Old Drukh, aka the Swordsage
Called “Old Drukh” by those who know him, or “the old man with the greatsword” by anyone describing him, Drukh is a hermit that wanders among the rolling hills north of Eveningstar.
Drukh calls no one place home. Instead he walks the rugged lands north of Eveningstar, and may be found in the vicinity of the Forgotten Keep or the Haunted Halls, west as far as the Tempest Valley or east as far as the Helmlands, or in the shadow of the jagged wall formed by the Stormhorns.
Bent of back and bootless, with ragged hair chopped away when it grows too long and scrawny legs poking out of tired breeches, Drukh is easily identified by his one possession: a hulking greatsword he holds with both hands, that is always at rest one shoulder or the other.
Drukh survives by telling tales of ancient swords, and by passing news of current events between one farmstead and the next. The hardy farmers that raise sheep and dwarf cattle on the strip of grassland overlooking the High Road have come to trust Drukh, and they welcome his presence with water and bread.[1] They stopped offering him shelter long ago, after it became clear that snow and rain would not keep Drukh from his wanderings.
If there is a pattern in his travels then none have discerned it. Drukh has not been observed to hunt or forage, and the territorial boundaries of dangerous beasts do not appear to concern him. Two facts commonly agreed upon by those who speak of Drukh are these: He is a sage with expertise in swords of all kinds, and is not to be trifled with.
If one is able to track down Drukh then he will stop and answer any one question about a sword to the best of his ability, but only if the weapon is set on the ground in front of him, and only if the being doing the asking first swears an oath to not bring harm to Drukh and to not obstruct his travels.[2] After answering a question Drukh does not linger, and he will fight anyone that tries to stop him from leaving.
By simply looking at a sword, Drukh can identify without fail where it came from, its name if it has one, its names if it has had many, any magical properties, quirks, minor properties, or other extraordinary properties of the sword, any curses or legends associated with it, historical details of the sword, who forged it, and the names of its past wielders. The Sword Sage gives his full attention to any sword presented to him, whether it be mundane and unremarkable or magical and legendary, and he speaks in a voice that is equal parts solemn and grave when answering a query.
It’s believed that Drukh’s sagely wisdom has engendered the success of a handful of adventuring companies, such as the Five Bright Blades, based in Knightswood.[3] Likewise that his wisdom has led adventurers aplenty to their dooms, for many an adventurer claiming to have spoken with the Swordsage is never seen again. Drukh is known to show kindness to devout followers of Tempus and Helm, and will sometimes offer to answer a second question posed by such followers in exchange for a blessing (if the follow is a cleric) or for news of important happenings related to either faith.
Rumor holds that the greatsword Drukh carries is magical, but no mage (adventurer or Wizard of War) has ever discerned any magic emanating from it. Some think the blade a gift from Tempus that prevents Drukh from being found by seeking magic, and that the Lord of Battles has endowed the greatsword with the power to carve through anything.[4]
Most adult dwarves who’ve traveled for any length of time above ground show an instant dislike for Drukh, while he shows open disdain for any dwarf he encounters. Drukh will answer no question from a dwarf, and will heave his greatsword off his shoulder to fight any dwarf that stands in his way.[5]
[1] "Dwarf cattle" is a term becoming more common in the Heartlands. It refers to livestock that are short, such as pigs, sheep, etc., and cattle purposely bred to be short, such as Thimdrors (a breed of oxen that provide plenty of meat, fatten nicely, and have triangular heads that closely resemble the shape of a lizard's head). The term has spread from the lands north of Waterdeep, where many clanless dwarves have taken to living permanently on the surface, and have brought with them breeds of livestock that had lived primarily underground.
[2] Locate Creature and Locate Object do not work if Drukh or his greatsword are searched for, even if a PC has already met Drukh once before. If a PC swears an oath to Drukh, then they take on the effects of a Geas spell cast at 8th level, and that lasts one year. Additionally, should a PC ever go back on their word, they are magically impeded from doing anything to harm Drukh, including issuing orders to others to attack the sage, even if one year has passed since their oath was made. Finally, agents of various temples, rich collectors of rare swords, individuals who've suffered the loss of an important sword, and powerful adventurers all keep an eye on Drukh and on anyone seeking the Swordsage, and they report to their masters news of events involving the Swordsage as soon as possible. These agents sometimes impede or assist persons looking for Drukh, or spy on anyone who's talked to the Swordsage, as dictated by their master's instructions.
[3] After encountering Drukh, the Five Bright Blades went on to find a cache of gold and platinum idols, and religious adornments sacred to faiths dating back to the time of Netheril, in a ruin located on or under the grasslands north of the Stonelands and south of Moander’s Footstep. The Five have been slowly selling off their treasure to purchase properties throughout Cormyr, which they have renovated into lavish fortresses. These days the Five are rarely seen with the dazzling swords from which they took their adventuring moniker. It's rumored the swords are in fact keys that can open the temple vaults of Garagos the Reaver, and that thieves regularly try to steal the blades away from the Five.
[4] The corpses of bullyblades sent to capture Drukh and carry him off to rich patrons desiring to make a pet sage out of him litter the Swordsage's backtrail. If examined, players will discover that whoever or whatever cut these unfortunates apart spared not armor, blades, horses or gear: all were severed into pieces with precise, straight cuts.
[5] “Oh, he’s hated, that one is. And for good reason! No dwarf worth his beard will ever forget the Sword Sage of Zazesspur. 'Twas he that gave away the secrets of Old Shanatar to the dragon Sheldrukharinthos, and with it a heaping mound of wealth that belonged to the dwarves! But we had our revenge. He'll be walking a mile for every coin that was stolen, and the ghosts of Shanatar will haunt him with every step he takes.” This astonishing claim made by the elderly dwarf and innkeeper Bildorf “Keglegs” Tunneldelver, of Eveningstar, who repeats it whenever talk of Old Drukh reaches his ears.
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I am still working on new Cleric spells to add to this entry. Keep an eye out!