Great. We've systematized the Mercer Effect.I'd love to see what Matt and Co could come up with system-wise, especially from the viewpoint of a game optimized for Actual Play shows.
Great. We've systematized the Mercer Effect.I'd love to see what Matt and Co could come up with system-wise, especially from the viewpoint of a game optimized for Actual Play shows.
Good.Great. We've systematized the Mercer Effect.
Yeah, the only reason I know he said it is because I watched the first few minutes in the last few days. It's on their YouTube channel, in the one-shots. It's from way back when they were early days at G&S.Same, but I'm not a freelancer. The GM did good NPC's but he didn't know the system well at all. They were still making basic "what do I roll" kinds of mistakes in the last episode. I also felt that Undeadwood downplayed the system (SW) instead of promoting it.
@overgeeked I probably saw that earlier stream but didn't remember Matt saying that. I firmly believe that Deadlands or Noir would be a killer campaign for them.
"OK, who's going to roleplay out our ads at the top of tonight's session? Remember, there are mechanical bonuses involved for anyone who does. Not you, Sam; you do it every week."I'd love to see what Matt and Co could come up with system-wise, especially from the viewpoint of a game optimized for Actual Play shows.
Here’s to hoping.So the subject line of the email about tonight's episode reads... It's about to get LEGENDARY
If in the opening tonight, they welcome everyone to Critical Roll, where a bunch of nerdy-ass voice actors sit around and play Legendary Adventures, a new gaming system from Critical Roll, I will lose my mind
Based on the newsletter, I would suspect that this is about the imminent launch Vox Machina season 2.So the subject line of the email about tonight's episode reads... It's about to get LEGENDARY
Yeah I think that trust has disappeared recently.The current situation is much more favorable in my opinion. Both Critical Role and WOTC are riding upon each other to create a synergistic explosion of creativity and cooperation, such that there is more freedom given to third party content creators. As consumers, we stand to benefit a great deal from an ongoing and trusting partnership between Critical Role and WOTC.
See having watched all of campaign one, and a bit of the other campaigns where they are not struggling nearly so much with mechanics I would say the biggest barrier to entry for them in leveraging their brand to launch a new game is not any business concern but simply that they have all gained a hard won familiarity with 5e D&D, and won't really want to have to go through putting on a show playing an unfamiliar system again (and yes they do one-shots with unfamiliar systems all the time, but that's a different, "we're just doing are best" vibe than "this is our system that we created, are endorsing, or are the most prominent practitioners of" would be).Based on the newsletter, I would suspect that this is about the imminent launch Vox Machina season 2.
I would still be interested what a system they come up with themselves looks like (I have only watched season 1, but based on how often people forgot about even relatively basic stuff, I feel they would benefit from a system with simpler combat rules than D&D).