.

Sometimes, a more "forceful" method is needed, blackmail being a regrettable, but often effective, method to get the Client to show up, especially if you make sure to disrupt their regular agenda by doing so.

Not a risk free method of course, as hinted at by the "former associate" remark in the above interview. Not surprising really since the Client in question was an early Gundam Wing verse Heero Yui....

Pre and Post vanishing Clients tend to get assigned/choose to go to a "normal" (by Coreline standards anyway) (High) school, and are often the easiest Clients in general. Any magically capable Clients in this category get the choice of several extra institutions, as appropriate.

The Fictional Clients, on the other hand, are the equivalant to Pandora's box for this association. One never knows quite what to expect from the most of these Clients, and the varied level of education (or nigh utter lack of it) is often also an issue.

One alternate of Inuyasha, for example, got assigned to a Kindergarten due to his utter lack of present day education. Some C.E.A employees have started a betting pool for when he'll go ballistic. The fact that his Kagome showed him a bed of nails and telling him that IF he ends up wrecking the Kindergarten, she will repeatedly give him a close encounter with it IS improving the odds in his favor....

Another example would be the Client(s) with an "extra curricular activity", often of the "fighting some madman or evil force" category.(basicly most SR/RR pilots, Sentai/Rangers and Magical Girls/Boys)

While the C.E.A tries it's best to accomodate this...pastime, the WILL put their Clients' education as a 1st priority.

There are, of course, the exceptions to the rule.
Some Clients for example are educated to a level surpassing that of what would be the norm for their age.(and a couple of them surpass it by ALOT)
These fictions tend to skip a couple of classes, graduate early and in some cases are even hired as Teachers.

I'll get to covering one such C.E.A offered institution later.
 

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