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Cosmic Deity power levels in 5E...
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<blockquote data-quote="Upper_Krust" data-source="post: 8139998" data-attributes="member: 326"><p>Hey FieryDragonLord mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>well my standard approach would be (as per 3.5) two demigods = one lesser god, etc. </p><p></p><p>In 5E design its tricky to be exact but a CR of +5 is a typical doubling of XP, but two creatures are equivalent to x1.5 XP. Therefore a CR of +3.33 is probably the official doubling.</p><p></p><p>Therefore a difference of +10 CR would be 3 tiers of divinity.</p><p></p><p>CR 20 = Demigod, CR 23 = Lesser God, CR 26 = Intermediate God, CR 30 = Greater God</p><p>CR 33 = Elder One, CR 36 = Old One, CR 40 = First One</p><p>CR 43/46/50 for Demiurge Stages</p><p>CR 53 for Time Lords.</p><p></p><p>Alternatively you could start Demigods at CR 21 and simply add 1 to all the others.</p><p></p><p>Each Tier of divinity would be 5 'levels'.</p><p></p><p>Currently character levels do not increase above Level 20 and in the short term at least, I don't think they should. I think you could have quick and easy "Divine Levels" after Level 20 which would impart very simple mechanics* (part of a Divinity Template) and a single divine ability for each level.</p><p></p><p>*To keep the complexity to a minimum.</p><p></p><p>XP gained could still be spent on epic boons (albeit I would increase the amount required each time, or delegate only one boon per quest/adventure).</p><p></p><p>Assuming gods and monsters are designed properly (given sufficient HP and Damage etc.) to warrant their CRs (and only a few official monsters are) then a deadly threat for a Party of 4 Level 20 characters should be a single CR 26 monster.</p><p></p><p>However, there are many variables at play and we know a min/maxed party can defeat even CR 30 monsters (albeit those CR 30 monsters are probably under-powered for their CR). </p><p></p><p>Once we add epic boons into the mix we can assume even CR 30 monsters would be less than a deadly threat. Its a bit tricky to determine how many epic boons roughly equate to one extra level but its probably no more than 3. So a character with 9 epic boons would be effectively a Level 23 character.</p><p></p><p>I suspect that past maybe 15 boons and PCs begin to plateau in power. Whereas my simple ideas for Divinity would keep escalating.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8139998, member: 326"] Hey FieryDragonLord mate! :) well my standard approach would be (as per 3.5) two demigods = one lesser god, etc. In 5E design its tricky to be exact but a CR of +5 is a typical doubling of XP, but two creatures are equivalent to x1.5 XP. Therefore a CR of +3.33 is probably the official doubling. Therefore a difference of +10 CR would be 3 tiers of divinity. CR 20 = Demigod, CR 23 = Lesser God, CR 26 = Intermediate God, CR 30 = Greater God CR 33 = Elder One, CR 36 = Old One, CR 40 = First One CR 43/46/50 for Demiurge Stages CR 53 for Time Lords. Alternatively you could start Demigods at CR 21 and simply add 1 to all the others. Each Tier of divinity would be 5 'levels'. Currently character levels do not increase above Level 20 and in the short term at least, I don't think they should. I think you could have quick and easy "Divine Levels" after Level 20 which would impart very simple mechanics* (part of a Divinity Template) and a single divine ability for each level. *To keep the complexity to a minimum. XP gained could still be spent on epic boons (albeit I would increase the amount required each time, or delegate only one boon per quest/adventure). Assuming gods and monsters are designed properly (given sufficient HP and Damage etc.) to warrant their CRs (and only a few official monsters are) then a deadly threat for a Party of 4 Level 20 characters should be a single CR 26 monster. However, there are many variables at play and we know a min/maxed party can defeat even CR 30 monsters (albeit those CR 30 monsters are probably under-powered for their CR). Once we add epic boons into the mix we can assume even CR 30 monsters would be less than a deadly threat. Its a bit tricky to determine how many epic boons roughly equate to one extra level but its probably no more than 3. So a character with 9 epic boons would be effectively a Level 23 character. I suspect that past maybe 15 boons and PCs begin to plateau in power. Whereas my simple ideas for Divinity would keep escalating. [/QUOTE]
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Cosmic Deity power levels in 5E...
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