• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Corporate Defiance (RG Thread)

Azaar

Explorer
This is for the PCs of Star Wars -- Corporate Defiance (yes, I know, sounds stupid saying that when it's pretty obvious that's the intention, being in the RG and all) -- post your PCs here. Using sblock would be nice, but isn't mandatory. :)

Here are the OOC and IC threads.
 
Last edited:

log in or register to remove this ad

penance

First Post
Name: Krandor Th'rassik

[sblock=abilities/saves/attacks]
Class: soldier 3/scoundrel2
Race: Trandoshan
Gender: Male
Age: 24
Height: 2.3m
Weight: 125kilos
Eyes: dark brown
Hair: none
Skin: leathery-tanned

Str: 10 +0 Level: 5
Dex: 16 +3 BAB: +4
Con: 14 +2 vitality points:44
Int: 14 +2 Speed: 10m
Wis: 10 -1 Init: +2
Cha: 10 +2 wounds:16

Base Armor Shld Dex Size Cls Misc Total
Armor: 10 +0 +3 +0 +4 +1(race bonus) 18
Touch: 17 Flatfooted: 14

Base Mod Total
Fort: 3 +3 +6
Ref: 4 +2 +6
Will: 1 +0 +1

Weapon
Merr-Sonn underslung rotary - +8/+8--+6/+6/+6---+4/+4/+4/+4 3d8+3
light repeating blaster rifle

Ablilities
lucky once/session, darkvision 20m.
[/sblock]

[sblock=feats/skills/equipment]
Languages: basic, trandoshan, wookiee.

Feats: combat expertise, point blank shot, rapid shot, multishot, weapon focus (light repeater), soldier feats, illicit barter, lucky(1/session)



Skill Points: 68 Max Ranks: 8/4
Skills Ranks Mod Misc Total
bluff +5 +0 (+5)
climb +2 +0 (+2)
craft(explosive) +4 +2 (+6)
computer use +2 +2 (+4)
Demolitions +6 +2 (+8)
diplomacy +3 +0 (+3)(+8 for finding/selling illegal goods)
Escape Artist +3 +2 (+5)
Gamble +3 +0 (+2)
gather information +5 +0 (+5)
Intimidate +8 +0 (+8)
knowledge(gangs) +2 +2 (+4)
move silently +3 +2 (+5)
Profession(merc) +1 +0 (+1)
repair +1 +0 (+1)
search +3 +2 (+5)
sleight of hand +8 +2 (+10)
spot +5 +0 (+5)
treat injury +4 +0 (+5)
tumble +5 +2 (+7)
[/code]
Equipment:

subcutaneous comlink
concealed vibroknives (remove as move action)
trenchcoat/bandolier
3 high explosive grenades
3 stun grenades
light repeater Mjolnir (specially concealed, remove as move action)
Sector Utility Kit (0cr, 3.6kg)
[sblock=Utility Kit Contents]
Three-day supply of food capsules
Medpac
Grappling spike launcher
Tool kit
Spare power pack (x3)
Spare energy cell
Glow rod
[/sblock]

Total Weight:? Money: 400 creds; 300 in account, 100 in unmarked credsticks.
[/sblock]

[sblock=background]Personal Background: Krandor was born on Darkness just prior to Martech's power sturggle. His father was brought by Sector as an 'outside consultant,' and he had a good enough income to support his immediate clan. When Sector went underground, however, he was one of the fall-men. The only thing that saved Krandor was the surviving members of the clan taking him with them when he went underground.

He spent many long days with nothing to entertain him but a bit of power conduit or a small blaster pistol, until his mentor, a female named Kraw'shavik, showed him his father's Underslung Rotary Light Repeater. It was the weapon his father used, and his father before that, and so on into the annuls of history. He spent many days learning the intricacies of the rotary blaster coils and heat discharge arrays before he was fully prepared to use the weapon. When he turned old enough to qualify as a full-priviliged male in the clan, Krandor became an enforcer of the gang his family had created in the underground of Darkness.

This was a happy time in Krandor's life; he learned much and became effective at many things, from smuggling to blasted his way through armed thugs. This period ended, however, when his family was backstabbed by Martech (whom they had had a tenative agreement with). Many were killed, and he and a few distant relitives were all that made it out alive. He only survived because he was on a mission in a different parsec of the city.

For a while after that, he went into hiding, and it was there that sector contacted him with the offer to join or die. He wholeheartedly accepted, and has worked for sector for nearly 3 years.

Motivation:He is motivated by curiosity; Money is only the way to get interesting things, a means to an end. As such, he is an occasional (though not very effective) gambler. Darkness to him is a coffin, a stilfing,pit of boredom. His ultimate goal is to escape to the (much more intersting) stars and eventually ressurect his clan from the Darkness they had sunken into. His long range goals are to obtain a suit of GUI AV-1A assualt armor that he has heard rumors about being for sale (per GM discretion). He thinks that the armor is the coolest thing ever. :p Short range goals include purchasing some optics and maybe a driod. While he isnt very good at tinkering, he would like to have something to play around with.

Personality: Krandor has lived all his life where being smart was regarded as an 'unmanly' trait, and usually plays down his intellegence. However, when push comes to shove, he drops the facade, to the sorrow of his enemies. He may act like a burly, slow thug, but he most certainly isnt.

He enjoys grenades, but prefers to use his repeater, Mjolnir for close work. He tends to be the 'strong-silent' type, but when he or one of his friends are threatened, he is careful to make the enemies eat their words. One thing he does enjoy is jokes; particualrly puns and derogatory humor. His laugh is a sharp toothed grin with short gasps; the Trandoshan version of laughter. Some things he loathes are traitors, rapists, and cowards; people he considers 'inferior' or 'wastes of space' he ignores unless they threaten him. In his eyes, Martech is a pit of traitors, rapists, and cowards.

Quirks:His left arm is terribly scarred, the result of a misfired grenade from his youth. What medical treatment he received was inferior, leaving scars on his arm. He considers this a mark of 'manliness' and hasnt bothered getting the scars repaired.[/sblock]
 
Last edited:

Dire Lemming

First Post
[sblock=Vincent Valik]Vincent Valik
Human Male
Scout 2 / Scoundrel 3
Age: 27
Height: 1.75 m
Weight: 79 kg.
Hair: Black
Eyes: Green-Grey
Skin: Pale

Abilities
Str: 12
Dex: 16
Con: 10
Int: 14
Wis: 14
Cha: 10

Saves
Fort: +3 (+2 Scout, +1 Scoundrel)
Reflex: +8 (+2 Scout, +3 Scoundrel, +3 Dex)
Will: +5 (+2 Scout, +1 Scoundrel, +2 Wis)

Wound Points: 10
Vitality Points: 29
Defense: 16 (+3 class bonus, +3 Dex)
BAB: +3
Init: +7
Speed: 10m
Reputation: +1
Exp: 10,000

Class Features:
Weapon Proficiency: Simple, Blaster Pistols and Rifles
Trailblazing
Illicit Barter
Lucky 1
Precise Attack 1

Feats:
Dodge
Improved Initiative
Quick Draw
Endurance


Code:
Skills:				Total	Ability	Ranks	Misc
Appraise			+2	2		
Balance				+6	3	3	
Bluff				+0
Climb				+5		5	
Computer Use			+10	2	8	
Diplomacy			+0
Disable Device			+5	2	3	
Disguise			+0
Escape Artist			+6	3	3	
Forgery				+2	2		
Gamble				+2	2
Gather	Information		+0
Hide				+11	3	8	
Intimidate			+0
Jump				+5		5
Knowledge (Streetwise)		+10	2	8
Listen				+10	2	8	
Move Silently			+11	3	8
Ride				+3	3		
Search				+10	2	8	
Sense Motive			+2	2		
Spot				+10	2	8	
Survival			+2	2		
Swim				+0
Treat Injury			+2	2
Tumble				+6	3	3

Languages
Speak/Read/Write Basic
Understand Shriiwook
Speak Zarsen

[sblock=Inventory]
Code:
Item:				Cost	Weight
SorroSuub Firelance Rifle	1200	2.5 kg
Stun baton			500	1.8 kg
Electrobinoculars		1000	1 kg
Security Kit +1			1500	1 kg
Recording Rod			500	1 kg
Grappling spike launcher	50	.3 kg
Handheld Computer		1500	3 kg
Sector utility kit		-	3.6 kg

Total Weight: 14.2

Credits: 250[/sblock]



[sblock=Description and Background]Vincent has average length black hair that he keeps slicked back, and pale green-gray eyes that seem to be unusually shifty at times. He has a short goatee that he often fiddles with when bored. He wears dark, close fitting clothing and a jacket with a number of pockets and straps, for holding various items.

Vincent came to Darkness ten years ago from Nar’Shadda where he had been part of a small time gang. The gang had offended the Hutts in some way, Vincent wasn’t sure how, but he realized that he’d better get out of there, and thanks to his skills in evasion he was one of the few that were able to.

On Darkness he found an atmosphere that was somehow worse than that of the pirate moon. Still, at least here no one was after him personally. He got to work burgling and selling information. He’s not quite sure how it is that Sector’s attention was drawn to him. Perhaps he stole from the wrong person, or learned something he shouldn’t have, but in any case they came. He evaded them for over a week, but eventually they caught up, they were however so impressed with him that they gave him a choice between death, and working for Sector. Not particularly wanting to die, and figuring that this group might be quite interesting to work for, he chose the latter option.

It was about seven years ago that MarTech decided to shut down all contact with the galaxy outside. His group was supposed to retrieve some important data from a heavily guarded MarTech archive and while the infiltration was successful the escape was another matter entirely. It seems now like a cruel twist of luck, or fate that they arrived at the spaceport when they did. They were supposed to drop off the package there, but arrived just moments before MarTech forces closed in on it. They were trapped it a firefight and Ralshoor the Wookie stayed behind to give the other three a chance to escape, however it was clear that he would soon be felled. Teega suggested that they create a blockade by collapsing an abandoned building on the heads of the pursuing MarTech forces; unfortunately they underestimated the speed of the enemy and were unable escape the building before they arrived. The Duro stayed behind to misdirect the enemy while the others escaped and collapsed the building on his own head. Now only the two humans remained; Vincent, and the team’s leader, Lirra Ordan. They soon realized that MarTech forces had formed a perimeter around their location and were quickly closing in, in was only a matter of time before even Vincent would be unable to hide. With this in mind Lirra decided that there was only one way that any of them would survive and get their objective to Sector. She attacked the enemy perimeter alone to cause enough of a diversion for Vincent to slip through.

Over the last seven years Vincent has continued to work with Sector, driven mostly by his intense hatred of the MarTech Corporation. Ever since the quarantine which resulted in the loss of his former team-mates he has been reluctant to work with other agents for more than a short amount of time. He remains distant and unattached and avoids working with the same group more than once if he can help it. He has maintained some connections within the underworld and various areas of the city to assist with his primary duty of information gathering.
[/sblock][/sblock]
 

Rhun

First Post
Cydarius Rath

[sblock=Background & Appearance]
Cydarius was born on Nar Shadaa, his parents refugees from one of the many wars that has battered the galaxy. Growing up in such an environment, it was inevitable that the young boy would begin to learn a wide variety of skills just to survive, and survive he did. By his mid-teen years, he had begun working for various criminal elements on the moon, mostly involved in petty thefts or racketeering.

By his twenty first year, Cydarius was in far over his head. Seeking to escape the moon and the enemies that he had made, the young man signed on to a smuggler’s ship as a space hand and hired gun. For several years he traveled the galaxy as part of the crew of the Star Raven, until they landed on Darkness during the wrong time. When MarTech began seizing the Space Port, Captain Bol Sisk took off in the Star Raven, leaving Cydarius behind. Cyd still harbors some angry feelings about being abandoned (and plans on looking up Captain Sisk if he ever gets off of Darkness).

Stranded on Darkness with no friends and little money, Cydarius had no choice but to seek work on the moon. His array of various skills and knowledge of combat led him to Sector, and he soon found himself employed and working for that group as a combat specialist. He quickly proved his worth, and soon found himself promoted into Sector IV where he began working as more of a covert strike specialist. After another couple of years, he was moved into Sector III, where he has been for the last three years.

Cydarius stands about 1.8 meters in height, with an athletic, tone physique. Well-built, but not overly muscular, Cydarius is quick and graceful, possessing great agility and reflexes. He has a rugged, hard-lived life look to him, increased by the perpetual “five o’clock shadow” on his face. His eyes are the cold grey of stone, and he wears his black hair cropped close in typical military fashion. He generally dresses in a combat jumpsuit of black and grey coloration, and is never without a blaster of some sort.
[/sblock]


[sblock=Character Sheet]
Human male, Fringer 2/Soldier 3

28-point buy:
Str 12 +1 (4 points)
Dex 16 +3 (8 points + 1 level increase)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 10 +0 (2 points)
Cha 10 +0 (2 points)

Vitality: 48 (8 + 6+ 8 + 8 + 8 + 10 con)
Wounds: 14
Defense: 20 (10 base + 6 class + 3 dex + 1 dodge feat)
DR (Armor): 3 (Combat Jumpsuit)/0 (Shadowsuit)
Reputation: +1
Initiative: +7

BAB: +4
Attack:
T-6 Heavy Blaster Pistol +7, +8 within 10m (3d8+4/19-20, 3d8+5/19-20 within 10m)
ELG-3A Blaster Pistol +7, +8 within 10m (3d6/20, 3d6+1/20 within 10m)
LD-1 Target Blaster Rifle +7, +8 within 10m (3d6+3/19-20, 3d6+4/19-20 within 10m)
LaserHone Duelist Vibrorapier +5 (2d6+2/20)

SAVES
Fort +7 (+ 5 base + 2 con)
Ref +6 (+ 3 base + 3 dex)
Wil +1 (+ 1 base + 0 wis)

Skills
Climb +4 (3 ranks, +1 str)
Computer Use +9 (6 ranks, +1 int, + 2 feat)
Demolitions +5 (4 ranks, +1 int)
Gamble +2 (2 ranks, +0 wis)
Hide +8 (5 ranks, +3 dex)
Intimidate +5 (5 ranks, +0 cha)
Jump +3 (2 ranks, +1 str)
Knowledge: Streetwise +3 (2 ranks, +1 int)
Listen +5 (5 ranks, +0 wis)
Move Silently +8 (5 ranks, +3 dex)
Pilot +8 (5 ranks, +3 dex)
Repair +6 (3 ranks, +1 int, +2 feat)
Search +4 (3 ranks, +1 int)
Spot +5 (5 ranks, +0 wis)
Survival +4 (4 ranks, +0 wis)
Swim +3 (2 ranks, +1 str)
Treat Injury +5 (5 ranks, +0 wis)

Feats:
1st level - Dodge
Human Bonus - Point Blank Shot
Fringer Bonus – Gearhead
Soldier Bonus – Improved Initiative
3rd level - Precise Shot
Soldier Bonus - Mobility

Class Features:
Primitive Weapon Group Proficiency, Simple Weapon Group Proficiency, Blaster Pistol Weapon Group, Blaster Rifle Weapon Group, Heavy Weapons Weapon Group, Vibro Weapon Weapons Group, Armor Proficiency (light), Bonus Feat (Gearhead), Bonus Class Skill (Move Silently), Barter, Bonus Feat (Improved Initiative), Bonus Feat (Mobility)



ARMOR
Combat Jumpsuit (1500cr, 8kg)
---(DR 3, Max Dex +4, AC -3)
AKT Shadowsuit (1200cr, 3kg)
---(DR 0, Max Dex +6, AC -1, +10 equip bonus to Hide and Move Silently)

AKT Shadowsuit only worn/carried when mission requires stealth.

WEAPONS
BlasTech T-6 "Thunderer" - Mastercraft +1 (1800cr, 2kg)
---(Dmg 3d8+4, Crit 19-20, Range 8m, Fort DC NA, Multifire)
SoroSuub ELG-3A "Diplomat's Blaster" (500cr, 0.5kg)
---(Dmg 3d6, Crit 20, Range 10m, Fort DC 17, Multifire)
Merr-Sonn LD-1 Target Blaster Rifle (1100cr, 4kg)
---(Dmg 3d6+3, Crit 19-20, Range 40m, FortDC 15)
LaserHone Duelist Vibrorapier (500cr, 1.4kg)
---(Dmg2d6+2, Crit 20, silent)

OTHER EQUIPMENT
Sector Utility Kit (0cr, 3.6kg)
[sblock=Utility Kit Contents]
Three-day supply of food capsules
Medpac
Grappling spike launcher
Tool kit
Spare power pack (x3)
Spare energy cell
Glow rod
[/sblock]

Weight Carried: 19.5 kg (combat-ready) / 14.5 (stealth-ready)
Credits: 100
[/sblock]
 
Last edited:


Bloodweaver1

First Post
[sblock=Background]She was born on her fathers supply freighter during a Kessel run before the start of the rebellion. When she was a young teenager her father was lured to this planet for a promising job for MarTech. Unfortunately he was double crossed and before they knew what was happening, all space travel was restricted and the space ports where shut down. Stuck on the planet with no way of getting off, her and her father began working together in finding a way to get past the toxic barrier that prevents them from leaving. Four years ago they were close to finding a solution until MarTech showed up and took her father’s ship by putting a blaster whole in his head. Determined to get off this rock and get revenge for her fathers death, she joined Sector and now uses her explosive expertise to get even. [/sblock][sblock=Description] She stands at about 5’9”, 120 lbs, with straight shoulder length light blue hair and fair skin. Her skin is fairly pale due to the fact that she spends most of her time in either her work shop or inside speeder bikes and load lifters. She usually wears some kind of eye protection, either covering her eyes or resting in her hair. She does carry a blaster on her waist at all times, but it is more for show then for actual use. She much rather use a grenade or some other kind of explosive device to get the job done, than be stuck in a gun fight. She often wears dark colored tech overalls that more than not are filled with various tech-equipment.[/sblock][sblock=Rylee 'R.C.' Citris]
Code:
Name: Rylee Citris 
Class: Scoundrel 5        Age: 22
Race: Human               Height: 5' 9"
Size: Medium              Weight: 120 lbs
Gender: Female           Eyes: Green
Alignment:                Hair: Blue
Deity:                    Skin: Light 

Class & Racial Traits:
Character Level           Human 
1 Feat at 1st Level       1 Free Feat at 1st Level 
1 Feat at 3rd Level       +4 Skills points at 1st Level
+1 Ability at 4th level   +1 Skill point at each additional level

Scoundral
Illicit barter 
Lucky (1/day) 
Precise attack +1 
Skill emphasis: Demolitions
Bonus feat

Str: 10 (+0)   Level: 5     XP: 
Dex: 16 (+3)   BAB: +3      VP: 25   WP: 10
Con: 10 (+0)   Grapple: +3  Dmg Red: +3
Int: 16 (+3)   Speed: 10M'   
Wis: 10 (+0)   Init: +7      
Cha: 12 (+1)   Reputation: 1      

         Base Armor Shld  Dex Size Nat Misc Total
Defense:  10   +4    +0   +3  +0   +0   +0   17
Touch: 17    Flat-Footed: 14

      Base Mod Misc Total
Fort:  1   +0   +0   +1
Ref:   4   +3   +0   +7
Will:  1   +0   +0   +1

Armor           Bonus Dex ACP  DR  Weight  Cost
Combat Jumpsuit  +4   +6   0   +3   8 Kg   1500Cr 

Weapon          Attack Damage Critical Range Weight  Cost  
Blaster, Heavy    +6    3d8     x2      8M      Kg   750Cr

Equipment              Cost / Weight
Code Cylinder          (500 / 0.1 kg)
Comlink                (-- / 0.1 kg)
Credit Chip            (-- / 0.1 kg)
Belt Pouch             (? / 0 kg)
Data Pad               (1000 / 3 kg)
Datacard (Blank) x10   (-- / 0.2 kg)
Datacard (Programed)   (-- / 0.1 kg)
Energy Cell            (-- / -)
Sensor Pack            (1500 / 9 kg)
Security Kit           (750 / 1 kg) 
Tool Kit (MW)          (500 / 1 kg)

Total Credits Spent:  6500
Total Gold Remaining: 

Current Capacity: Med (33)Kg
Carry Capacity: Light: 0 – 17 Med.: 18 – 33 Heavy: 34 – 50 
                Lift: 100 Drag: 250
Languages: Basic, Bothese, Gamorrean, Ryl 

Feats: (5)
Gearhead, Improved Initiative, Blaster Pistols, Simple Weapons
Vehicle Weapons, Armor Proficiency (light), Skill Emphasis (Demolitions)


Skill Points: 98 Max Ranks: 8                 
Skills                Abil Ranks Mod Misc Total
Appraise              Int    0   +3         3
Astrogate             Int    0   +3         3
Balance               Dex    0   +3         3
Bluff                 Cha    8   +1         9
Climb                 Str    0    0         0
Computer Use          Int    8   +3    +2   13 [+2 Gearhead]
Craft: (IED)          Int    5   +3    +2   10 [+2 Demolitions]
Demolitions           Int    8   +3    +3   14 [+3 Skill Focus]
Diplomacy             Cha    0   +1    +2   3  [+2 Bluff]
Disable Device        Int    8   +3         11
Disguise              Cha    0   +1         1
Escape Artist         Dex    0   +3         3
Forgery               Int    0   +3         3
Gamble                Int    5   +3         8
Gather Information    Cha    0   +1         1
Hide                  Dex    7   +3         10
Intimidate            Cha    0   +1    +2   3  [+2 Bluff]
Jump                  Str    0   0          0
Knowledge (Streewise) Int    5   +3         8 
Listen                Wis    5   0          5
Move Silently         Dex    7   +3         10
Pilot                 Dex    8   +3         11
Profession            Int    4   +3         7 
Repair                Dex    6   +3         9
Ride                  Dex    0   +3         3 
Search                Int    5   +3         8
Sense Motive          Wis    2   0          2
Spot                  Wis    5   0          5
Survival              Wis    0   0          0
Swim                  Str    0   0          0
Treat Injury          Wis    0   0          0
Tumble                Dex    0   +3         3
[/sblock]
 

Remove ads

Top